PC Alpha 21 Dev Diary

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Exactly. How to make a bug report with that? A "simple" console command to show the location of all remaining zombies either spawned or unspawned would be the easiest way to either show there is no bug and the player is wrong, or there is a bug because he would be standing right there and making a picture.

(for unspawned zombies the location of the spawn area could be shown if their location is not fixed yet)
Yeah that is a great point.

There will be naked cowgirls too...right? 🥺

-Arch Necromancer Morloc 💀
No, just a naked cow.

 
@faatal I have a few questions:

1- Do you know if there are any major features in the works for a21 that have not been revealed yet?

2- Are wandering sleepers a thing in a21?

3- Is Zd dismemberment implemented in all the models for a21?

4- How are the bug fixes coming along? How many MF are getting on the team's nerves?

5- Are you guys in content lock for a21?

6- What are you working on at the moment?
1 I don't think so

2 No

3 Most if not all

4 45, but they are still coming in

5 Mostly

6 Reflection probe texture corruption bug fix and blending improvement

 
Hi Faatal

Please don't make it radioactive water, it does my head in, I know it's a game but radiation just does not work that way.

Toxic water sure, dirty water can do, unclean water not a problem.

A biological agent released into the air during the nuclear war has contaminated all water sources and you need a Charcoal water filter (charcoal, crushed sand, stone, plastic, cloth, scrap iron and two buckets) or a dew collector and then the water has to be boiled for you to drink it.

You would have the do that in real world with most water sources anyway as most are not clean enough to drink from.
I'm not going to do it in any form, because I'm not designing this stuff. The point of the feature change was that you don't get to scoop out endless water from lake/rivers. My toxic suggestion was just a way to make it plausible why it is useless, not a way to loop back around so players can clean it and end up with tons of water. Dew collectors serve as that mechanism, if you built a lot.

there's a bug right now with alpha 20.6 world generation basically it has a small chance of creating no spawn points for some reason it happens to me every 2/5 maps that i generated for a test is this currently fixed in a21? i think this bug came with 20.6 and didnt get noticed or ironed out before it launched.
There are many changes to RWG in a21, which means old bugs may be gone or still there and there will probably be new ones.

 
Since player animation updates are coming to A22, are there any plans to update the animal animations and/or models any further, or at least fix the death rag-doll on mountain lions and zombie dogs so their necks don't hyper extend so awkwardly when they die?
Some or all animal models were in the works to be fixed, a few worked on, but put on hold for other art updates.
I don't know if we have plans for the anims, but they are ugly and should get improved at some point.

 
Hello, @faatal. Is it possible to upload music from 7 Days To Die (including dynamic music) to SoundCloud? Or who can I ask this from?

 
Do those dew collectors or whatever it is we will be using to gather up water cause any kind of lag since their content will always be changing and from the sounds of it we will need alot of them. Just wondering if that might have any problems on say a server with a bunch of people and needing to use God knows how many of those things. 

 
Do those dew collectors or whatever it is we will be using to gather up water cause any kind of lag since their content will always be changing and from the sounds of it we will need alot of them. Just wondering if that might have any problems on say a server with a bunch of people and needing to use God knows how many of those things. 
I mean, I'm no expert but I don't see how these will be any different than having a bunch of other workstations. Not sure what you mean by content changing, but all it is in the backend is a timer. When the player opens the workstation, it shows X number of water jars based on the amount of time passed since it was last harvested. Not really that resource-demanding. Don't think there is anything to worry about.

 
think of it as a loot container that watches time tick. other then that they dont do anything and after set times you can loot 1, or 2 or 3 jars of drinking water (if you open it before enough time has passed, it will just be empty) so no, you wont see anything changing but a small blue bar on each jar slot that represent like a stamina bar slowly filling up. it doesnt function like forge nor the work bench so there is no notable lag (at least i have never seen any) and the most we had was 5 collectors at one time.

but each player and computer may get different results. :)

 
think of it as a loot container that watches time tick. other then that they dont do anything and after set times you can loot 1, or 2 or 3 jars of drinking water (if you open it before enough time has passed, it will just be empty) so no, you wont see anything changing but a small blue bar on each jar slot that represent like a stamina bar slowly filling up. it doesnt function like forge nor the work bench so there is no notable lag (at least i have never seen any) and the most we had was 5 collectors at one time.

but each player and computer may get different results. :)


5 collectors at once... ... NOOB!    :D

Imagine as far as the eyes can see...  Blocking out the very sun!    Fueling the massive Military-Industrial complex of greedy players.   Water. LOTS of water!

Oh yes, it will happen.   A full, large storge chest is my goal for many items.    :)

Fine.

Sure, I fixed the reflection probe bug.


Ready for release then!  We are all ready!!!!!

 
Any new RWG stamps been added in A21? The rivers in particular in A20 repeated way too much


I tried making a river stamp and I've not yet found a satisfying combination. The trouble is they don't look like rivers, but like a lake. The S shaped one that comes with the game looks like an oxbow lake, which is cool, but those are found near rivers.

I tried making a very large river system stamp with the idea that it might overlay the entire map. The troubles were (1) it got placed more than once, (2) it got scaled up/down, (3) and other stamps overlayed it making a river with weird connecting lakes and very weird paths through mountains.

While I'm entirely cool with using stamps for terrain and the speed of map generation they represent, but I'm wondering if rivers need to be generated to look good.

 
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