schwanz9000
QA
Not going anywhere. Used on ammo bundles, reward bundles and test loadouts.
Wow! OK. So, uh. I guess everyone saw the dew collector art and wants to know about A21 Water Survival.
The biggest takeaway from all of these changes is to try to bring back the feeling of survival. This is "The SURVIVAL Horde Crafting Game" after all.
There was just WAY too much food and water in the world and players would have boxes full of stuff at the end of Day 1.
We want players to feel the struggle of finding the simplest items first and working their way up the progressions.
Day 1:
You are given 1 jar of water at spawn.
When that jar is consumed, the jar is not returned to your inventory. This mechanic was removed to promote survival aspects as well as the function of the new dew collector.
Having a hard time finding more water? You can now drink from bodies of water by looking at the water with empty hands, waiting a moment without moving, and then pressing E to drink.
Hand drinking AND murky water has the following side effects:
-5HP and plays a gross sound
Has a 12% chance of dysentery
Other means of finding water is looting, vending machines, and traders.
Murky water can no longer be boiled without a cooking pot. This was skipping the risk murky has if consumed.
Snowballs are no longer a means to making water. Players could dig up stacks of snowballs and never have to find water again. They are still used in the Yucca Juice Smoothie or for throwing at your friends.
Loot has been adjusted so that drinks are no longer found in cabinets. There are just way too many cabinets in the game.
Many loot tables have been adjusted to only find murky water.
There are still rare chances to find water and other drinks in special loot containers.
Day 2 - 7:
Work on trader quests or looting POI's to find the resources needed for crafting a dew collector.
Once placed, a dew collector will slowly start to fill the bar on the first slot. When the bar is full, a jar of water will spawn in that slot.
Slots are filled based on time only and fills with or without the player being near it (works with the chunk unloaded).
The dew collector does not work any faster with rainfall.
The default settings are approximately 3 jars of water every 24 hours in game (60mins default real time). Random rolls can make this a few game hours shorter or longer.
Hope this helps to answer any questions. Please know that ANY of this can change before A21 launches.
I'm gonna be the nerdy guy here and point out that, actually, a "60 minute day" takes 68 real minutes to pass.The default settings are approximately 3 jars of water every 24 hours in game (60mins default real time).
From steam and kickstarter :Wow! OK. So, uh. I guess everyone saw the dew collector art and wants to know about A21 Water Survival.
The biggest takeaway from all of these changes is to try to bring back the feeling of survival. This is "The SURVIVAL Horde Crafting Game" after all.
And that's problem.Jars are not returned to your inventory and can not be crafted.
Ok fine but what about rest? i mean describtionyou know.... I heard that is a good game.![]()
Thank you. Nice job, nice presentation.Not going anywhere. Used on ammo bundles, reward bundles and test loadouts.
oops just noticed this and it is good newsMolotovs use cloth, gas, and oil. Still craftable but no bottles in the recipe.
Alright. Early game looks awesome now, but what about mid game when we have 10 dew collectors and a hot albino tiger fetching us water?Wow! OK. So, uh. I guess everyone saw the dew collector art and wants to know about A21 Water Survival.
The biggest takeaway from all of these changes is to try to bring back the feeling of survival. This is "The SURVIVAL Horde Crafting Game" after all.
There was just WAY too much food and water in the world and players would have boxes full of stuff at the end of Day 1.
We want players to feel the struggle of finding the simplest items first and working their way up the progressions.
Day 1:
You are given 1 jar of water at spawn.
When that jar is consumed, the jar is not returned to your inventory. This mechanic was removed to promote survival aspects as well as the function of the new dew collector.
Having a hard time finding more water? You can now drink from bodies of water by looking at the water with empty hands, waiting a moment without moving, and then pressing E to drink.
Hand drinking AND murky water has the following side effects:
-5HP and plays a gross sound
Has a 12% chance of dysentery
Other means of finding water is looting, vending machines, and traders.
Murky water can no longer be boiled without a cooking pot. This was skipping the risk murky has if consumed.
Snowballs are no longer a means to making water. Players could dig up stacks of snowballs and never have to find water again. They are still used in the Yucca Juice Smoothie or for throwing at your friends.
Loot has been adjusted so that drinks are no longer found in cabinets. There are just way too many cabinets in the game.
Many loot tables have been adjusted to only find murky water.
There are still rare chances to find water and other drinks in special loot containers.
Day 2 - 7:
Work on trader quests or looting POI's to find the resources needed for crafting a dew collector.
Once placed, a dew collector will slowly start to fill the bar on the first slot. When the bar is full, a jar of water will spawn in that slot.
Slots are filled based on time only and fills with or without the player being near it (works with the chunk unloaded).
The dew collector does not work any faster with rainfall.
The default settings are approximately 3 jars of water every 24 hours in game (60mins default real time). Random rolls can make this a few game hours shorter or longer.
Hope this helps to answer any questions. Please know that ANY of this can change before A21 launches.
Same as lucky looter, it’s only by character.We have a question about the new looting system with the bonuses to find things in the looter's skill tree. Does this apply across a party, or is it only character by character?
Based on the dev’s and Roland’s comments, those are staying in the game.And what about all the different smoothies, teas and COFFEE!! lol gotta have coffee.
Hi Capp00! You seem misunderstand the change. Nothing about the drink crafting has changed, except that there are no glass bottles anymore . You craft teas, coffees, carry drinks and buy them and, on -rare occasions- find them on specific loot containers. The dew collector generates the old potable water, you take it and put it in the inventory, and you decide when to drink it. Same with the rest, minus the hindrance of the glass jar.Genuinely curious as to how the new hydration will affect long-game survival.
Is it going to be like DayZ where we have to have Dew Collectors (instead of wells) setup at strategic spots to spot and hydrate?
Losing the jars is interesting, as that's 90% of the loot I find lol. So, maybe a craftable canteen? some way for us to carry clean water with us on long trips.
I can say that if the search for water is the more constant threat after the first week, it would get annoying.
And what about all the different smoothies, teas and COFFEE!! lol gotta have coffee.