PC Alpha 21 Dev Diary

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it looks like a few days have already passed. Has anyone guessed right? :)
Yes!  The picture of the three feet represents “options” and of course it’s all on a menu. The boy depicted is “chunk” and the symbol on him is “reset”. At the time I did the clue, 15 days was the planned default time for MP but that might change. For SP the default will be off.  A placed bedroll or LCB will prevent the reset and you can choose from several preset time frames that you wish. The timer counts down from the last time a player entered that chunk. Probably not the most exciting feature people have been looking for but  still pretty cool and nice for server admins. 

 
I am a longtime player who even now spends way to much time playing this game. As good as it is now I would like bandits sooner rather than later. I don't care if they are not ready for prime time, buggy, glitchy, OP. Getting bandits that are OP bringing a genuine fear of facing them would be rather nice. In one of the previous alphas on the 3rd party server with many mods the admins add/enabled a crude form of bandits. These bandits were OP, Sniper bandit would kill you with one shot. Auger carrying bandit would chase you under ground as would the other gun carrying bandits. They only roamed the waste land and it was terrifying. When going though the waste land you had to move slowly constantly checking in all directions. Never since before or after this alpha with 3rd party bandit add-ons I had a genuine fear playing this game.  I haven't played vanilla 7DTD since 2016. Community mod servers is where this game shines. 

Other than bandits I would like to see this game get optimized for 100 plus players per server with RWG of up to 30K. There are 3rd party servers that allow more than 50 players which run pretty good IMO. some of the old alphas would allow for up to 30k RWG. I will play this game to my death no matter the devs do. Since I have almost 6000 hours in this game already I am likely a lifer who will be playing this game well after the Fun Pimps are done releasing updates having moved on to other games. 

 
Yes!  The picture of the three feet represents “options” and of course it’s all on a menu. The boy depicted is “chunk” and the symbol on him is “reset”. At the time I did the clue, 15 days was the planned default time for MP but that might change. For SP the default will be off.  A placed bedroll or LCB will prevent the reset and you can choose from several preset time frames that you wish. The timer counts down from the last time a player entered that chunk. Probably not the most exciting feature people have been looking for but  still pretty cool and nice for server admins. 
Do I understand correctly that you can enable this function in SP, and it will work almost like a loot update function, but for chunks? Does this mean that the updated chunks will be unloaded from the system memory and will be generated anew (trees, nests, stones, etc., except POI) when the player comes there, facilitating the computer's work?

 
Did you have the RoboticDroneHeadlampMod installed and on? (Just making sure 🤔)
no sir. only mod i ever used on the drone was a cargo mod. as soon as i put thr drone away i could stand outside a door and whilst crouched i could shoot a line of 4 zombies with the crossbow and NONE woke up. even when the shot zombie flew over the head of a sleeper. before i put the drone away walking to the door and all 4 would have woken up and attacked.

 
Do I understand correctly that you can enable this function in SP, and it will work almost like a loot update function, but for chunks? Does this mean that the updated chunks will be unloaded from the system memory and will be generated anew (trees, nests, stones, etc., except POI) when the player comes there, facilitating the computer's work?
I think it just returns to its pregenerated state. I started a mine before I knew and went back to my base to get some coffee. When I returned everything I had dug and placed was gone and the original iron node I had started from was there again. So I don’t think it rolls an entirely newly randomized chunk as much as it reverts it back to the way it was when it originally generated—but others would know more. It’s not just terrain though. A city not visited for the timer length will completely reset. It’s an option so it can be disabled if you want your scavenged cities to remain emptied or your excavated mountain to remain a crater or if you’re glad all those cars you wrenched are gone for good. 
 

But all you quest poi double dippers are about to get the mother lode…lol. 

 
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Thanks for the info. I looked at that today and in testing, it both looked worse and had lower FPS than just switching to a lower resolution. FSR 2 is probably much better, but it appears a lot more complicated to integrate.
I tried FSR 1.0 by using Magpie – it's actually looks better than halfing res (but still clearly worse than native resolution) and gives simmilar FPS boost to halfing resolution (well, it's literally halfing in-game resolution and then using Magpie to upscale with FSR). It's muchly depends on the videocard. As far as I know, the GTX 10xx and higher is required for FSR be useful. I have GTX 1080 (and 4k screen). Integrated FSR would be nuch nicer (since it wouldn't downscale HUD and I could set custom rendering downscale % instead of limited number of resolutions that game gives)

 
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yeah is SP, I will have to turn of chunk reset. I dont want my mining operations messed with. plus it would negate part of the reason to go explore. I can understand on MP servers tho, they need resources reset else they can run out on the larger longer lasting servers. but in SP, if I have resourced out the world, time for a new map

 
Does it look like any more changes will be merged back into a20, or is 21 far enough along that it’s not worth back-porting updates?

 
Will this update bring a server wipe? will we loose all progress that has been made?
With any major update, TFP recommend a complete restart of games and user-generated worlds. Saves will almost certainly not be compatible due to the amount of code change. Players try it all the time and in most cases run into issues. I would plan on a fresh start.

 
Hi @faatal

What are you working on currently?

You mentioned that water won't flow into other blocks like Minecraft does, is that for performance reasons or just a limitation of the engine?

Would flowing water be a goal for the future?

 
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