PC Alpha 21 Dev Diary

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My understanding is that they aren't looking to add new vehicles.  However, there has been a little talk (not from the devs as far as I know) that a raft could possibly be considered.  But there is a good chance something like that will not be added until after gold, if at all.  But that is just my take on it after reading a lot of stuff on the forums and I could be entirely wrong. 😁

When they add fast travel for traders, they could consider the possibility of a dock/boat combo POI that allows fast travel between them.  But I doubt they would want to go that route.

It sounds like most will remain the same (mostly).  However, they are removing any that relate to crafting recipes and will need to rebalance the skills to compensate.  We can see in the dev stream that they added a new skill perk to each tree.  Being that, it is hard to say.
Well....there is that raft prototype I did last year. Works, but with a few bugs. That may become a feature at some point.

 
ChatGPT: "This appears to be a sentence written in Pig Latin, which is a form of word play where the first consonant or consonant cluster of each word is moved to the end of the word, followed by the letters "ay". The sentence translates to: "means they might show some sneaky peaks of stuff they didn't quite finish or went on yet"."

 
Yes. The artists will be showing off what they've been working on which eansmay eythay ightmay owshay omesay neaksay eakspay ofay tuffsay eythay idn'tday itequay inishfay orfay wentyonetay...


means   they   might   show   some   sneak   peak    of   stuff   they   didn't   quite   finish   of    twentyone

amyiyrighty?

update: lol, ChatGPT was faster than me ;)

 
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I think we should have a tier 6 stone ax that requires 1000 stone, 500 wood and 100 grass and destroys any block it hits. 😁😉Hey Roland. 
A stone axe that requires 1000 stone, 500 wood and 100 plant fibers is a ridiculous amount of resources just to make a stone axe. 

Well....there is that raft prototype I did last year. Works, but with a few bugs. That may become a feature at some point.
I would really like a raft/boat to get added in because that would make it more interesting to be able to explore, and maybe there could be a island that you could go to. 

 
A stone axe that requires 1000 stone, 500 wood and 100 plant fibers is a ridiculous amount of resources just to make a stone axe. 

I would really like a raft/boat to get added in because that would make it more interesting to be able to explore, and maybe there could be a island that you could go to. 
1. The ax thing was a joke. I was just teasing Roland. 

2.  I have been waiting for the raft as well. 

 
ChatGPT: "This appears to be a sentence written in Pig Latin, which is a form of word play where the first consonant or consonant cluster of each word is moved to the end of the word, followed by the letters "ay". The sentence translates to: "means they might show some sneaky peaks of stuff they didn't quite finish or went on yet"."
Congrats!! You know how to use ChatGPT!  :thumb:

Now, the next step is to start using your own brain!  :heh:

Well....there is that raft prototype I did last year. Works, but with a few bugs. That may become a feature at some point.
I hope The Fun Pimps (if you know who I'm talking about...) will consider at some point to develop more "water gameplay".

  • Submerged POIs
  • New gear that can help you when you're inside water (fins, a breather, O2 tanks)
  • A raft to better traverse bigger bodies of water
  • Zombies that are slower than you while inside water (if you know how to swim) so that we can go back to using moats
The possibilities are many in my opinion.  :cool2:

 
I hope The Fun Pimps (if you know who I'm talking about...) will consider at some point to develop more "water gameplay".

  • Submerged POIs
  • New gear that can help you when you're inside water (fins, a breather, O2 tanks)
  • A raft to better traverse bigger bodies of water
  • Zombies that are slower than you while inside water (if you know how to swim) so that we can go back to using moats
The possibilities are many in my opinion.  :cool2:
I doubt we will get any underwater gameplay in this game. Maybe a sequel.  It was said above that a raft might make it in, so that gives some options.  With the increased speed in water for players coming in A21, this may be the case, though they didn't say how much faster our movement underwater would be.  Why is this a problem for moats, though?  If I have a moat, I am crossing via a drawbridge, so zombie speed in relation to mine while we are underwater isn't an issue.

 
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Question - I seem to be misremembering something here, but when is the 20.7 patch going to be hitting? For some reason I vaguely recall mention during the dev diary that it was going to be coming out last thursday, so I must have misheard.

I know it isn't a content patch and just to address compatibility for when 21 drops, I'm just curious.

 
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Question - I seem to be misremembering something here, but when is the 20.7 patch going to be hitting? For some reason I vaguely recall mention during the dev diary that it was going to be coming out last thursday, so I must have misheard.
They said on Thursday or early next week.  Well, it's about at the end of "early next week" and I still haven't seen it.

 
means   they   might   show   some   sneak   peak    of   stuff   they   didn't   quite   finish   of    twentyone

amyiyrighty?

update: lol, ChatGPT was faster than me ;)


It may have been faster but yours was more correct. :)

 
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I hope The Fun Pimps (if you know who I'm talking about...) will consider at some point to develop more "water gameplay".

  • Submerged POIs
  • New gear that can help you when you're inside water (fins, a breather, O2 tanks)
  • A raft to better traverse bigger bodies of water
  • Zombies that are slower than you while inside water (if you know how to swim) so that we can go back to using moats
The possibilities are many in my opinion.  :cool2:  
I agree with all of these, correct me if i'm wrong but isn't it a little hard too see in the water or in some of the water and if this is true, TFP would have to make it a little easier to see in the water. I only have the console version so I wouldn't really know. 

 
There is no point to making a higher tier stone weapon need more stone. Getting stone is trivial. Please devs, do not waste a moment on figuring out whether yellow tier should require 12 stones and 15 wood rather than 9 stones and 12 wood. It just isn't worth it...
The whole point of the feature in a21, as Joel said, is exactly having to choose a cheaper quality if you don`t have resources to craft a higher one. So the feature is useless if every quality level costs the same, aside from the basic magazine unlocking (which grants basic linear crafting ability the more you read).

So primitive entry tier weapons have a useless feature. Sounds like a weird school life metaphor. Why mention bigger fishes to fry if you "eat raw" the ones you have? It's a game, and there's actually a point in that tiny bit of ridiculously cheap progression, and that is consistency across crafting and among weaponry. 

 
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I completely forgot then... which version was it?
I won’t tell you about the version, but it was the very beginning of the project path. Then there were still annoying bumblebees in the game. The flower core of the game was faded, there was no depth and saturation. There were intermediate stages in the construction (framework, raw concrete ..) Sleeping bags most likely were not displayed on the map, but were a list, the current that you could choose the wrong one, and stomp with your bare bottom getting from everyone in a row. And it was definitely the mechanics of smells from products, to which all living things ran ...

 
What's the point of having puzzles for us to solve in order to get information about 7DTD (a game that everyone on this forum likes) when people are going to solve them. I know there are a good bit of people that don't like it and yeah (maybe some do) but still some videos have been made basically saying stop this and another one is, a waste of time. Then we get pig latin which is easy to understand but still ( eansmay eythay ightmay owshay omesay neaksay eakspay ofay tuffsay eythay idn'tday itequay inishfay orfay wentyonetay.)  Which means they might show some sneak peak of stuff they didn't quite finish of twenty one. I just want to know why these puzzles are happening in order to get information about 7 Days to Die (a game we like/love and enjoy) I just don't see the point in it. Anyway, this is just my opinion on it so other people might feel differently about it. 

 
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Congrats!! You know how to use ChatGPT!  :thumb:

Now, the next step is to start using your own brain!  :heh:

I hope The Fun Pimps (if you know who I'm talking about...) will consider at some point to develop more "water gameplay".

  • Submerged POIs
  • New gear that can help you when you're inside water (fins, a breather, O2 tanks)
  • A raft to better traverse bigger bodies of water
  • Zombies that are slower than you while inside water (if you know how to swim) so that we can go back to using moats
The possibilities are many in my opinion.  :cool2:
about zombies in the water, I don't think they should swim at all. I do not think that they have enough coordination of movement and buoyancy for this. they should rather just go under, because they don't need to breathe per se. it would be great if a flooded town appeared, on 1-1.5 floors. so that there are ordinary, private houses on 1 and 2 floors, and buildings up to 4-5 floors. and perhaps between some houses there would be bridges, so that it could be seen that there were once survivors

 
What's the point of having puzzles for us to solve in order to get information about 7DTD (a game that everyone on this forum likes) when people are going to solve them. I know there are a good bit of people that don't like it and yeah (maybe some do) but still some videos have been made basically saying stop this and another one is, a waste of time. Then we get pig latin which is easy to understand but still ( eansmay eythay ightmay owshay omesay neaksay eakspay ofay tuffsay eythay idn'tday itequay inishfay orfay wentyonetay.)  Which means they might show some sneak peak of stuff they didn't quite finish of twenty one. I just want to know why these puzzles are happening in order to get information about 7 Days to Die (a game we like/love and enjoy) I just don't see the point in it. Anyway, this is just my opinion on it so other people might feel differently about it. 
It's called having fun. Try it sometime. Also Roland's way of trying to sate all the nonstop "GIVE US NEWS!!!1!11!!" people that come in here, while giving people something to do until the devs actually show the thing. It's on the devs to show off new things/give new info, not Roland. But that doesn't mean he can't give us some hints. They are gonna show the stuff whether people solve his puzzles or not(Sad, I know. Sorry, Roland!) so it isn't something you have to take part in if you so choose. You can just wait patiently for the dev streams and not have fun with the others. 😛

 
It's called having fun. Try it sometime. Also Roland's way of trying to sate all the nonstop "GIVE US NEWS!!!1!11!!" people that come in here, while giving people something to do until the devs actually show the thing. It's on the devs to show off new things/give new info, not Roland. But that doesn't mean he can't give us some hints. They are gonna show the stuff whether people solve his puzzles or not(Sad, I know. Sorry, Roland!) so it isn't something you have to take part in if you so choose. You can just wait patiently for the dev streams and not have fun with the others. 😛
I do have fun, if you would read my post fully you would see that I stated it's just my opinion and that other people might feel differently about it. I agree with the giving us news part of what your saying. 

 
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