And by "a bit of time", you mean months, am I right? :sad:I think they will announce the streamer weekend before even experimental gets released so would guess there is still a bit of time to play a game or two of A20
I fully agree with this. When we complete a mission at a POI, it should be crossed off the list. It gets boring when we are presented with the same missions over and over.Will there be any change to the limited options for trader quests? Aka getting the same locations over and over again even when there is a ton more options for the same tier?
or maybe some sort of quest poi delay thing lets say you do house_old_gambrel_05 which is bob boars once you do it it then has some sort of day count required for it to be added to the quest pool i would say like 3 or 5 days.Will there be any change to the limited options for trader quests? Aka getting the same locations over and over again even when there is a ton more options for the same tier?
or maybe some sort of quest poi delay thing lets say you do house_old_gambrel_05 which is bob boars once you do it it then has some sort of day count required for it to be added to the quest pool i would say like 3 or 5 days.
@Laz Man can you give us the number of new POIs broken into tiers for A21? How many old POIs got updated for A21? What's the total count for fully updated POIs now?
Which one of yours are you most excited to see players explore?
The number is still in flux but there should be an updated count soon. Apart from the new power station POI I mentioned before, I am excited to see what players think of some of our updated POIs.
For example, I am currently working on updating ranger_station_01. I believe that one was originally a T1 POI, but is now updated to T3 with restore power quest support.
There are many old POIs such as this one getting the Tier / gameplay bump alongside its art update.
Yes, there are.The numbers are in flux but can you give us an idea of whether there are any new T4 and T5 Poi's
are you guys focusing on T1 - T3?
Do you personally prefer narrow passages and tight corners or wide open arenas when designing levels?
I don't know what you are talking about. We only create wholesome entertaining levels...Do you like doing things that trick players (at least on their first playthrough)? Got anything mean planned for us?
What goes into bumping a T1 to the T3 level and adding a new quest type support? I take it that it is more than adding sleepers and slapping a generator somewhere in the POI...
Is T1 to T3 the biggest jump any POI has had? Or has a T1 ended up being a T4 or 5 at some point (not necessarily in A21)?
Also has someone updatedblackred mesa to have a Valve somewhere?![]()