3. In regards to the terrain in the wasteland. The burnt forest and wasteland were combined in the recent past. That is cool. The biggest thing is that because of that, even when outside cities, the ground is littered with I-Beams and piles of cinder blocks. This makes driving the 4x4 an arduous task. Is this the intent? To have there be a negative when using the late-mid to late game vehicle when in the late game biome? It has great inventory, great speed, but you can't go anywhere quickly unless you are on a road/ trail? Lastly I know the focus is gameplay of realism and I am totally cool with that, but I have to ask, How did all those cinder blocks and I-Beams get out there in the middle of the woods anyway?
This isn't a 'just use mods' response, merely an observation on one area where I think the devs missed a trick, and realistically we're probably too close to release to see significant changes in vehicles in the official game.
One of the things that's really impressed me about Bdubs vehicles mod is how varying the ability of vehicles to handle rough terrain makes for some interesting choices. The Humvee, for example, is slow to accelerate and pretty fuel thirsty, but will drive over wasteland terrain without too much difficulty. Proper all terrain vehicles like the SHERP and the big armoured personnel carriers laugh at wasteland terrain - I've discovered they'll actually drive over a roadside crash barrier with no trouble at all. A bit of I-beam wreckage really isn't an issue. They're relatively slow and fuel inefficient though.
At the other end of the spectrum you have stuff like the dune buggy that's fast, holds good storage and is very fuel efficient, but drives like a drunk hog on ice and will bottom out on a stiff blade of grass. It's great in the desert, who knew?, but a death trap in the wasteland.
I don't see the sort of vast proliferation of vehicles in that mod happening in the base game, but improving the 4x4s performance in rough terrain a little seems like a possible tweak. Its vanilla performance as far as hill climbing and rough terrain goes is pretty horrible.
If there was even one other high storage vehicle option added to the base game then moving the current performance of the 4x4 to a pickup, sedan or similar and giving the existing 4x4 decent off road capability, at the cost of a little speed and fuel efficiency, would seem like a reasonable solution.
I'm not sure vehicle mods that affect off road capability are feasible, as the shape of the vehicle object probably has as much to do with handling terrain as the unity vehicle stats (top speed, acceleration, handling, etc.).