Laz Man
Fun Pimps Staff
40 minutes ago, Kalex said:
Her comments about casual gamers are spot on. Hell, I have almost 2000 hours in the game (since Alpha 6) and the AI changes to destroy mode are @%$#ing me off to the point I don't want want to do BM hordes any more and I'm not the only one on our server that feels this way. I just listened to my husband giving a hour long (and still going) rant on the subject and he has been playing since pre-Alpha.
It seems that on solo games they are coming out of destroy mode but when they enter destroy area mode on dedicated servers, they never come out of it. Even of Liz's SP test game, she has an example where they had two paths to her and none of the zeds would even try to get to her. 50% destroy area seems a bit ridiculously much and with them never coming out of destroy mode, all of them will being in destroy mode in very swift order. That's not any fun to play. I watched 1 BM zed spawn within eyesight 1 block above the ground, fall and ragdoll then permanently enter destroy mode with no damage to the zed taken.
Not sure how it was in A19 in comparison but the behavior is supposed to be varied vs all AI with 100% identical behavior.
Skimmed through that video and the streamers observations was very subjective on a debug function they had recently only found out about. BM AI is also different then normal AI so what was shown and commented on is incomplete.
AI will likely continue to evolve especially once bandits get added into the mix. I understand change is difficult, however it is important to understand these things are a work in progress and should expect them to change until gold.
Regardless, If anyone feels they have encountered some sort of bug or inconsisteny, please direct them to the link in the red banner above and fill out a complete bug report so the QA team can attempt to reproduce the issue and get it in front of a dev as soon as possible.
Last edited by a moderator: