PC Alpha 21 Dev Diary

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There is no point to making a higher tier stone weapon need more stone. Getting stone is trivial. Please devs, do not waste a moment on figuring out whether yellow tier should require 12 stones and 15 wood rather than 9 stones and 12 wood. It just isn't worth it...
not sure if you are memeing here but  It shouldnt matter what the primitive tier of tools cost to make per quality because these resources are incredibly abundant and easy to gather.

now with something like an augur or a steel pick axe, where you might not have as many parts to make a quality 5 augur because weapon parts are harder to find than primitive weapon mats, it makes sense becuase it makes you make a  meaninful decision? do you make the quality 2 or 3 augur right now or struggle without one untill you have enough parts to make a quality 5 one, I think in most cases you would rather have a working augur, regardless of quality than none at all because it makes things so much easier.

 
There is no point to making a higher tier stone weapon need more stone. Getting stone is trivial. Please devs, do not waste a moment on figuring out whether yellow tier should require 12 stones and 15 wood rather than 9 stones and 12 wood. It just isn't worth it...
Agreed. The quality level is just that, quality. It should not necessarily require more materials.

 
What is the use of lesser quality levels being easier to be crafted when you absolutely can't because the UI has no way to select a previous quality level?

Remember the problem that in A20 you could, by simply advancing your crafting make yourself unable to craft a weapon or tool because it now needed more resources? I can think of two solutions to this without changing the UI: 1) Crafting quality also depends on the amount of resources you have in your inventory or 2) all quality levels need the same amount of resources.
I think they were referring to A21 and the change to allow creating lesser quality and that the stream all used the same numbers.  If you look at Lathan during the stream, you can see the gears turning trying to see why the numbers didn't change after they just talked about the numbers changing.  He even tried a different item (still stone) to see what was going on.  At least, that is how I read his expression and actions at that point in the stream.

The UI is already changed, so no need for alternatives.  It is just a question of whether or not to have different values for stone items.  I don't think it is necessary, but it should be trivial to change the quantities needed.  Everything is already in place for that.

 
I think they were referring to A21 and the change to allow creating lesser quality and that the stream all used the same numbers.  If you look at Lathan during the stream, you can see the gears turning trying to see why the numbers didn't change after they just talked about the numbers changing.  He even tried a different item (still stone) to see what was going on.  At least, that is how I read his expression and actions at that point in the stream.

The UI is already changed, so no need for alternatives.  It is just a question of whether or not to have different values for stone items.  I don't think it is necessary, but it should be trivial to change the quantities needed.  Everything is already in place for that.


Ah, ok. I forgot (or never heard of) that UI change. I even looked for the feature on the first page before posting but looked in the wrong place

 
В конечном итоге может появиться какой-нибудь плот, но вряд ли на нем появятся акулы или другие подводные существа. Точки доступа к воде могут быть добавлены, учитывая, что они проделали некоторую работу на яхте, но если в конечном итоге они не найдут простого способа доступа к таким точкам доступа, то, вероятно, решат их не добавлять.

Да, они сказали, что рассматривают возможность добавления еще пары зомби, но я хотел сказать, что более уникальные зомби окажут значительно меньшее влияние на добавление разнообразия, чем использование скинов. С помощью скинов вы могли бы легко придать зомби более 50 разных обликов, сохраняя при этом меньшее количество уникальных зомби. И 50 - это все крайне низкая оценка. Добавьте несколько причесок, полдюжины цветов одежды и несколько оттенков кожи для каждого зомби, и вы сможете легко получить более 100 комбинаций с относительно небольшими усилиями, учитывая, что они уже разрабатывают систему для бандитов, которая может быть реализована для зомби, если я не ошибаюсь в своих предположениях. И, честно говоря, если они не планировали, что это будет работать с обоими, они действительно должны были это сделать, поскольку разница, необходимая для этого, была бы минимальной, если бы планировалась заранее.
thank you very much for your reply. I hope they add water vehicles to the release or after))

 
Я не помню, чтобы видел какие-либо яхты или нефтяные вышки, и я думаю, что они сказали "нет" о добавлении лодки. Насколько я знаю, в воде не будет никаких опасностей.
the developers specifically said that 100% will not add surface transport? And why then do we need water locations if they exist? Because you yourself will have to swim for quite a long time and tediously sail to such locations. If maybe they said that at the moment they do not plan to add? It's just that half a year ago I saw a picture with a finished 3D model of the raft. It will be very strange for the developers to add water content. Since I have little experience with the unity engine and it is not difficult to install a water object with physics on the water, I myself did this in a special application, but again I could be wrong, in reality everything can be much more complicated. The only reason the overwater content could be canceled is because the zombies won't be able to reach you and the vultures won't be much of a problem. All the same, I hope that they will add something like this, since the overwater content will greatly diversify the game and make it even more interesting. For example, if the game sells very well on release, then 7 days will get a fresh breath of breath and get a lot of new and canceled content? Sorry for my huge number of questions and huge amount of text. Because I am very much used to writing a lot. I apologize for the errors in the text.

 
And in other news it is just been confirmed that Alpha 21 is projected to come out in May of this year. 

Madmole is already getting a headache. No doubt this brother announced this just for this purpose.  😁😂

 
Do we know if the majority of the perks will still be mostly the same as they were in a20? I saw Sexy Rexy was removed, and I read over the 1st post of this topic. Just curious if I missed any other updated perk screens. Trying to plot my a21 build of course...

 
There is no point to making a higher tier stone weapon need more stone. Getting stone is trivial. Please devs, do not waste a moment on figuring out whether yellow tier should require 12 stones and 15 wood rather than 9 stones and 12 wood. It just isn't worth it...
I think we should have a tier 6 stone ax that requires 1000 stone, 500 wood and 100 grass and destroys any block it hits. 😁😉Hey Roland. 

 
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My understanding is that they aren't looking to add new vehicles.  However, there has been a little talk (not from the devs as far as I know) that a raft could possibly be considered.  But there is a good chance something like that will not be added until after gold, if at all.  But that is just my take on it after reading a lot of stuff on the forums and I could be entirely wrong. 😁

When they add fast travel for traders, they could consider the possibility of a dock/boat combo POI that allows fast travel between them.  But I doubt they would want to go that route.

Do we know if the majority of the perks will still be mostly the same as they were in a20? I saw Sexy Rexy was removed, and I read over the 1st post of this topic. Just curious if I missed any other updated perk screens. Trying to plot my a21 build of course...
It sounds like most will remain the same (mostly).  However, they are removing any that relate to crafting recipes and will need to rebalance the skills to compensate.  We can see in the dev stream that they added a new skill perk to each tree.  Being that, it is hard to say.

 
I don't remember that either, btw. I remember there being multiple set spawn points which showed up as stars on the map and you could select where you would spawn but I don't remember ever being able to lay down multiple bags and select from among them where you would spawn.
Yeah, I remember that too on the old Navezgane map... the stars as spawn points, but I too don't remember anything about bedroll spawns.  :confused2:

@Guppycur: are you sure it wasn't one of your mods? 

 
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Do we know if the majority of the perks will still be mostly the same as they were in a20? I saw Sexy Rexy was removed, and I read over the 1st post of this topic. Just curious if I missed any other updated perk screens. Trying to plot my a21 build of course...


There are definitely perk changes to compensate for the loss of recipes from perks. Some perks had almost their entire value in the recipes they brought, so they should have been tweaked.

The only confirmed changes I've seen are:

  • Sex Rex being moved to individual weapon skills so having skill with a weapon or tool lowers stamina cost for using it
  • An attack speed up skill is being added to all attributes that speeds up attacks with weapons associated with that attribute 
  • Master Chef significantly reduces cooking times and cooking times have been increased across the board to make the skill more impactful
  • Grease Monkey increases the effect of repair kits on vehicles - kits no longer do a full repair and vehicle damage is significantly increased to make the skill more impactful


The third one makes me a bit nervous, as I really don't think it goes far enough to prevent Master Chef becoming a 'never take, ever' perk. I think it really needs significant resource use reduction and/or increased buffs to foods cooked with skill to make Master Chef a viable pick. I'm waiting and seeing on the Grease Monkey change. Depending on the impact of increased vehicle damage and repair kit scarcity (due to water/glue changes) it could be almost mandatory for the careless driver or a 'not really worth bothering with' perk.

Then again I'm still massively hoping for animal tracker being combined with huntsman and other such tweaks to significantly reduce the number of 'I'm never ever going to take this' perks. I live in hope.

 
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Master Chef also reduces the ingredient counts. It does not change the food that is cooked to be better versions. I think it also increases your chances of finding cooking recipe magazines but I can't check that atm.

Is there going to be another stream of A21 this wed? I don't want to miss it if there is.


Yes. The artists will be showing off what they've been working on which eansmay eythay ightmay owshay omesay neaksay eakspay ofay tuffsay eythay idn'tday itequay inishfay orfay wentyonetay...



 
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