crazywildfire
New member
First of all it was not my suggestion but Amman's and Callum's. I was just arguing with them about details of their suggestions.
Secondly yes, I play on a server of 4. And for the first few days food is actually scarce but not to any serious degree. And currently we get vehicles very fast and then meat starts to pile up, especially when the winter biome is discovered. Animal population seems to respawn faster than we need new meat (it may be 3 days like zombies, don't know for sure?)
Thirdly, what do you mean with "more than 7ish" ? If you are talking about 7 or 8 then I would say that there are still enough areas to hunt because in our 4 player game we just hunt the forests around our "home town" (say 500-800 meters around town and small town itself) and that provides ample food for us. Double the number of players and they would need to increase the search radius by maybe 400m and get the area doubled. Food is probably not easy with 8 players on the same spot (co-op), but on the other hand everthing else IS with so much cooperation boosting the group.
If you mean 9 and above (on open servers, maybe even with pvp) then bets are off so to speak. In my opinion balancing that together with SP without having a separate special game mode in the game is impossible. And that is surely one reason as well that TFP is not doing any balancing for 9 players and more. Those servers need special rules anyway, for respawning whole areas, cars, maybe safe zones for newbies, max vehicle speed reduction .... So I willfully ignore those special cases too.
Oh yes, general advice to all people feeling there is not enough meat arround because they are blind to the environment (like me): One point into the hunter skill in perception is absolutely essential to notice and hunt chickens and rabbits.
And if you ask me about my opinion about the topic I would say experienced players would actually need a fix for this, but TFP will probably not change this because for new players food is at the right difficulty.
Around 7 or 8 people. Been around for years so already know they not balancing for mega servers. But we have several groups. Spread across the map. Maybe you play on a server as one but not everyone does. Once you spread out things start to not spawn regularly once you get around 7 to 8 people on. If they are only balancing for single player and servers that play together then so be it. But you don't need 9 plus people for spawns to act up. Even bloodmoons, we have several people that hardly get a full bloodmoons. But that a different story. But back to animals we get to day 40 and if it wasn't for can food / farming we would struggle even more if we just counted on meat. We got to a point where we did mod for animal traps just to get meat to make better food because animals hardly spawn unless you talking about zombie animals and those don't give raw meat. But like I said if they are balancing for only single player and group play only then it is what it is.