manzocco01
New member
Something really good to see would be new player models (because rn your teammates looks like wood), more interaction with the world and better animations, just these things would make this game way better
What do you mean exactly by that? :suspicious:more interaction with the world
What do you mean exactly by that? :suspicious:
Years ago, I asked @madmole about the possibility of a flamethrower turret... it was the alpha when they first introduced turrets, I think.Flamethrowers!!! (Also, possibly spreading fires to burnables, and a way to put them out?)
Well, they do have the model done I think. Or was it the concept art ? I don't remember. Anyway, the main concern was performance, with flames and flames on top of flames upon flames from many turrets and zds. And also, where to put it in the intelligence tree.Years ago, I asked @madmole about the possibility of a flamethrower turret... it was the alpha when they first introduced turrets, I think.
I don't understand what the problem is with adding that type of turret to the game. It would be great!
The ammo could be the gas tanks we use for vehicles, and the burning effect would be so cool to watch during a Blood Moon night! :flame: :mad2:
I don't see the difference between the large-scale use of Molotov cocktails on a server and flamethrower traps.and all of that flaming of everything WILL bring down a server when its multiplied by so many players torching everything. i can see it now,![]()
32 turrets making zds catching fire would indeed be a bit heavier than 32 campfires doing the same, but my potato can handle the latter, so that means it's bearable (64 campfires with 64 zds on fire are ok too, but already in the 15 fps mark) .and all of that flaming of everything WILL bring down a server when its multiplied by so many players torching everything. i can see it now,![]()
One way to limit abuse would be that you can't craft the trap, you have to buy it from the trader and they have a limited supply. Another possibility would be that the trap fires in intervals. If a burst of fire only happens every 5 or 10 seconds, it should have the same effect as a player throwing Molotov cocktails.just to be clear... i DID NOT say "no" to the idea (i actually like it too), but i just see ANOTHER hit on performance on busy servers because some people will abuse it and some will just try to see if they can bog down servers.
Yes. I completely agree that intervals would do. It's a Tower Defense after all, and that specific turret is perfect for the role. I find the idea hot.One way to limit abuse would be that you can't craft the trap, you have to buy it from the trader and they have a limited supply. Another possibility would be that the trap fires in intervals. If a burst of fire only happens every 5 or 10 seconds, it should have the same effect as a player throwing Molotov cocktails.
Yes. I completely agree that intervals would do. It's a Tower Defense after all, and that specific turret is perfect for the role. I find the idea hot.
It is apocalypse out there and these are the toughest things you can mend an armor of.That new Military Commando torso looks ripped straight out of Fallout 4, from the Combat Armour set.