PC Alpha 21 Dev Diary

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Well, they also showed player animations from A22 so I guess that is even closer? ;)

Think of A20.7 as a little slice of A21 that was able to get pushed out sooner than the rest.  Its not a sign of delay. Its a sign of progress!                                                                                                                                                                                                                                                                                                                                     
a20.7 was a20.6 with enough a21 code added to it to make the twitch integration work WITHOUT revealing any a21 features, also it broke a20 at first.

it wasnt and isnt for public hands. a few twitch testers touched it and caressed it but there are no a21 features in it to reveal. :)

the only updates a20.7 get are twitch only... nothing from a20.6 and nothing from a21.

 
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i think allowing poi placement on mountains and craters would be good however im not sure if that is allowed as of right now due to the mountains being very rough. the only way i can think of this being possible is some change in the rwg code that allows some sort of smoothening when there is a possible location to place a poi however wilderness poi path generation is another story.
Teragon will create maps with POI on mountains, depending on settings.  It makes it possible by adjusting terrain some to accommodate the POI, but it can lead to a drop off from the downward side, which isn't ideal.  Still, it shows something like this is possible.

 
a20.7 was a20.6 with enough a21 code added to it to make the twitch integration work WITHOUT revealing any a21 features, also it broke a20 at first.

it wasnt and isnt for public hands. a few twitch testers touched it and caressed it but there are no a21 features in it to reveal. :)

the only updates a20.7 get are twitch only... nothing from a20.6 and nothing from a21.
Isn't the 20.7 twitch integration what is coming in A21 for the public?  Thus kinda is a A21 feature 😛

 
That is a great idea, a Tier 6 weapon represent mint condition IMO.  So how about once a tier 6 "breaks" it becomes a tier 5 weapon!

A less strict idea would be you can repair/clean a weapon X many times before it degrades to a lower level.  This would be great for me as I focus on getting the ultimate weapon (M60 MG).  But then the game is basically over.  Its double over with the drum ammo mod and any backup damage hose.
If level 6 items were always better than level 5.  I feel the RNG min/max on item stats s/b more of a gaussian curve (e.g. instead of linear random from min to max.  I would add 3 random numbers (R1+R2+R3 from min to max) divided by 3.)  which moves the stats probability closer to the mean. It would then be more rare for very poor and exceptional items.  Most would be average.

I would favor increased repair costs based on degradation and level, but some level 6 are a steep time investment to acquire.  To have them lost or unrepairable would be tragic and often deadly.

 
The Shotgun Messiah is overdue for an update so there very well could be some volumes that can be improved.

The hospital has been updated in A21 so issue might already be resolved for that one.

If you run into any more situations where the orange nav beacon is pointing to a spot but no sleepers are spawning, take a screenshoot  (i.e. F11 key) and submit a bug report so we can try to root cause it faster.
Thanks LAZ, the problem is, there are no red dots and the mission will not end. Doesn't matter where I go. I went into flying mode and flew through walls. As mentioned before I even used killall. Nothing. 

 
Its not a sign of delay. Its a sign of progress!                                                                                                                                                                                                                                                                                                                                     


Sounds like the pre-release version of "It's not a bug, it's a feature" 😝

 
Thanks LAZ, the problem is, there are no red dots and the mission will not end. Doesn't matter where I go. I went into flying mode and flew through walls. As mentioned before I even used killall. Nothing. 


Exactly. How to make a bug report with that? A "simple" console command to show the location of all remaining zombies either spawned or unspawned would be the easiest way to either show there is no bug and the player is wrong, or there is a bug because he would be standing right there and making a picture.

(for unspawned zombies the location of the spawn area could be shown if their location is not fixed yet)

 
I wonder if the sleeper block was placed on that missing floor block, and the game wouldn't allow it to spawn as it deemed it in the air?


I've had the problem when a part of the building collapses before the zombies spawn in in a zone.  It's just inconvenient to fail a quest.

 
I've had the problem when a part of the building collapses before the zombies spawn in in a zone.  It's just inconvenient to fail a quest.
Perhaps there needs to be a check to see if it can spawn there and if not, falls back to spawning on a nearby block or removing that spawn from the quest requirements if that is too hard to accomplish without problems.

 
I know the traders are getting a bit of a balance pass in A21, but I was wondering what the chances of quest rewards changing is? It seems odd that they don't really follow your gamestage, but just what tier the quest is. I kind of get it, but it can end up where your normal GS and your quest tier are really far apart.

 
If level 6 items were always better than level 5.  I feel the RNG min/max on item stats s/b more of a gaussian curve (e.g. instead of linear random from min to max.  I would add 3 random numbers (R1+R2+R3 from min to max) divided by 3.)  which moves the stats probability closer to the mean. It would then be more rare for very poor and exceptional items.  Most would be average.

I would favor increased repair costs based on degradation and level, but some level 6 are a steep time investment to acquire.  To have them lost or unrepairable would be tragic and often deadly.


Modifying your formula, I would make weapon damage = (Weapon level * 2 * ((Weapons Random Damage1 + WRD2 + WRD3) /3)

This would go far in making a higher-level weapon a "No Brainer" better weapon.

However, repairing a near Match Grade weapon (level 6) with a hunk of iron and some glue just breaks the game a bit for me.

For me: Once I have a M60, the games challenge is over.  Until then, level 6 weapons with the extra mod slot should be harder to keep at that state (Level 6).

Your repair cost suggestions go far in helping (if implemented).

 
Anytime such things like fishing gets brought up, Madmole says that there needs to be some things saved for 7 Days to Die 2. So its possible some of these features might come in the future but not for this game.
my fist ever gamer tag was fishkiller. think berkeley university and the birth of the internet and moria

fishing is my primary...     drive i suppose.

i have a degree in fisheries and aquaculture

if fishing makes it into 7dtd then there is no reason for the real world to exist

full lawnmower man.

and yes i like gardening as well. in fact i am bowing out of society and planting a food forest in the tippy top of new zealand.

scary correlations all around.

if you get all those references then id like to marry your granddaughter

 
Since player animation updates are coming to A22, are there any plans to update the animal animations and/or models any further, or at least fix the death rag-doll on mountain lions and zombie dogs so their necks don't hyper extend so awkwardly when they die?

 
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Did you miss the times where zombies had EXTREME deformations on death?

That was an official fun pimping time with LOLZ for one and all!  :)

I've wondered if it was just a wink back at those days.  Probably not.

If I was to get [SIZE=14.6px]serious,[/SIZE] I could easily incorporate that into the grand plan (The player is having fever dreams and is in a special coma from the zombie virus and will wake up in part 2!).

 
slightly inappropriate i must say but the first thing that came to mind when i saw the half dressed cowboy was the 18 naked cowboys in ram ranch meme....lol.

 
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