PC Alpha 20 Seed Thread!

Just made new map name "LTS" size 8192. loving it so far. let me know if you try it out and what you think

 
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hY1HrlK.png


Seed Name: Robin Hood Needs A Medic

Size: 8192

Settings:

Towns: Many

Wilderness POI's: Many

Rivers: Few

Craters: Default

Cracks: None

Lakes: Many

Plains: 7

Hills: 5

Mountains: 4

Random: 0

Balanced seed with major cities in every biome.

Note: Did not look at number of traders or at the POI's themselves, so that's for you to discover.

Note: Might be in the wrong orientation. I wish a compass of sorts existed in the world previewer. 😛

 
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Can't generate in b231. I really want to play this map, but i tryed 4 times to generate it and all i got is this: 

Maybe there is some space in World Seed or i don't know what... It just completely different.
Changes by the Fun Pimps to the mixer invalidates all seeds.   This post is now useless until people create some new seeds.    Honestly, don't get super invested in any seeds until experimental is over since it's possible(and perhaps likely) the mixer will change 1,2 perhaps more times before stable.

 
Changes by the Fun Pimps to the mixer invalidates all seeds.   This post is now useless until people create some new seeds.    Honestly, don't get super invested in any seeds until experimental is over since it's possible(and perhaps likely) the mixer will change 1,2 perhaps more times before stable.
agreed.  One of the things they added was a new POI and fixed other POI issues to cities which would change how things are generated 

 
agreed.  One of the things they added was a new POI and fixed other POI issues to cities which would change how things are generated 
Yea, so to give some context, that POI with a rating of 78k I posted above, NOW is 2.5 k so completely crap in comparison.   Again that's why I am not too keen on generating hundreds of seeds while the mixer is still in flux.

 
Kemloor said:
Salutations Survivors!

I've lurked on the forums anonymously for a while but decided it was time to create an account and add my thoughts in on the new Alpha 20 RWG.

I have seen for a long time that most people prefer to simply list how many traders there are on a map but with the new Tile Generation RWG System, that seems a bit redundant now as Traders are practically guaranteed to spawn in nearly every city and town and at a specific location, no more need to hunt them down IOW.

In that regard, I believe it may be time to change what we are listing for our map seeds when posted. I've been testing out many new RWG seeds and since I still have yet to find what I'm looking for, I wanted to reach out to the community and respectfully request that anyone who finds a map matching or closely resembling my criteria, please reply to this post with said seed and settings so that I can try it out and share it with my friends.


So, I think I answered this question in a different post by accident.    Bottom line, your assessment of what constitutes a good seed in this post seems to be entirely subject Ely instead of objective in an entirely valid complaint.  I and another guy are using a series of programs to generate seeds and rate them according to a specific criteria that: 

Finds high value POI's with X radius of traders by unique count(1 km) .   Said High Value pois that add to the rating will be in screen shot below.   Red = missing, Green = at least one(possibly more than one, but currently that's not part of the rating criteria.   The Rating system is being tweaked and won't be final until A20 is fully out and no new changes to the Mixer is expected.

Here is a list of what I am looking for: 

A minimum of one(1) of each tier 5 POI

Majority of tier 5 POI's located in one city or two nearby cities, which should be situated in either the Snow or Wasteland Biomes

Cities in Every Biome, so that players may choose to play anywhere and progress around the map as they choose

Map size either 8k OR 10k, in order to accommodate multiple players in PVE or PVP games
Bottom line, you are going to be waiting a VERY, long time with that strict a criteria(possibly forever).  If you want something that specific, you either need to make it yourself or have someone build a world for you.   

For reference, I have used scripts to generate around 3k worlds since A19 started and your ask is like asking to be hit by lightning.   Of that 3k+ seeds of the same size(8k) I had found exactly thirteen with SIX tier 5 POI's somewhere on the world...   Now you ask for not only them to be in the world but close AND in snow or wasteland biome and the significantly reduces your odds a great deal.  

I will repeat, if you want a world with specific characteristics, you will need to try KingGen and hope or more likely build it yourself.   Granted, it's too early to tell about how A20 will shack out but things look much better, but not THAT good.

However, if you can bend, then you get much more flexibility.  Here is one option:

Seed: SolomonicColorimeters

Version: A20 b231

Towns: Many
Wilderness POIs: Default
Rivers: Default
Craters: Default
Cracks: Default
Lakes: Default
Plains: 8
Hills: 3
Mountains: 1
Random: 0

Of the tier 5's apartment_brick_6_flr, factory_lg_01, and hospital_01 are missing, while Dishong Tower is outside the base radius but somewhere on the map(2 IIRC)

Best Base location: Snow biome as marked(green circle inside radius

https://imgur.com/a/s7xJI9h

image.png

The white line at hte very bottom is the overall rating followed by the best base location x/y and finally the radius of the base rating criteria (1000 meters)

 
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Kemloor said:
Here is a list of what I am looking for:

A minimum of one(1) of each tier 5 POI

Majority of tier 5 POI's located in one city or two nearby cities, which should be situated in either the Snow or Wasteland Biomes

Cities in Every Biome, so that players may choose to play anywhere and progress around the map as they choose

Map size either 8k OR 10k, in order to accommodate multiple players in PVE or PVP games
So, I downloaded b218 (from torrent) and created in that version a map that jetZeds posted previously. It is just a map you looking for!

East-Cituzaci-County-b2187f71d24095a856b1.png


Here you can download it and use in b231: https://www.mediafire.com/file/0an01gcx6oag0p2/East-Cituzaci-County-b218.7z/file

Just unpack to %APPDATA%\7DaysToDie\GeneratedWorlds\

 
Hello! I run a dedicated server for a small group of friends. When I use any of the seed information from posts like these in the .xml file, the map is always a little different. Is there any way to exactly replicate what these generators create in the .xml file?

Thanks for any help.

 
Hello! I run a dedicated server for a small group of friends. When I use any of the seed information from posts like these in the .xml file, the map is always a little different. Is there any way to exactly replicate what these generators create in the .xml file?

Thanks for any help.
Generate the file on the CLIENT using the settings specified, and then upload from your host computer to the server.    Also note that EVERY seed created prior to 2 days ago were on an old version and are no longer the same "seed"(meaning they will be completely different than posted.

 
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