I might have chosen the wrong term here, which remains to be seen.I wouldn't call it encouraging if you don't have a real alternative. I know the trader will also sell magazines but it probably won't be
I thought I was clear, but since you replied this way, I'll clarify.
Building is actually one of the activities in 7D2D which doesn't require perking into something to do it and progress in it.
This means that to start building, up to cobblestone, you literally have to do nothing to earn it.
You wanna make a forge? Need to perk into it.
You wanna a craft a vehicle? Need to perk into it.
You get what I mean (I hope).
That's already fairly OP and unbalanced, IMO... what other game lets you have everything by basically doing nothing?
Well, relatively speaking good stuff. Its not all OP stuff at all but it is useful stuff. More seeds and raw veggies. Magazines. Crafting ingredients that you will use. It's hard to say why but empty bottles were always kind of meh maybe because after Day 1 or 2 you already had all you would ever need so they were just needless useless placeholders that are now gone so you are finding things that while technically junk it is stuff you can use and need.
It is much more rewarding without the empty bottles. You may wish for them when most of what you find has some usefulness to it and you think, why do I always get good stuff now? This sucks! But so far I haven't missed them being gone from the loot tables.![]()
magazines are different from the books (which still exist) reading the magazines increase the crafting tiers appropriately when you read enough. the books have nothing to do with crafting now but still have perk benefits as they did before.@Roland, are you saying that the new magazine system no longer has different volumes? So, no “Art of Mining Vol 1-7” but just “Art of Mining”? And re-reading the “Art of Mining” will get you more levels in mining, for instance? Interesting.
I assume that books that contained schematics, such as the steel club (Batter Up! Vol 6) or the M60 machine gun (Automatic Weapons Handbook Vol 7), were replaced by perks and not dropped without replacement.magazines are different from the books (which still exist) reading the magazines increase the crafting tiers appropriately when you read enough. the books have nothing to do with crafting now but still have perk benefits as they did before.
thats a big threat? Really?@Jost Amman Because screamers totally aren´t a thing when mining, right?
<with cotton stuffed in ears>Why do you hate us?
Depends on the gamestage and how fast you eliminate the screamers. As soon as screamers spawn other screamers it can happen that you have in the end 30 or more zombies on your heels and with a high gamestage also a lot of radioactive zombies. I had a screamer horde a while ago where 139 zombies got spawned according to the log.thats a big threat? Really?
Nope and now I have to.So you did read that book "life of Pi" right?
Just saying, I prefer an endless "Early Access." Many games get "finished" and the devs move on: prompting players to claim the game was "abandoned."
I rather enjoy having ongoing dev-attention; it's almost like an MMO without the subscription. Pretty much guaranteed new content and updates forever. Until the game is called finished... and then nothing. No complaints here. coughnewcharactermodelscough
thats a big threat? Really?
Thanks for the reply.I did love the throwing mechanic, as annoying as losing a modded spear from time to time could be . I would like the feature back, or at least as a legendary effect, but with a twist: an autoretrieve mod, like a rope or a chain or something that prevents us from losing the weapon and places it in your inventory upon throwing it (if full, it tosses the spear into the ground next to you).
How awesome would that be?
As for your question, they did say yes, the holes are for every weapon, but don't expect 100% accuracy with weapons like a sledge, or rather you can expect it but due to the glancing blows it could also damage the hole/door itself.
You didn't read my post, did you? :rolleyes2:@Jost Amman Because screamers totally aren´t a thing when mining, right?
What did you do to earn the "building perk"? NothingBuilding is not doing nothing. It may not be the most glorious activity or the most dangerous but it does demand time and resources.
So, if looting is "a walk in the park", I don't see the problem there, just go @%$#ing looting once in a while and get those magazines.It can easily be one, i had big hordes in my mines when doing bigger building projects and needing lots of concrete and steel. When going out doing the "dangerous" looting, you mostly have to deal with sleepers. A bit of POI knowledge and beeing a bit cautios and pretty much every POI is a walk in the park.
It can easily be one, i had big hordes in my mines when doing bigger building projects and needing lots of concrete and steel. When going out doing the "dangerous" looting, you mostly have to deal with sleepers. A bit of POI knowledge and beeing a bit cautios and pretty much every POI is a walk in the park.
So, if looting is "a walk in the park", I don't see the problem there, just go @%$#ing looting once in a while and get those magazines.
And by the way, all you people saying that a screamer near your base is dangerous, well, how can I say it without offending... you still learn how to play sir.
And what did any player do to get the "build a pipe weapon" perk? Nothing.What did you do to earn the "building perk"? Nothing
Complain to the Fun Pimps. They've balanced it out.And it's clearly unbalanced because, as I said, you get tons of XP risking nothing.
The risk vs. reward mechanic is way off there.