PC Alpha 21 Dev Diary

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@faatal any idea if a casino POI is being added? I feel like it would make the casino coins make a lot more sense since there doesn't seem to be a source explaining why they are there in the first place.

 
@faatal any idea if a casino POI is being added? I feel like it would make the casino coins make a lot more sense since there doesn't seem to be a source explaining why they are there in the first place.
faatal is a dev/coder, not one of the world builders who do work on the POIs like Lazman, hernan and others.... :)

oh, and you never know what those guys will conjure up... :)

 
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@faatal any idea if a casino POI is being added? I feel like it would make the casino coins make a lot more sense since there doesn't seem to be a source explaining why they are there in the first place.


Did you notice the pictures of an indian chief in the game? This is the Duke. Since you are from the US you probably can connect the dots 😉.

 
1. Trabalhando nisso
2. Trabalhando nisso
3. Os bastões fazem parte da progressão robótica pela simples razão de que existem apenas dois deles. Um deles é "técnico".
4. Terá que esperar e ver como as coisas se agitam com os riscos ambientais.
5. Sorta trabalhando nisso.
6. A ideia do Behemoth está morta e não será adicionada ao jogo. Zumbis chefes "pode" ser uma coisa, mas eles serão apenas versões HP mais altas dos que já temos. Nenhum zumbi único será adicionado para isso.
Will the radiation within the game be worked on or will it be removed from the game? Any ideas?

 
Today while playing I got attacked by a chicken. Really! 😁

I was in the burnt forest biome and had just looted an aircraft drop and was looking at everything in my inventory. Suddenly I noticed that my whole screen jumped. Then I see this red chicken rush from right under me just as I close my inventory screen. I thought some zombies hit me and it was a chicken. 😂

Natally, I rushed after it to invite it to dinner.   It was delicious! 🤗

 
6. The idea of the Behemoth is dead and will not be added to the game. Boss zombies "might" be a thing, but they will just be higher HP versions of the ones we already have. No unique zombies will be added for this.
God please no. no. just no
I'm on his side, please don't just spawn regular zombies with more HP/DMG. THis is too cheap at least give them some kind of mutation marks so you can identify them as Bosses.

 
Why not? Supreme Ultra Master Deadly Radiated Draugr Lord from the Depths of the Wasteland Puddle MKII. I dig it.  A "kill/ hunt the boss" quest is a yes from me.
You miss the point I think  (unless you were joking).

Nobody wants the same copy/paste zombie, just with more hit points.

We want to see new AI behaviours and powers from boss zombies, that's why he said no.

 
You miss the point I think  (unless you were joking).

Nobody wants the same copy/paste zombie, just with more hit points.

We want to see new AI behaviours and powers from boss zombies, that's why he said no.
If it's about them not wanting to make more models I would be fine if they would use the copy paste zombies but with a little extra. A unique glowing effekt (like the radiation) or some mutations (like the bubbles on the bubble zombie)

Edit: Maybe a dark Blue glowing

 
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You miss the point I think  (unless you were joking).

Nobody wants the same copy/paste zombie, just with more hit points.

We want to see new AI behaviours and powers from boss zombies, that's why he said no.
Exactly, we already have unique Bosses like Grace (Although she could use a bit of a touch up and better AI), why not add more? The simple bullet sponge approach to bosses doesn't really seem too fun.

 
Exactly, we already have unique Bosses like Grace (Although she could use a bit of a touch up and better AI), why not add more? The simple bullet sponge approach to bosses doesn't really seem too fun.
Grace is basically the same model as the other pigs only 2 blocks high and with a different skin. The Behemoth, on the other side, was originally planned to be 5 blocks high. As far as I know there were problems with the pathing at this size.

Also a reskin from existing models should be relatively easy but new models from scratch would be much more difficult. So I think the existing models will get a new skin or some effects that identifies them as Boss Zombies.

 
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1. Working on it
2. Working on it
3. Batons are part of the robotics progression for the simple reason that there are only two of them. One being "techy".
4. Will have to wait and see how things shake out with the environmental hazards. 
5. Sorta working on it.
6. The idea of the Behemoth is dead and will not be added to the game. Boss zombies "might" be a thing, but they will just be higher HP versions of the ones we already have. No unique zombies will be added for this.
About the hazard. I like the idea of the hazards and I was wondering if every hazard can be disabled without needing anything. I was wondering if there will be more unique tools added like the gasmask in order to get through some buildings. Lets say a crank against damaged water pipes, a special ratched against fire pipes. More tools against specific hazards that you need to find schematics for in order to have some kind of "way blockers" on higher tier buildings so that indicates that you need more specific tools in order to loot those higher tier buildings. I can imagine this as a very nice progression thresh hold for tier 3 and higher buildings and would make them way much more interesting.

 
You miss the point I think  (unless you were joking).

Nobody wants the same copy/paste zombie, just with more hit points.

We want to see new AI behaviours and powers from boss zombies, that's why he said no.
Of course I was. A boss quest would still be cool, whatever that boss is, though we are always leaning on the AI variety side. More hp is never the answer in any game. It helps make use of poor model variety, but just so. Regarding radiated, it has been said by many devs several times (Madmole, Rick, 3d artists) that there are no plans for changing that fact (plus radiation actually happening), except with special zds, and I don't expect a great deal of new special Zds aside from 2 or 3 more which are quasi-planned/mentioned in the streams.

The solution was always a character creator and zd generator (same as character creator)  based on parts and colours, and the later might happen, though the former is a no for zds and a weak maybe for npcs.

It takes quite a bit of time to do, but not a great deal of it if the team is set on it. Would it be a shame if it doesn't ever happen? Maybe.

 
The climate in our apocalypse is too good
Debuffs from the weather do not bring the slightest discomfort
At one time, for the sake of more immersion, I carried warm clothes with me and changed before entering the winter biome, but then I always ran everywhere in a raincoat.
In addition to an increased zombie population and better loot, there should be a more dangerous climate in more complex biomes
I remember it was about radiation in the wastelands, maybe there will be armor that protects against it.But the desert and winter need a worsening climate.Or at least that there was an opportunity to set yourself a tougher climate in the settings.

 
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