PC Alpha 21 Dev Diary

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I wouldn't call it encouraging if you don't have a real alternative. I know the trader will also sell magazines but it probably won't be
I might have chosen the wrong term here, which remains to be seen.

If you like "prefer/tend more towards" or similar better, then take it for now,

but as you said yourself, right now we're at the current state of "if" and "probably won't", not "will definitely be".

 
I thought I was clear, but since you replied this way, I'll clarify.

Building is actually one of the activities in 7D2D which doesn't require perking into something to do it and progress in it.

This means that to start building, up to cobblestone, you literally have to do nothing to earn it.

You wanna make a forge? Need to perk into it.

You wanna a craft a vehicle? Need to perk into it.

You get what I mean (I hope).


The part I was referring to is

That's already fairly OP and unbalanced, IMO... what other game lets you have everything by basically doing nothing?


Building is not doing nothing. It may not be the most glorious activity or the most dangerous but it does demand time and resources.

 
Well, relatively speaking good stuff. Its not all OP stuff at all but it is useful stuff. More seeds and raw veggies. Magazines. Crafting ingredients that you will use. It's hard to say why but empty bottles were always kind of meh maybe because after Day 1 or 2 you already had all you would ever need so they were just needless useless placeholders that are now gone so you are finding things that while technically junk it is stuff you can use and need.

It is much more rewarding without the empty bottles. You may wish for them when most of what you find has some usefulness to it and you think, why do I always get good stuff now? This sucks! But so far I haven't missed them being gone from the loot tables. ;)


You heard it here first folks, someone accidentally found "useful stuff" missed by the dev team.

As this exploit might inadvertently lead to viable gameplay, Looting is officially OP!

Next patch will completely remove the loot tables and replace everything with magazines.

Remember it only takes ten "How to Eat" magazines to unlock the ability to digest higher tiered foods like Snowberries and Yucca fruit. 

 
@Roland, are you saying that the new magazine system no longer has different volumes? So, no “Art of Mining Vol 1-7” but just “Art of Mining”? And re-reading the “Art of Mining” will get you more levels in mining, for instance? Interesting. 
magazines are different from the books (which still exist) reading the magazines increase the crafting tiers appropriately when you read enough. the books have nothing to do with crafting now but still have perk benefits as they did before.

example and this is only an example.... you may need to read 75 magazines for tools with each tier increasing after every so many mags are read. so if you read say 15 tool magazines then you will be advanced to crafting tier 2.

so now you read books for the perks they give and the last volume bonus and you read magazines to improve your crating tiers. (the mags do not offer any bonuses) and the rules are still the same for now as you can only craft as high as t5 blues. :)

 
magazines are different from the books (which still exist) reading the magazines increase the crafting tiers appropriately when you read enough. the books have nothing to do with crafting now but still have perk benefits as they did before.
I assume that books that contained schematics, such as the steel club (Batter Up! Vol 6) or the M60 machine gun (Automatic Weapons Handbook Vol 7), were replaced by perks and not dropped without replacement.

 
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thats a big threat? Really?
Depends on the gamestage and how fast you eliminate the screamers. As soon as screamers spawn other screamers it can happen that you have in the end 30 or more zombies on your heels and with a high gamestage also a lot of radioactive zombies. I had a screamer horde a while ago where 139 zombies got spawned according to the log.

 
Just saying, I prefer an endless "Early Access." Many games get "finished" and the devs move on: prompting players to claim the game was "abandoned."

I rather enjoy having ongoing dev-attention; it's almost like an MMO without the subscription. Pretty much guaranteed new content and updates forever. Until the game is called finished... and then nothing. No complaints here. coughnewcharactermodelscough


7D2D is still selling so that's good although I don't know the dollar amount.   If the funds dry up, even after A22 (bandits?) then TFP have to make a choice: start their next product or do a "Hail Marry" and push on hoping for the best.

7D2D is one of my favorite games and I hope everything goes well for them.

 
thats a big threat? Really?


It can easily be one, i had big hordes in my mines when doing bigger building projects and needing lots of concrete and steel. When going out doing the "dangerous" looting, you mostly have to deal with sleepers. A bit of POI knowledge and beeing a bit cautios and pretty much every POI is a walk in the park.

 
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I did love the throwing mechanic, as annoying as losing a modded spear from time to time could be .  I would like the feature back, or at least as a legendary effect, but with a twist: an autoretrieve mod, like a rope or a chain or something that prevents us from losing the weapon and places it in your inventory upon throwing it (if full, it tosses the spear into the ground next to you). 

How awesome would that be?

As for your question, they did say yes, the holes are for every weapon, but don't expect 100% accuracy with weapons like a sledge, or rather you can expect it but due to the glancing blows it could also damage the hole/door itself.
Thanks for the reply. 🙂

I agree, I liked the idea of throwing spears, but just not as the power attack. If there was a separate item that stacked to like, 5? That would have been perfect I think.

I'm glad you can still hit the doors. I like to help the zombies break them if they're taking too long with it. I wonder if a dog or crawler/jumping zombie can hit you back through it since they're at waist level too. And when bandits get added I hope they can also hit and shoot through it. Holes should go both ways. 😅

 
@Jost Amman Because screamers totally aren´t a thing when mining, right?
You didn't read my post, did you?  :rolleyes2:

Building is not doing nothing. It may not be the most glorious activity or the most dangerous but it does demand time and resources.
What did you do to earn the "building perk"? Nothing

And it's clearly unbalanced because, as I said, you get tons of XP risking nothing.

The risk vs. reward mechanic is way off there.

 
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It can easily be one, i had big hordes in my mines when doing bigger building projects and needing lots of concrete and steel. When going out doing the "dangerous" looting, you mostly have to deal with sleepers. A bit of POI knowledge and beeing a bit cautios and pretty much every POI is a walk in the park.
So, if looting is "a walk in the park", I don't see the problem there, just go @%$#ing looting once in a while and get those magazines.

And by the way, all you people saying that a screamer near your base is dangerous, well, how can I say it without offending... you still learn how to play sir.

 
It can easily be one, i had big hordes in my mines when doing bigger building projects and needing lots of concrete and steel. When going out doing the "dangerous" looting, you mostly have to deal with sleepers. A bit of POI knowledge and beeing a bit cautios and pretty much every POI is a walk in the park.


The same can be said mining. If you do it right you can avoid screamers then it is a walk in the park. If you have figured out how to get around all POI's and make them a walk in the park then you played long enough to know how to make mining a walk in the park. Just sayin 

Edit- also wanna add. You go prepared mining it doesn't matter what game stage you are at. By the time I get high lvl spawns I have high lvl weapons to counter them. 

 
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So, if looting is "a walk in the park", I don't see the problem there, just go @%$#ing looting once in a while and get those magazines.

And by the way, all you people saying that a screamer near your base is dangerous, well, how can I say it without offending... you still learn how to play sir.


If you make big mines near your base, you are the one who needs to learn how to play tbh. I never said anything about screamers beeing a threat to my base. I also didn´t mention magazines. Just said that when mining you can be in more unpredictable danger, espcially in big mines that you need if you want to build big,  than when you go looting.

 
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What did you do to earn the "building perk"? Nothing
And what did any player do to get the "build a pipe weapon" perk? Nothing.

Besides, you wouldn't even be able to complete the starter quest if you couldn't build anything. After all, you have to upgrade at least one block.

And it's clearly unbalanced because, as I said, you get tons of XP risking nothing.

The risk vs. reward mechanic is way off there.
Complain to the Fun Pimps. They've balanced it out.

And quite honestly. You complain that you get XP for building and mining but that's all you get as a reward. Noting else.

When you loot you get resources, weapons, tools, T2 and T3 schematics and even quality level 6 items on top of the XP.

Also you can't unlock all schematics via the perks. In A21 you won't be able to unlock anything via the perks. Then T0 weapons and stone tools are the only things you can craft without magazines.

 
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