PC Alpha 21 Dev Diary

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If you define survival sense as anything that helps scrounging then you should have listed agility as well as having none, while perception has. If you define it more general then Int has the medic perk (which is survival related) while agility has none. If you define "getting stuff" in general then trading skills are very much in the thick of it.
Agility has Flurry of Blows and stealth. Perception has The Penetrator.  The medic perk can be and probably is pretty much ignored by everyone.  My focus was on combat related perks that apply to other attribute builds, because doing the most damage and taking the most hits are going to be the focus of most players. Hence that big clump of people focusing Strength, yeah? 

 

 
The blue blocks represent the attribute 'craft' in the boardgame Talisman
Ah thanks. Didn't know much about the game. So then 'craftable onscreen geotracker' makes a lot of sense. Like a handheld minimap, though I thought there was a reason the minimap got removed

 
The order of the pictures suggests "onscreen craft tracker". It could be that you see listed in your GUI what's still cooking in your workstations (and backpack?).

That it tracks where you are with your magazine reading does not sound as likely as there is already a page in the perk/skill section for that.

 
Hmmm yeah, onscreen crafting tracker sounds more likely than a craftable geo tracker (that jeep was once called the geo tracker and is just tracker now I believe) and that order matches how I would read the images

The usefulness of such a feature, I'm not entirely sold on but don't knock til you try it I suppose

 
Any word on making it so once we complete a quest at a POI, it gets crossed off the POI list so a trader doesn't offer the same POI over and over again?  It starts to feel grindy after a while.... With a whole town/city full of POI's there's no reason to have to repeat the same ones over and over.

 
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Its simply an answer to Blake's query about whether an "others" tree would be created to put miscellaneous perks into so you don't have to spend into a specific attribute.

The answer should be apparent. This was just a joke riddle for Blake. A real one is coming.
Lol, you wasted time in photoshop just for me? I'm honored. I do see why another extra window would add trouble to the current design, even if it's not that bad of an idea. That's what books are for. 

 
Good point, it's probably like the Pin Recipe feature in Undead Legacy, if that's the case, I'm all for it, that's been super useful


i'm all for this also, i have the memory of a housefly when crafting so having the ability to pin a recipe will be top notch.


If it helps for now from what I remember there is a mod that does this.






 
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@Roland

II like the sex rex change ALOT, it frees up skill points.  Also,   not unlocking recipes via skill points also frees up points (which is also amazing).   This must feel great to play more freely and have points to spend.  However-- does it make the game way easier since you have tons of skill points to spare and put wherever you want?   or are there challenges that offset this?

 
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Overall in my opinion this change regarding Sex Rex is a fantastic design choice and should encourage build diversity. Mining tools wasn't covered in the changelog, so I assume that Miner 69er will govern their own individual stamina reduction bonus per rank.

 
Devs, I have the best idea for a late addition to the new version.

This infection thing.  In all the movies and shows and books, a person once bitten or infected can turn at any time.

PLEASE add this functionality to group play.  This would provoke the same type of self serving actions.....you don't want to tell your buddies you got bit because then you are a liability.  Maybe you'll find some honey or antibiotics before you turn.

Starting at 50% infection, a player character has a small chance to turn.  Player becomes a full NPC zombie with your gear.  As infection progresses, the chance gets higher for player turning.  Maybe some small indicators, like losing control for 15 seconds where the character will just stand there appearing dazed.

I know the rest of you all hate me now, but this would be a great addition to a classic zombie trope in this game.  TYVM  :)

 
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