PC Alpha 21 Dev Diary

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Something really good to see would be new player models (because rn your teammates looks like wood), more interaction with the world and better animations, just these things would make this game way better

 
It all looks great and i can't wait (cept that Iron armor, its hideous, sorry) but when might ( and if this has been answered before i apologize), when might vehicles do actual damage to zombies? If i make a speed bump out of a zombie, it should die or at the very least, be grievously wounded :)  

 
The game is good and all, I keep playing it occasionally. What actually bothers me is that there's still no actual point to it.
There's no consolidated storyline or quest system that leads up to something.
I mean, I gather resources, weapons, food and all that, in order to achieve what, exactly?
I'm not really up to speed with game updates and betas but there doesn't seem to be any actual work towards this direction. Not to mention the fact the game hasn't left Alpha stage despite being worked on for years and years. I'm not even trying to be hostile or anything, I enjoy the game as I said, I just think that sooner or later a game has to have an actual goal for the player to achieve.

 
Hi —

Although it’s simple, it would be a really nice quality of life update if you let us automatically re-party after joining a game again.

Another big impact for me would be an update to wire tool/electrical systems. Can you let us use light switches to open drawbridges? Can you make pressure plates be activated by vehicles? It would also be excellent if you could add relays that could make binary “AND” or “OR” decisions. Like an electrical event occurs if: Switch A OR (Switch B AND Switch C). I know its possible to wire like this currently, but it can be really tricky, especially if you need relays in between certain items.

Thanks :)

 
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I haven’t read the entire thread, so sorry if some of this repeats.  I’m very excited to see some of the mentioned updates.  Especially, the water feature mentioned how water will no longer waterfall in its own blocks and flow into indicated boxes.  I hope that doesn’t limit their flow.  My friend wanted to build a moat, and when he released the flood gates, it just flowed into a few boxes.  He hasn’t played since…I’d love to be able to guide the water around if I wanted.

Also, other short ideas:

Create map option for NPC raiders (drive in shoot stuff up, etc., possible bases)

Flamethrowers!!!  (Also, possibly spreading fires to burnables, and a way to put them out?)

A way to clear grass, lawnmower or even a crappy riding lawnmower would be fun to drive around :)

A way to place dirt blocks and to fill in dirt gaps next to built blocks, because dirt always has that unfinished block slope after you’ve dug it out or a zombie explodes.

More character creation features, hair styles, etc.

 
Flamethrowers!!!  (Also, possibly spreading fires to burnables, and a way to put them out?)
Years ago, I asked @madmole about the possibility of a flamethrower turret... it was the alpha when they first introduced turrets, I think.

I don't understand what the problem is with adding that type of turret to the game. It would be great!

The ammo could be the gas tanks we use for vehicles, and the burning effect would be so cool to watch during a Blood Moon night!  :flame: :mad2:

 
Years ago, I asked @madmole about the possibility of a flamethrower turret... it was the alpha when they first introduced turrets, I think.

I don't understand what the problem is with adding that type of turret to the game. It would be great!

The ammo could be the gas tanks we use for vehicles, and the burning effect would be so cool to watch during a Blood Moon night!  :flame: :mad2:
Well, they do have the model done I think. Or was it the concept art ? I don't remember. Anyway, the main concern was performance, with flames and flames on top of flames upon flames from many turrets and zds. And also, where to put it in the intelligence tree.

Now, those concerns are laughable, as it can be just another turret made from anywhere from a book to a "yet again 'squishing' of the intelligence weapon tree", and the performance we have now with dozens of campfires with burning entities and electric fences is bearable, so a tiny little turret or two (actual limit) will not impact performance at all.

 
and all of that flaming of everything WILL bring down a server when its multiplied by so many players torching everything. i can see it now, :)
32 turrets making zds catching fire would indeed be a bit heavier than 32 campfires doing the same, but my potato can handle the latter, so that means it's bearable (64 campfires with 64 zds on fire are ok too, but already in the 15 fps mark) .

My potato, should you need to be reminded of, runs on coal and animal traction with a Cpu below the current steam requirements and a GPU from before Edison was even born. All of that in an algae case with compost fans and a puch card for audio purposes.

 
just to be clear... i DID NOT say "no" to the idea (i actually like it too), but i just see ANOTHER hit on performance on busy servers because some people will abuse it and some will just try to see if they can bog down servers.

i would like the pressure plate triggering effect so trap doesnt continually burn. be cool if it fried an animal and a bag drops from that kill with charred meat. :)

 
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just to be clear... i DID NOT say "no" to the idea (i actually like it too), but i just see ANOTHER hit on performance on busy servers because some people will abuse it and some will just try to see if they can bog down servers.
One way to limit abuse would be that you can't craft the trap, you have to buy it from the trader and they have a limited supply. Another possibility would be that the trap fires in intervals. If a burst of fire only happens every 5 or 10 seconds, it should have the same effect as a player throwing Molotov cocktails.

 
One way to limit abuse would be that you can't craft the trap, you have to buy it from the trader and they have a limited supply. Another possibility would be that the trap fires in intervals. If a burst of fire only happens every 5 or 10 seconds, it should have the same effect as a player throwing Molotov cocktails.
Yes. I completely agree that intervals would do. It's a Tower Defense after all, and that specific turret is perfect for the role. I find the idea hot.

 
While flamethrowers would be cool (yes, I want one),  turns out we already have the junior version.

(put the burning mod into a robotic sledge, and ayup, it does set zeds on fire, with hilarious results)

(found that out last night.  BM zeds kinda go nuts when punched off the steps and set on fire.)

all this time using the punchy bot as a backup for when I'm reloading, who knew about the comedy gold

it could produce with just that one mod. 

:D

(y'all gotta expand on that) 

 
That new Military Commando torso looks ripped straight out of Fallout 4, from the Combat Armour set.

 
Hi everyone I've read some other forums and most people agree:

Bring back rebar frames and (re)add more block material (upgrades). Please. Thank you for reading. 

 
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