Matt115
New member
Laz man... that's a point to be limited. Idk if this new system is "fun" ( btw not every game have to be fun to be good - dark souls is good because is frustrueting, Factorio is good game because you have to deal problems so you feel satisfaction). It's just less immersive - If you watch Walking Dead you can remember few episodes when they were looking for doctor. Because if someone is good doctor he can't be good mechanic because it's too much knowledge. So... if someone is good cook ( i mean rly good cook like top chef not "my husband is good cook") is bad mechanical , if someone is good gunsmith he will be bad builder, if someone is good medic he willl know how to shot and how to patch wounds. Well we don't know too much about 7dtd lore but using logic ---> more time after fall ---> less knowledge because reading books can't learn you how to do a lot of things --> So let say 7dtd happens 20 year after DAY 0 ---> kids of our character will be thinking that this funny small mirrors were electronical mirrors, kids of their kids will know how to use guns but will have no idea how to make good one , and kids of their kids of their kids of their kids will wearing leather clothes and running with bows. why? it's hard to explain in our times so i will give you medieval as example. In this period there were armorer and i don't remember english word of blacsmith focused on making weapons. This same thing with leather , fabrics, sewing etc.Roland makes a good point here. If crafting wasn't significant to a player before, its not going to be different to them afterwards if they don't engage in the new system.
I predict the people who will have the toughest time adapting to this change are those who got use to perking into unlocking a specific recipe right away.
Personally, I feel unlocking recipes via magazines is far more rewarding then unlocking them via perk points. There is also the upside that you no longer limited to what you can craft.
You now have more incentive to loot and have an additional avenue to obtain better quality weapons/armor.
Edit: I imagine this would improve multiplayer as well as it introduces another commodity to seek/trade/sell amongst each other. It also feels immersive as it feels more natural to find lost knowledge of the past this way.
Yes this is game so this have to be playeble so need of 50 people and tons of stuff to make 1 gun would be hell . But still specialisation should be necceasy
Bob - cook and farming
Will - crafting
Niki - looting and quests
Micheal - building + defence
Tom- tank and dps.
Now someone can say " yeah but if you know basic you can learn from book how to make this things better" and that's will be true but incorrect. Why? I will give example. I'm playing with my friend in Factorio --> lack of red panels because there is not enough steel because there is not enough iron because iron deposit is low. And in theory our characters are in much much better situation that 7dtd characters. Why? more resources and they can recraft them easy ( this can be logical because SCI FI stuff - probably their suits have some tools etc.)
7dtd world is destroyed so much so this should be hard to find parts, materials etc. So there would be no point to learn 5 people how to make guns if there only job for 1 person. and another person can ask me "but what if this person will die" anwer is..... well too small group don't have chance to survive a longer period so group must be big enough to let them have children so in this group will be few people who can do this same thing but ( idk how big is number to keep minimal population) but this will be 5 people on 50 people. For 8 people 1 person is good enough