PC Alpha 21 Dev Diary

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For the love of god how much longer is this gonna take??!?
After madmole announced naked cowboys for a future alpha, and photoshopped his twitter avatar into some Goldilocks Clint Eastwood hybrid,

I got the feeling that there might be other priorities than getting A21 done. 

Still dunno whether to take that serious or not.

 
Coming to the forum looking for A21 news

raccoon-cute.gif


 
Yeah, it was pretty... crappy.


I did some research on that and found that Pee-pee and poo-poo are great for plants.  Pee from one person can restore about 70% of what that same person eats from the ground.  Poo-poo on the other hand (NO, don't pick it up!  Drop it!) is a bit dangerous and maybe is what is done to/for a "Fallow field" (something they did back in the old days). 

So 7D2D was actually an educational piece of software!

 
Roland said:
ха-ха... шутки в сторону, это реальная вещь в A21.
Are you saying that in Alpha 21 there will be a zombie that can not only set fire to our asses, but blow it up in the literal sense?

Is there any information. did Joel start a new game? I just recently appeared on the forum. and while I read all 183 pages, the alpha may come out already)

 
Dear developers, please tell me if you plan to introduce perks like Speech and Barter into the dialogue system? For example, an ordinary NPC guy from the White River faction ran up to you and asked if it was safe in that house. And perk eloquence adds you the ability to deceive him and lead him into a trap to the walking dead. Or, for example, you meet an evil inadequate NPC who talks rudely to you and with the help of pumped skills, for example, "Strength", you intimidate him. He apologizes, gives up all his gear, and runs away in fear. I remember when I played fallout new vegas there was an awesome skill "Scary Man" it was very nice to use. It seems to me that such skills will greatly enhance the role-playing component in the game and the world will seem much more alive.

 
Уважаемые разработчики, подскажите пожалуйста, планируете ли вы ввести в диалоговую систему перки вроде Красноречия и Бартера? Например, к вам подбежал обычный NPC из фракции Белой реки и спросил, безопасно ли в том доме. А перк красноречия добавляет вам возможность обмануть его и завести в ловушку к ходячим мертвецам. Или, например, вы встречаете злобного неадекватного NPC, который грубо с вами разговаривает и с помощью прокачиваемых умений, например, "Силы", вы его запугиваете. Он извиняется, бросает все свое снаряжение и в страхе убегает. Я помню, когда я играл в Fallout New Vegas, там был классный навык «Страшный человек», которым было очень приятно пользоваться. Мне кажется, что такие навыки значительно повысят ролевую составляющую в игре и мир будет казаться намного живее.
Dude, I love this idea! I didn't even think about eloquence. This can be applied to merchants as well. for example: The player looks at what he has for sale. After a little threat to him, the merchant gives out several other goods that the player needs more. and so for example 2-3 stages. But in such a way that not the entire inventory changes, but 4-6 items, for example.

 
Dear developers, please tell me if you plan to introduce perks like Speech and Barter into the dialogue system? For example, an ordinary NPC guy from the White River faction ran up to you and asked if it was safe in that house. And perk eloquence adds you the ability to deceive him and lead him into a trap to the walking dead. Or, for example, you meet an evil inadequate NPC who talks rudely to you and with the help of pumped skills, for example, "Strength", you intimidate him. He apologizes, gives up all his gear, and runs away in fear. I remember when I played fallout new vegas there was an awesome skill "Scary Man" it was very nice to use. It seems to me that such skills will greatly enhance the role-playing component in the game and the world will seem much more alive.
Don't worry about that, because there are no "traditional" NPCs planned. Only bandits... and the only way we'll be "interacting" with them, is guns.  :heh:

 
Не беспокойтесь об этом, потому что «традиционных» NPC не планируется. Только бандиты... и единственный способ, которым мы будем "взаимодействовать" с ними, - это оружие.  :хех:
Well said!) It will be necessary to remember)

 
I think it would be great if there were zones contaminated with radiation, so that the RZK suit would be useful. And, perhaps, the moment with the rain would be interesting. So that, in addition to the usual rain, there could be infected rain, from which it would be necessary to hide. and it would be nice if the blocks did not let light through. so in dungeons without light it would be really dark and even turning the brightness on in the settings to 100% would not help.

 
Не беспокойтесь об этом, потому что не планируется никаких "традиционных" NPC. Только бандиты... и единственный способ, которым мы будем "взаимодействовать" с ними, - это оружие. : хех:
Are you friends with the developers? If yes, then I have no questions, although they can keep secrets from friends in order to arrange a surprise. It's just that about 5 years ago I was watching a stream of developers and Joel himself said that there would be friendly NPCs on the map. Like faction wars. I don’t understand then why add factions at all if there will be only bandits from the villains? About a year ago there was a stream and the developers themselves said that people from the white river faction are good guys and you can make friends with them. We launch alpha 16 and open the console and see that in addition to the bandits there are ordinary surviving NPCs, and when such an NPC spawns, it will not attack the player (it will only be slightly modified and such a man will already perfectly complement the game) Perhaps the developers will not want to add such an extended dialog system, but that doesn't mean there won't be friendly NPCs in the game. Even duke bandits will be able to join a faction (according to the developer) and bandits of the 3rd faction are aggressive towards everyone. However, I still will not give up and will sometimes ask about this system and about tame dogs or a wolf.

 
Are you friends with the developers? If yes, then I have no questions, although they can keep secrets from friends in order to arrange a surprise. It's just that about 5 years ago I was watching a stream of developers and Joel himself said that there would be friendly NPCs on the map. Like faction wars. I don’t understand then why add factions at all if there will be only bandits from the villains? About a year ago there was a stream and the developers themselves said that people from the white river faction are good guys and you can make friends with them. We launch alpha 16 and open the console and see that in addition to the bandits there are ordinary surviving NPCs, and when such an NPC spawns, it will not attack the player (it will only be slightly modified and such a man will already perfectly complement the game) Perhaps the developers will not want to add such an extended dialog system, but that doesn't mean there won't be friendly NPCs in the game. Even duke bandits will be able to join a faction (according to the developer) and bandits of the 3rd faction are aggressive towards everyone. However, I still will not give up and will sometimes ask about this system and about tame dogs or a wolf.
I'm not friends with the developers. I follow this forum and listen when they speak.

Just recently faatal, one of the lead programmers, stated as much when asked.

From what I understand, adding factions before 1.0 would mean at least 2 more years of development, which I don't think The Fun Pimps are willing to consider.

Also, you can have factions, without having "real" NPCs, meaning that they could add job givers (like traders) also for the bandit faction, and call it a day.

 
Are you friends with the developers? If yes, then I have no questions, although they can keep secrets from friends in order to arrange a surprise. It's just that about 5 years ago I was watching a stream of developers and Joel himself said that there would be friendly NPCs on the map. Like faction wars. I don’t understand then why add factions at all if there will be only bandits from the villains? About a year ago there was a stream and the developers themselves said that people from the white river faction are good guys and you can make friends with them. We launch alpha 16 and open the console and see that in addition to the bandits there are ordinary surviving NPCs, and when such an NPC spawns, it will not attack the player (it will only be slightly modified and such a man will already perfectly complement the game) Perhaps the developers will not want to add such an extended dialog system, but that doesn't mean there won't be friendly NPCs in the game. Even duke bandits will be able to join a faction (according to the developer) and bandits of the 3rd faction are aggressive towards everyone. However, I still will not give up and will sometimes ask about this system and about tame dogs or a wolf.


I really wouldn't put much weight in something the developers said they were gonna do last year, nevermind 5 years ago.

 
Roland said:
“Hey Bill, did you hear a screamer?”

”Maybe…” *looks outside of base* ”Nooooo!!!!!!”

”Is it a screamer horde coming to beat down our base!?!?”

”Worse!  It’s the OSHA inspector! If they get inside we’ll never get this place done in time for the blood moon!!!”
or "Hey Bill, did you pay the taxes, the Duke is angry ?" 

 
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