PC Alpha 21 Dev Diary

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i mean good lying or sitting skeleton prop no walking skeletons 


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-Arch Necromancer Morloc

 
Well yes, i rly love skeletons. Well .... long story XD but i hope will be added someday 

i mean good lying or sitting skeleton prop no walking skeletons ☠️
Imagine a trigger in which you break a closet door in a POI and a bunch of skekelons and bones drop on you like if they were leaning on said door. That would be very cool. And scary. 

 
To be honest I'm glad we don't have to fight skeletons... Arrows and bullets have a good chance of going right through them lol.

 
Hello, @faatal! I would like to ask a few questions, I will write them in order of priority:
1. How are you doing?
2. What are you working on now?
3. Can you share some new screenshots?
4. I really like the "ReplaceMaterial" function on zombies, do you think it is possible to extend this function to items as well?

 
Hello, @faatal! I would like to ask a few questions, I will write them in order of priority:
1. How are you doing?
2. What are you working on now?
3. Can you share some new screenshots?
4. I really like the "ReplaceMaterial" function on zombies, do you think it is possible to extend this function to items as well?
1 Not bad.

2 Recently I made bandits hold and use a club melee weapon, which mostly works. I then worked on some dismemberment bugs. Worked on explosions being able to dismember multiple parts and dismember corpses.

3 Not just now.

4 Maybe, but our schedule is full right now.

 
Are you sure 1 and 4 didn’t get switched? ;)
Of course not, we ask questions about games all the time, they can wait their turn :)

5. Have a nice day.
it's not a question, but yes!

1 Not bad.

2 Recently I made bandits hold and use a club melee weapon, which mostly works.
Thanks! Does this mean that the club will fall out of the bandit's hands and the player will be able to pick it up?

 
Thanks! Does this mean that the club will fall out of the bandit's hands and the player will be able to pick it up?
As of now, yes, but it is a gimped copy of the normal club so basic bandits don't just wreck you. Bandits will probably get a game staged strength bonus, so tough ones will hit harder with the same club. The final version may have them using the player weapons, but with the strength mod added.

 
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As of now, yes, but it is a gimped copy of the normal club so basic bandits don't just wreck you. Bandits will probably get a game staged strength bonus, so tough ones will hit harder with the same club. The final version may have them using the player weapons, but with the strength mod added.
Well, I have a few questions of my own:

1.Will we receive crazy/realistic damage from bandits (at least in insane mode)?

I'd love that. STALKER was big on npcs killing you in (one to) a couple of hits (with firearms), making planning and armour very important in fights. My point being, they can get all the edge they want, in the end I'd find them equally awesome nevertheless.


2. Will bandits be able to open and close doors? 

3. How awesome do you find testing bandits and bringing them to life? Meaning don't you end up a bit weirded out from all the swearing after a long session?

4. How big a spawn size do you plan for bandits in an average encounter according to your own estimates?

5 Could you explain the dismemberments? Will  humam npcs have dismemberments too? 

Thanks in advance

 
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Wonder if there would be a bit of different loot from the bandits,, weapons, armour, ammo. A legendary ones, or with more unique stats. And/or with mods also. 

 
I'm not sure if this has been asked already, but could the drone get out of the way when in 'combat' mode?

At least, when I aim at something with a rifle or a crossbow and such?

Maybe it could get behind you or just on the side.

 
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