PC Alpha 21 Dev Diary

Status
Not open for further replies.
I just read through the chunk reset option and related and I really like the concept of it and very very greatly appreciate it's upcoming addition. While I currently use loot respawn, chunk resetting is far superior since terrain, blocks, and challenge get restored rather than say loot rooms made accessible via previously activated shortcuts. I know in an MP environment I'll want the setting enabled so that everyone can experience everything in a shorter playtime window and help keep longevity/replayability/accessibility on the server. 

Ideally, I'd love for the chunk reset to be tied to horde nights. Sort of like how in STALKER games, some degree of resetting/variability occurs in the zone after emissions. This would also potentially allow for high traffic areas to get chunk resets as well (assuming you're okay with that).

Question: Would it be possible to add an option toggle to reset chunks to the day after horde night vs static day amount? (specifically, I'd want to have compatibility with horde day dynamic ranges).

Two options I was thinking of was either reset ALL chunks (save the bedrolls/landclaims) after horde days or just chunks that weren't visited before previous horde day ranges (e.g assuming 7 day hordes, if it's day 15, anything that was visited day 1 through day 7 gets reset -- but anything visited between 8-14 stays. Next horde night on day 21, those areas 8-14 gets reset, but 15-21 is good until day 28). 

Syncing chunk resets to the day after horde nights is an interesting immersive option (imagine survivors re-barricading a building we cleared before horde night but still turned into zombies afterwards when we checked) -- But also has the concrete benefit of "I better grab the stuff I stashed before horde day hits" vs. guessing at when a chunk may reset when I can't remember the last time I visited it. In my playgroup, we'd spend the days before horde night preparing, and exploring afterwards -- so a fresh world after horde nights makes sense with an MP playgroup IMHO. Thanks!

 
Tomorrow is this thread's birthday, any info on A21 to celebrate? @faatal
874abf75-84e8-479b-b9ee-50e26176411c_smash-birthday-cake.jpg


 
@faatalQuestion for the game when it goes gold. Will the sandbox mode have a setting to disable bandits if we'd like to? 
We won't be deciding things like that until the feature is in and we actually play and balance it.

Will the ugly gap between sand/gravel and stone/concrete/wood blocks be fixed in the next patch?
No. I said previously that terrain diamonds can't fill a cube exactly.

Tomorrow is this thread's birthday, any info on A21 to celebrate? @faatal
Sure, each day is a day closer.

Does this mean that the road markings will not be a block anymore and will be painted with decals instead?
No. Different systems. A hand placed block on a road is not a decal mesh generated above a terrain block.

 
They made the mistake of releasing on Friday.  This is why TFP alphas are generally released on Monday so that unexpected game breaking bugs can be worked during the work week.

(Star Citizen is currently experiencing massive.outages)

7 days will go gold long before Star Citizen or Squadron 42.


A21 has to actually get here first. Otherwise, we see nothing.

 
I said previously that terrain diamonds can't fill a cube exactly.


In the Prefab Editor, those diamonds can be allowed to extend more fully into adjacent blocks and that frequently is enough to eliminate the gutter.

While the Prefab Editor has that feature, the Game does not. Could it perhaps be a feature linked to a tool such as the shovel?

Even with that feature, there are cases where you cannot use the feature to extend one of those terrain diamonds into the adjacent block as it visually intrudes into view.  Could there be a block that resembled the terrain diamonds that could be placed? If so, perhaps players could craft that block and then the "shovel" feature in the paragraph above wouldn't be needed?

 
ZZ, call it a Tamper.

...with regards to the new forge, I hope that means the particle on multidim blocks issue is resolved. :)

 
Status
Not open for further replies.
Back
Top