PC Alpha 21 Dev Diary

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So the red tea is just flaoting around in our inventory not inside any container? 


Containers for liquid are implied as being there but not simulated 
Seems that your question was already answered in the post you quoted and it seems very clear.  "They are implied". Not "drinks are floating in nothing".  Seems you just want to argue even if you are given a clear answer already. 

Glass jars are unnecessary no matter how they do things. You seem fine that other containers aren't in the game from your own post, so there is no reason why glass jars should be different.  Yes, not being able to take water from a river or lake back to your base is a strange design choice, but it is clear why they decided to do that... To make water less abundant.  Sure, there are better ways to handle this and I think they could have chosen one of those instead.  I'm not sold on this dew collector idea or how they are limiting water or even that the limitation will really matter, but I think that there is no way to know how well (or bad) it will work until we try it.  It is just assumption until then.

Am I a fan of the change? Other than that I approve removing empty glass bottles as they are annoying and pointless, not really.  But that doesn't mean I won't decide it is good after trying it out.  And it doesn't mean I'm going on long rants about how the choices made by the developers are bad without first trying them.

 
Not true, it just takes some work.  My previous playthrough, I converted one of the T1 gas stations in a bunker style horde base  By the end of the playthrough, I had wide openings on all 4 sides with various traps to help assist with controlling the zombies.  The zombies were even nice to help me out by tearing out some of the blocks on the first few horde nights  😉

I have done the same thing with the burnt out convenience store and the bar that is for sale.  Small and compact, better make sure you stock up on ammo 🙂

Current playthrough I have taken over the ruined 4 floor apartment building and trying a maze type defense leading them all the way around and eventually up to the 3rd floor (4th floor is where my main base is).  Only 15 days in so can't judge if it will work (also have yet to find the workbench schematic so I am limited to only things i can craft in my backpack).  Only thing is, this base I decided that I can't repair it while the horde is going on so I am currently working on my 3rd fallback position on the second floor.
That ruined 4 story apartment building is quite fun to play as a horde base for awhile. We played it MP with four of us up to Day 28 and it can take a lot of damage. Although this last H/N we had demolishers and they started to take their toll on the structure. Good example of how zombies will attack anything due to no specific way to get to us. (We didn't run a maze to us). We had a sizable crater in the middle of it all due to all the detonations, so sadly we will have to build from scratch at this point! Enjoy!

 
Glass jars are unnecessary no matter how they do things. You seem fine that other containers aren't in the game from your own post, so there is no reason why glass jars should be different.  Yes, not being able to take water from a river or lake back to your base is a strange design choice, but it is clear why they decided to do that... To make water less abundant.
I believe that buckets are still going to be in the game. Super easy way to move water.   Also, now we will be able to drink directly from lakes. TFP also said that boiled water is found more often while looting.  As of now I find so much I have stacks by day 10 for crafting.

 
i just think it should be harder to fix, like weapon/armor parts 


 


That would work too.  The whole idea, for me, would be to not allow "no cost" infinite gear.

I also like the idea that tier 6 weapons cannot be repaired but a few times.

This would give late a small challenge.  I presume that NPC Bandits would be the real late game challenge.

 
hey guys i know this probably isnt the most requested thing but has there been an increase fps wise for when you are in the world editor? my mean fps is usually 30 there and i was curious if that has been touched on at all? (it could also be my system lol)

 
I believe that buckets are still going to be in the game. Super easy way to move water.   Also, now we will be able to drink directly from lakes. TFP also said that boiled water is found more often while looting.  As of now I find so much I have stacks by day 10 for crafting.
They are, but if I remember correctly what you can do with that water is limited.  I think I saw it says that you can't put that water into a pot to boil.  It would just be for the uses in crafting that require a bucket of water.  It has been a while since I saw that post and I may remember it incorrectly, but I'm pretty sure that was what was said because I remember thinking it didn't make sense.

Someone correct me if I am wrong, though.

 
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So the red tea is just flaoting around in our inventory not inside any container? That´s what it is supposed to be?  And before you gotta ask, yes i personally think pots and bowls for eating should be a thing aswell. But you gotta draw a line somewhere and that´s the case with food, i know that most people don´t want it to go all the way here.


Riamus already answered the questions.

About that line. I once played the Exitus Extreme overhaul mod, it actually had you going to the toilet and afterwards use toilet paper. The author team obviously thought it was a good idea and seemingly wanted to play that way, everyone in my group hated it. There's many lines that can be drawn, I personally have no problem with gas cans in the game and don't expect to have any with water behaving the same. I have played RPGs for years and most or all of them did not give me back empty potion bottles after I drank anything. Maybe that is the reason I don't think a second about this being strange.

There are things where it is neccessary to "hide" them so the gameplay doesn´t become to complicated, like bladder, all the different tools actually needed instead of just a hammer and there is things where it isn´t necessary to hide them, especially in a survival game, like containers for liquids and not beeing able to utliize water sources. 

Rather make the process more complicated and/or timeconsuming to convert it into drinkable water. Would be reasonable after the apocalypse, there could be really bad stuff contaminating the water that´s not just solved with boiling it. That would not only be more reasaonable but also add to the lore/story. And you would still need the extra crafting station with parts that could be rare that aren´t that unreasonable to be not craftable like it is with the filter.


Go on. Your idea is to make the process more complicated or timeconsuming. I don't see how exactly more complicated helps here. Are we talking "new-players-won't-understand-it-and-die-of-thirst"-complicated? Obviously TFP can't go that far. But then what? 

Lets see timeconsuming. Just tell me what you think should be the time to produce 1 jar of water be? Just like now produced in the campfire? If not, where?

If in the campfire how can you prevent the player just setting up 10 of them? If not in the campfire, how can you insure that the player has access to it from the start?

 
hey guys i know this probably isnt the most requested thing but has there been an increase fps wise for when you are in the world editor? my mean fps is usually 30 there and i was curious if that has been touched on at all? (it could also be my system lol)
could be anything as you suspect. if i turn off all the locators, bounding boxes, trader markers (basically all of those square boxes that mark pois and such) the fps will rise above 200 for me but turn all back on, then yes it can did very low, thats why i only have the markers on that i need and not everything on.

also keep in mind that the world editor has the clouds/fog off so everything is being rendered and not hidden behing fog and such.

oh and thats testing it in a21.

They are, but if I remember correctly what you can do with that water is limited.  I think I saw it says that you can put that water into a pot to boil.  It would just be for the uses in crafting that require a bucket of water.  It has been a while since I saw that post and I may remember it incorrectly, but I'm pretty sure that was what was said because I remember thinking it didn't make sense.

Someone correct me if I am wrong, though.
in a21 the buckets are ONLY used to transport water to a spot that you designate such as you created a swim pool/spa/drinking hole or whatever.

that bucket can not be put on a campfire or any fire to boil water. sorry  :)

 
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in a21 the buckets are ONLY used to transport water to a spot that you designate such as you created a swim pool/spa/drinking hole or whatever.

that bucket can not be put on a campfire or any fire to boil water. sorry  :)
But if you did that and had a water purifier mod then would that mean you're set? That is under the assumption that drinking directly from a water block never depletes it, of course.

 
That is under the assumption that drinking directly from a water block never depletes it, of course.


That's actually a good question, since water itself is being overhauled in A21.

Since it's no longer a block, does it ever reduce or deplete when you drink from it (or otherwise remove water)?

 
Golf club 
Cricket bat
miniboat
a Watch, why can i tell the time off rip. 
Fishing
Roaming hoards
Chicken, Deer, Rabbit, Lion, Bear, Dog.   yeahnah*Meat*
Ziplines?
Smell?
Katana
Guitar
Radios around town, be a better place for all that music to be.
Blowdarts
Kicking

Zombies still do this weird oh you've struck me in the face kind sir let me lay down and instantly get back up. Guppy
 

 
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