faatal is a dev/coder, not one of the world builders who do work on the POIs like Lazman, hernan and others....@faatal any idea if a casino POI is being added? I feel like it would make the casino coins make a lot more sense since there doesn't seem to be a source explaining why they are there in the first place.
@faatal any idea if a casino POI is being added? I feel like it would make the casino coins make a lot more sense since there doesn't seem to be a source explaining why they are there in the first place.
Casino could be nuked long ago right ?Did you notice the pictures of an indian chief in the game? This is the Duke. Since you are from the US you probably can connect the dots.
Will the radiation within the game be worked on or will it be removed from the game? Any ideas?1. Trabalhando nisso
2. Trabalhando nisso
3. Os bastões fazem parte da progressão robótica pela simples razão de que existem apenas dois deles. Um deles é "técnico".
4. Terá que esperar e ver como as coisas se agitam com os riscos ambientais.
5. Sorta trabalhando nisso.
6. A ideia do Behemoth está morta e não será adicionada ao jogo. Zumbis chefes "pode" ser uma coisa, mas eles serão apenas versões HP mais altas dos que já temos. Nenhum zumbi único será adicionado para isso.
Why not? Supreme Ultra Master Deadly Radiated Draugr Lord from the Depths of the Wasteland Puddle MKII. I dig it. A "kill/ hunt the boss" quest is a yes from me.God please no. no. just no
I'm on his side, please don't just spawn regular zombies with more HP/DMG. THis is too cheap at least give them some kind of mutation marks so you can identify them as Bosses.God please no. no. just no6. The idea of the Behemoth is dead and will not be added to the game. Boss zombies "might" be a thing, but they will just be higher HP versions of the ones we already have. No unique zombies will be added for this.
You miss the point I think (unless you were joking).Why not? Supreme Ultra Master Deadly Radiated Draugr Lord from the Depths of the Wasteland Puddle MKII. I dig it. A "kill/ hunt the boss" quest is a yes from me.
Casino could be nuked long ago right ?![]()
If it's about them not wanting to make more models I would be fine if they would use the copy paste zombies but with a little extra. A unique glowing effekt (like the radiation) or some mutations (like the bubbles on the bubble zombie)You miss the point I think (unless you were joking).
Nobody wants the same copy/paste zombie, just with more hit points.
We want to see new AI behaviours and powers from boss zombies, that's why he said no.
Exactly, we already have unique Bosses like Grace (Although she could use a bit of a touch up and better AI), why not add more? The simple bullet sponge approach to bosses doesn't really seem too fun.You miss the point I think (unless you were joking).
Nobody wants the same copy/paste zombie, just with more hit points.
We want to see new AI behaviours and powers from boss zombies, that's why he said no.
Grace is basically the same model as the other pigs only 2 blocks high and with a different skin. The Behemoth, on the other side, was originally planned to be 5 blocks high. As far as I know there were problems with the pathing at this size.Exactly, we already have unique Bosses like Grace (Although she could use a bit of a touch up and better AI), why not add more? The simple bullet sponge approach to bosses doesn't really seem too fun.
About the hazard. I like the idea of the hazards and I was wondering if every hazard can be disabled without needing anything. I was wondering if there will be more unique tools added like the gasmask in order to get through some buildings. Lets say a crank against damaged water pipes, a special ratched against fire pipes. More tools against specific hazards that you need to find schematics for in order to have some kind of "way blockers" on higher tier buildings so that indicates that you need more specific tools in order to loot those higher tier buildings. I can imagine this as a very nice progression thresh hold for tier 3 and higher buildings and would make them way much more interesting.1. Working on it
2. Working on it
3. Batons are part of the robotics progression for the simple reason that there are only two of them. One being "techy".
4. Will have to wait and see how things shake out with the environmental hazards.
5. Sorta working on it.
6. The idea of the Behemoth is dead and will not be added to the game. Boss zombies "might" be a thing, but they will just be higher HP versions of the ones we already have. No unique zombies will be added for this.
I'm on his side, please don't just spawn regular zombies with more HP/DMG. THis is too cheap at least give them some kind of mutation marks so you can identify them as Bosses.
Of course I was. A boss quest would still be cool, whatever that boss is, though we are always leaning on the AI variety side. More hp is never the answer in any game. It helps make use of poor model variety, but just so. Regarding radiated, it has been said by many devs several times (Madmole, Rick, 3d artists) that there are no plans for changing that fact (plus radiation actually happening), except with special zds, and I don't expect a great deal of new special Zds aside from 2 or 3 more which are quasi-planned/mentioned in the streams.You miss the point I think (unless you were joking).
Nobody wants the same copy/paste zombie, just with more hit points.
We want to see new AI behaviours and powers from boss zombies, that's why he said no.