Farming and Returns with various Perk Points (Latest Public Alpha 20.6)
I thought I would do some testing and (actually) see what effect Farming Perk Points has on farming yields. I know what the description(s) say, and I can easily test with Excel, but that would not necessarily reflect the game.
For testing, I planted 25 seeds each of Potatoes, Corn, Blueberries, Yucca, and Coffee. I then saved after all plants grew. (So I could reload specific game point after each farming test.) Applied appropriate number of perks and harvested.
PPs = Perk Points used
Seeds = # of Seeds Returned (from 25 plantings)
Crop = # of Crops Returned
Cnvrt = # of crops needed to convert to seeds to be able to plant 25 more of the same plant.
Remain = # of crops remaining (to do with whatever you want).
PPs Crop Seeds Crop Cnvrt Remain
0 Potatoes 19 50 30 20
0 Corn 11 50 70 -20
0 Blueberries 10 50 75 -25
0 Yucca 12 50 65 -15
0 Coffee 10 50 75 -25
Averages 12.4 50 63 -13
PPs Crop Seeds Crop Cnvrt Remain
1 Potatoes 17 100 40 60
1 Corn 15 100 50 50
1 Blueberries 17 100 40 60
1 Yucca 8 100 85 15
1 Coffee 14 100 55 45
Averages 14.2 100 54 46
PPs Crop Seeds Crop Cnvrt Remain
2 Potatoes 9 111 80 31
2 Corn 6 114 95 19
2 Blueberries 10 111 75 36
2 Yucca 14 116 55 61
2 Coffee 19 113 30 83
Averages 11.6 113 67 46
PPs Crop Seeds Crop Cnvrt Remain
3 Potatoes 16 168 45 123
3 Corn 13 157 60 97
3 Blueberries 12 160 65 95
3 Yucca 12 162 65 97
3 Coffee 11 158 70 88
Averages 12.8 161 61 100
Conclusions:
Farming is really not productive unless you invest at least 1 perk point. (You could get really lucky - as I did with potatoes, but...)
1 and 3 Perk Points seem to justify their use.
2 Perk Points seems weird. Even assuming my bad karma with RNG in games (I keep spreadsheets on almost all games, sometimes even tracking dice rolls. I really do have bad RNG karma.) the numbers just don't fit with the other perks. I almost suspect a bug/error in the code or the HTML files. (I haven't looked yet.)
1. I understand 25 plantings might not be representative of a early game, but I wanted a big enough data set to be able to draw conclusions. (Having said that, I can usually be farming productive with about 50 plantings (total) around day 30, if I keep reinvesting harvest back into seeds, with 1 perk point) by day 30. (on a 'standard game')
2. This is NOT meant as a commentary on TFP's farming process. (As a 15,000+ hour player, I can get used to certain alpha's, and feel 'pinched' when a new one rolls out, but have learned that after playing a new version for a while, I am usually very ok with the choices TFP makes. And, that I can adapt.)