PC Alpha 21 Dev Diary

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If you are referring to drinkable water, it's too easy to acquire. Their stated goal is to make player thirst more of an issue, at least in the early game.
As far as I know, the goal is not so much to make the player thirstier, but to get them to drink murky water when they need to. When you find a pond or a trench with water you can drink as much as you want. However, the water is murky and you have a 20% chance of getting dysentery. In addition, you lose HP.

 
I'm hesitant to post a list of stuff I’d like to see in the game, but it looks like it's not considered rude, so I'm gonna risk it.  I'm guessing there are going to be many more construction items added to the game before it's complete, but I would like to humbly request something, O Pimps:

More Fancy Stuff. 

I build creepy Victorian and gothic bases, and I would love to see more items I can add to my pointlessly elaborate buildings.  Antique couches, grandfather clocks, end tables with oil lamps, candelabra, heavy curtains, balloon chairs, more colors of shutters, that kind of thing.  Maybe some cobwebs.  More than anything, I wish there were a dark wood texture other than the crown molding, as the ridges make it a little weird to apply to walls and floors.  I beg you for mahogany.  Ooo, and are you maybe going to update the deco on the lamps that can be accessed in creative mode?  I love that I can change the light color and make ‘em flicker, but the model stubbornly continues to look like it has a white bulb in it.  These things I beseech. 

I feel like I’m being a little entitled right now, lol.  Apologies. 

#mahogany

 
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I've never posted this sort of thing before, but it looks like it's not considered rude, so I'm gonna risk it.  I'm guessing there are going to be a great deal more construction objects added to the game before it's complete, but I would like to humbly request something, O Pimps:

More Fancy Stuff. 

I love building Victorian and gothic bases, and I would love to see more items I can add to my pointlessly elaborate buildings.  Antique couches, grandfather clocks, end tables with gas lamps, candelabra, nice wooden chairs, heavy curtains, balloon chairs, more colors of shutters, that kind of thing.  More than anything, I wish there were a dark wood texture other than the crown molding, the striations of which make it a little weird to apply to walls and floors.  I beg you for mahogany.  Ooo, and are you perhaps going to update the models for the lamps that can be accessed in creative mode?  I love that I can change the color and make them flicker, but the model stubbornly continues to look like it has a white bulb in it.  These things I beseech. 

I feel like I'm acting terribly entitled right now.  Apologies. 

#mahogany
That sounds like the stuff you'd put in a "Decorator DLC"!  :happy:

Just sent TFP my resume, hopefully i get a response today? Idk which side of planet they are on but i hoped they would answer this night since i live in EU. :D  But god i would love to put in some work if possible :DDD
If they hire you, you'll be our "inside man"... create an alt-account and spill the beans, man!  :spy:

 
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I'm hesitant to post a list of stuff I’d like to see in the game, but it looks like it's not considered rude, so I'm gonna risk it.


I don't know that it would be considered rude. I think the risk is greater that it might get overlooked or lost in the shuffle since the Dev Diary moves quickly. If you made the suggestion in the "Pimp Dreams" forum it could have its own subject and thread.

 
unholyjoe said:
ooooh looks great. at least i don't need to level my person just to learn how to grill a Rattlesnake,

any other goodies you can show?

If you are referring to drinkable water, it's too easy to acquire. Their stated goal is to make player thirst more of an issue, at least in the early game.
or make water more Risky, 

i remember when you had to find a pot to boil water. good times.... good times

 
I really love return to sandom recipies. Fist step (back) to right direction in years. 

But "Interactive Environmental Hazards" 
that filed concept in context of this game. Year is is that lazy and hacky "puzzle" in solo computer game but did you forgot this is VOXEL game. 
1st thing I would do is destroy the broken pipe block, not expecting it to put out the fire but just to my suspicion that have no effect on the now completely illogical and detached flame even on the adjacent block.  

Then I would just go through the wall or climb up the wall with frames or ladders and break in from upper floor window.  

Yes, environmental hazard is great idea, it just in not for the concept of this game. A good "environmental hazard" concept is hostile biomes. As it is direction the game is already going. Like having to discover and craft cold water gear to survive on snow biome. Or to lesser degree desert biome having water much more rare in it. Burned biome could require gas mask and filters that wear out. So untill you are able to craft the gear you could not access those biomes. That would give more to play for in this game. 
Then is the radiation biome (and I do not mean destroyed bome) that been discussed for years and radiation gear has even been added to game for it. 

This would be much more interesting goal than perks and new gear as that would give the player more to play for. And certain items and matrial could be more abundant in certain biomes. That would add like more depth to the game. Also that the enemy levels would not jsut magically scale up at same time  as your character gets better that makes it pointless to imrpve your charter as you are just treading water. every time you make you character little stronger the opposition just gets just as much stringer. 
Just like now the destroyed area is the high lever area in the game, the level of opponent could be by region, so player would themselves get to choose when to upp the challenge (and with it  the rewards) by moving to higher level biome. This would also encourage players to travel more, not just camp same 1-3 cities for loot respawns. 

 
Hmm just read up on the changes coming in a21 and pretty iffy on some of them, especially the learn by looting ones :classic_sad:

Dunno, guess we'll see when it is fully here, but the game has been heavily heavily heavily killing the "den mother" role from online groups for several updates now and this change just completely does it in entirely. Every online group I've seen usually ends up with 1 player who mostly just enjoys building and gathering and stays at home and handles the crafting etc, while the others go off doing questing.

I'm confused on why it's even seen as such an egregious problem to TFP to the point of the last several alpha crapping on it, but rip to that entire entire side of the game I guess. Learn by Looting just means any time spent in your base is basically wasted time now and it makes the game even more of a "just chain run quests nonstop" game

 
Burnt Forest used to be its own biome, and further back there was a Plains biome too. Those are the only two I know of, though there might be other older biomes from even earlier. 
Interesting!  Additional biomes are something I’ve been fervently hoping for.  Swamp, for instance.  And, of course, irradiated.

 
  • Pot is now required to boil murky water
The only problem that I see is that pots are too easy to make.
I think the idea is great.
But MAYBE think about an item like activated charcoal (which needs lots of ingredients or even loot only)
So murky water is 75% safe, cooked water is 95% safe and purified water is 100% safe.

So you are never 100% safe except if you spend lots of ressources (so lategame, when you should be safe).
I think drinking is such an easy target to make the world feel more apocalyptic... use it :D

 
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