Aldranon
New member
Nah...instead we'll be removing empty toilet bowls.
I'm for that! Just leave the "Toilet Gun" clean and dry on the ground.
Early game, I almost squeal with joy when I find one!

Nah...instead we'll be removing empty toilet bowls.
After madmole announced naked cowboys for a future alpha, and photoshopped his twitter avatar into some Goldilocks Clint Eastwood hybrid,For the love of god how much longer is this gonna take??!?
Huh. I’m okay with having missed that stage of the game’s development.RipClaw said:Yes it was. It was used to make fertilizer.
Huh. I’m okay with having missed that stage of the game’s development.
Yeah, it was pretty... crappy.
Are you saying that in Alpha 21 there will be a zombie that can not only set fire to our asses, but blow it up in the literal sense?Roland said:ха-ха... шутки в сторону, это реальная вещь в A21.
Dude, I love this idea! I didn't even think about eloquence. This can be applied to merchants as well. for example: The player looks at what he has for sale. After a little threat to him, the merchant gives out several other goods that the player needs more. and so for example 2-3 stages. But in such a way that not the entire inventory changes, but 4-6 items, for example.Уважаемые разработчики, подскажите пожалуйста, планируете ли вы ввести в диалоговую систему перки вроде Красноречия и Бартера? Например, к вам подбежал обычный NPC из фракции Белой реки и спросил, безопасно ли в том доме. А перк красноречия добавляет вам возможность обмануть его и завести в ловушку к ходячим мертвецам. Или, например, вы встречаете злобного неадекватного NPC, который грубо с вами разговаривает и с помощью прокачиваемых умений, например, "Силы", вы его запугиваете. Он извиняется, бросает все свое снаряжение и в страхе убегает. Я помню, когда я играл в Fallout New Vegas, там был классный навык «Страшный человек», которым было очень приятно пользоваться. Мне кажется, что такие навыки значительно повысят ролевую составляющую в игре и мир будет казаться намного живее.
Don't worry about that, because there are no "traditional" NPCs planned. Only bandits... and the only way we'll be "interacting" with them, is guns. :heh:Dear developers, please tell me if you plan to introduce perks like Speech and Barter into the dialogue system? For example, an ordinary NPC guy from the White River faction ran up to you and asked if it was safe in that house. And perk eloquence adds you the ability to deceive him and lead him into a trap to the walking dead. Or, for example, you meet an evil inadequate NPC who talks rudely to you and with the help of pumped skills, for example, "Strength", you intimidate him. He apologizes, gives up all his gear, and runs away in fear. I remember when I played fallout new vegas there was an awesome skill "Scary Man" it was very nice to use. It seems to me that such skills will greatly enhance the role-playing component in the game and the world will seem much more alive.
Well said!) It will be necessary to remember)Не беспокойтесь об этом, потому что «традиционных» NPC не планируется. Только бандиты... и единственный способ, которым мы будем "взаимодействовать" с ними, - это оружие. :хех:
And there was I thinking I was the only person to randomly drop Zardoz pics on my friends so that they will never look at Sean Connery in the same way ever again.HB_H4wk said:
Are you friends with the developers? If yes, then I have no questions, although they can keep secrets from friends in order to arrange a surprise. It's just that about 5 years ago I was watching a stream of developers and Joel himself said that there would be friendly NPCs on the map. Like faction wars. I don’t understand then why add factions at all if there will be only bandits from the villains? About a year ago there was a stream and the developers themselves said that people from the white river faction are good guys and you can make friends with them. We launch alpha 16 and open the console and see that in addition to the bandits there are ordinary surviving NPCs, and when such an NPC spawns, it will not attack the player (it will only be slightly modified and such a man will already perfectly complement the game) Perhaps the developers will not want to add such an extended dialog system, but that doesn't mean there won't be friendly NPCs in the game. Even duke bandits will be able to join a faction (according to the developer) and bandits of the 3rd faction are aggressive towards everyone. However, I still will not give up and will sometimes ask about this system and about tame dogs or a wolf.Не беспокойтесь об этом, потому что не планируется никаких "традиционных" NPC. Только бандиты... и единственный способ, которым мы будем "взаимодействовать" с ними, - это оружие. : хех:
I'm not friends with the developers. I follow this forum and listen when they speak.Are you friends with the developers? If yes, then I have no questions, although they can keep secrets from friends in order to arrange a surprise. It's just that about 5 years ago I was watching a stream of developers and Joel himself said that there would be friendly NPCs on the map. Like faction wars. I don’t understand then why add factions at all if there will be only bandits from the villains? About a year ago there was a stream and the developers themselves said that people from the white river faction are good guys and you can make friends with them. We launch alpha 16 and open the console and see that in addition to the bandits there are ordinary surviving NPCs, and when such an NPC spawns, it will not attack the player (it will only be slightly modified and such a man will already perfectly complement the game) Perhaps the developers will not want to add such an extended dialog system, but that doesn't mean there won't be friendly NPCs in the game. Even duke bandits will be able to join a faction (according to the developer) and bandits of the 3rd faction are aggressive towards everyone. However, I still will not give up and will sometimes ask about this system and about tame dogs or a wolf.
Are you friends with the developers? If yes, then I have no questions, although they can keep secrets from friends in order to arrange a surprise. It's just that about 5 years ago I was watching a stream of developers and Joel himself said that there would be friendly NPCs on the map. Like faction wars. I don’t understand then why add factions at all if there will be only bandits from the villains? About a year ago there was a stream and the developers themselves said that people from the white river faction are good guys and you can make friends with them. We launch alpha 16 and open the console and see that in addition to the bandits there are ordinary surviving NPCs, and when such an NPC spawns, it will not attack the player (it will only be slightly modified and such a man will already perfectly complement the game) Perhaps the developers will not want to add such an extended dialog system, but that doesn't mean there won't be friendly NPCs in the game. Even duke bandits will be able to join a faction (according to the developer) and bandits of the 3rd faction are aggressive towards everyone. However, I still will not give up and will sometimes ask about this system and about tame dogs or a wolf.
or "Hey Bill, did you pay the taxes, the Duke is angry ?"Roland said:“Hey Bill, did you hear a screamer?”
”Maybe…” *looks outside of base* ”Nooooo!!!!!!”
”Is it a screamer horde coming to beat down our base!?!?”
”Worse! It’s the OSHA inspector! If they get inside we’ll never get this place done in time for the blood moon!!!”