PC Alpha 21 Dev Diary

Status
Not open for further replies.
Oh the note of further trader specialization, does this mean traders will actually feel specialized now? I know Rekt was supposed to specialize in seeds starting in A20, but he never seems to have any regardless of my Better Barter levels. Other trader's focii seem fairly lackluster as well - Jen's medical focus for example seems to only result in her MAYBE having ONE extra first aid item.

 
Oh the note of further trader specialization, does this mean traders will actually feel specialized now? I know Rekt was supposed to specialize in seeds starting in A20, but he never seems to have any regardless of my Better Barter levels. Other trader's focii seem fairly lackluster as well - Jen's medical focus for example seems to only result in her MAYBE having ONE extra first aid item.


Maybe not seeds but Rekt has a lot more fruits and vegetables on display in A20

 
Once. Long, long ago. I was trying a turret. I had placed it and was in middle of setting up the angle I wanted it to fire. As I was turning it I suddenly saw myself in the camera. Que in stupidity.

I fired. I was dead.

Yes, at one time at least you could fire a turret while aiming it.
You still can. Just don't fire at yourself. XD

 
Yes, there are players who simply commit suicide to heal their leg, but I wouldn't use them as a benchmark. I think most players avoid dying.
I have gotten into the habit of restarting to a new game on death. It changes how I play a bit but just makes those night missions even more fun. Except for the time I fell off a skyscraper.... I was upset about that one.

 
I have gotten into the habit of restarting to a new game on death. It changes how I play a bit but just makes those night missions even more fun. Except for the time I fell off a skyscraper.... I was upset about that one.
Playing "Dead-is-Dead" is the only way to play a survival game IMO.  Because, well, you're trying to survive!  :)

Of course, I do understand not doing that after spending 5 weeks building an epic "fortress of doom" to then hit the wrong mouse key and fall to your characters death.  ([SIZE=14.6px]Looking[/SIZE] at you, [SIZE=14.6px]gyrocopter.[/SIZE].)

 
Playing "Dead-is-Dead" is the only way to play a survival game IMO.  Because, well, you're trying to survive!  :)

Of course, I do understand not doing that after spending 5 weeks building an epic "fortress of doom" to then hit the wrong mouse key and fall to your characters death.  ([SIZE=14.6px]Looking[/SIZE] at you, [SIZE=14.6px]gyrocopter.[/SIZE].)


Would be great if there was an option to respawn you on the map as a new character, level 1, map shroud/waypoints reset, etc..  That way, you can choose to play the same map, and even reclaim your past survivor's base, loot, etc. if you came upon it.

 
Last edited by a moderator:
Would be great if there was an option to respawn you on the map as a new character, level 1, map shroud/waypoints reset, etc..  That way, you can choose to play the same map, and even reclaim your past survivor's base, loot, etc. if you came upon it.
I... kind of like this idea.

 
Would be great if there was an option to respawn you on the map as a new character, level 1, map shroud/waypoints reset, etc..  That way, you can choose to play the same map, and even reclaim your past survivor's base, loot, etc. if you came upon it.
i would +1 this idea, but only if your dead character is now a super zombie carrying that loot. not just a grave/bag

 
Really hoping that the Devs fix the shade, it's too dark. 

I could be in the middle of the day, sunshine but once you walk into shade it suddenly feels like nighttime. It's really dark and you can't really see anything. 
Im not sure what you mean. Are you talking about walking under a tree or going inside a POI where the windows are all barricaded and there are not any light sources?  If the former. I haven’t seen that, myself, and if the latter, it’s intended for you to either use a head lamp, a flashlight, or break open the windows to let light in, or stumble around in the dark. 

Perhaps your brightness setting is too low for your preferences?  I usually turn mine down to 15% so that dark areas and nighttime are actually dark. You say that shade is like nighttime but there have been a lot of posts that nighttime, itself, is too bright at default brightness levels for a lot of people and that we can see too far and too well in the dark. 

What’s your brightness level set at and what exactly are you meaning by walking into shaded areas? What shadow setting are you using?

 
Would be great if there was an option to respawn you on the map as a new character, level 1, map shroud/waypoints reset, etc..  That way, you can choose to play the same map, and even reclaim your past survivor's base, loot, etc. if you came upon it.
Could you technically do that today by just deleting your character profile/save for that map? (Not sure how it will treat doors you placed previously tho)

edit: oh right I guess that would be hard to do if you're on a multiplayer server x:

 
Last edited by a moderator:
Really hoping that the Devs fix the shade, it's too dark. 

I could be in the middle of the day, sunshine but once you walk into shade it suddenly feels like nighttime. It's really dark and you can't really see anything. 


If you have problems with too dark places just turn off shadows completely, that helps with FPS too.

I turned of shadows myself because I was constantly switching between headlamp on, headlamp off, headlamp on, headlamp off. ...

 
Would be great if there was an option to respawn you on the map as a new character, level 1, map shroud/waypoints reset, etc..  That way, you can choose to play the same map, and even reclaim your past survivor's base, loot, etc. if you came upon it.
I also play dead-is-dead and the closest we get to this is to delete the save and just use the same seed. Every once in a while you run into a very cool map either due to city layout or abundance of skyscrapers etc and die stupidly before getting to fully explore the map. Of course there’s the occasional crappy map where I’ll take exceptional risks (going downtown on day one with no gun) not caring if I die so we can get a new map lol.

 
Im not sure what you mean. Are you talking about walking under a tree or going inside a POI where the windows are all barricaded and there are not any light sources?  If the former. I haven’t seen that, myself, and if the latter, it’s intended for you to either use a head lamp, a flashlight, or break open the windows to let light in, or stumble around in the dark. 
It's the latter, Roland, but the issue is that it also happens when you're just in a partially enclosed space. I remember faatal saying something about the lighting changing when the game "considers" if you're inside or not. That part works ok for rain, but not so much for lighting, since you only need to be surrounded by a few blocks (and one on top of your head) to trigger the "dark mode".

In the end, I think it's just a question of refining the current way or create a new, separate one, specifically for the lighting part.

 
Im not sure what you mean. Are you talking about walking under a tree or going inside a POI where the windows are all barricaded and there are not any light sources?  If the former. I haven’t seen that, myself, and if the latter, it’s intended for you to either use a head lamp, a flashlight, or break open the windows to let light in, or stumble around in the dark. 

Perhaps your brightness setting is too low for your preferences?  I usually turn mine down to 15% so that dark areas and nighttime are actually dark. You say that shade is like nighttime but there have been a lot of posts that nighttime, itself, is too bright at default brightness levels for a lot of people and that we can see too far and too well in the dark. 

What’s your brightness level set at and what exactly are you meaning by walking into shaded areas? What shadow setting are you using?
Thanks. I changed the brightness and it fixed the problem. :)

 
@Roland Do you know if this issue has been addressed or resolved?

I run a coop server over steam. I am the server, my wife and my friend connect to my system. when the horde comes on the 7th day, they get a little bit of fog, and its gets a little darker. The can see maybe 16 m away. I on the other hand can barely see my feet. the fog is so thick the lantern 4 <meters> blocks away is completely not visible.

Same thing with storms and weather effects. the connecting players seem to be doing fine, but the coop server gets blinded with overly heavy visual effects.

 
Same thing with storms and weather effects. the connecting players seem to be doing fine, but the coop server gets blinded with overly heavy visual effects.
I run coop and it isn't as bad as Wolf, but my weather effects and fog are 5X harsher than my wife's. Sometimes I have to look over at her monitor to see anything in the distance...

She often wishes her weather effects were as dark as mine. Ha!

 
Status
Not open for further replies.
Back
Top