So messed around with making a custom part, which was a new billboard piece. It seems that parts are added directly onto tiles, so the only way I could add my new part would be to include the whole tile with it. Is this correct? Would it be possible to make it so parts can have a list to choose from or something along those lines? From what I saw looking at a vanilla countrytown tile that had a billboard, you have to pick a specific one, and the only control over it is whether it spawns at all or not. Seems like a fairly simple way to add more variety if you allow all the billboard parts to be able to spawn there using a group or tag or something.
A sleeping rigidbody will wake if another rigidbody gets close, otherwise they aren't calculated for collisions to save on cpu cycles. The failure of raycasts to interact with them is what leads me to believe they're asleep. I'll admit, without actually looking at the code I'm aiming in the dark hereRigid bodies are not the problem. They collide using their collider just fine. When ray/sphere casts to the ground fail in large sections of the world, then objects relying on them for physics fall through or in the case of vehicles, think they are falling through and move back.
The code I did is visibly fixing it 100% in the case of the player and zombies, but I just don't know about vehicles and turrets yet, because I have not seen one move in days, which does not prove it is fixed, just that it might be fixed.
[SIZE=14.6px]@The Gronk, you wouldn't happen to be looking for a new job? I'm sure another dev in the team wouldn't hurt.[/SIZE]
No thank you, I'm currently enjoying my life as a house-husband raising my sprog. The hours are terrible but at least I only have to deal with one boss[SIZE=14.6px]@The Gronk, you wouldn't happen to be looking for a new job? I'm sure another dev in the team wouldn't hurt.[/SIZE]
which is "the boss" as you said you only have to deal with one, the wife or the sprog?No thank you, I'm currently enjoying my life as a house-husband raising my sprog. The hours are terrible but at least I only have to deal with one boss [SIZE=14.6px][/SIZE]
One is capable of reason and compromise. The other is largely unreasonable and uncompromising due to an underdeveloped pre-frontal cortex and amygdala.which is "the boss" as you said you only have to deal with one, the wife or the sprog?![]()
A sleeping rigidbody will wake if another rigidbody gets close, otherwise they aren't calculated for collisions to save on cpu cycles.
There is a joke around "rigidbody" suggesting itself here I just can't bring myself to actually spell out.![]()
I think I know which one you are referring to but to tell the truth I have had bosses over the years that could fit both of those descriptions. I have a feeling many here will have also.One is capable of reason and compromise. The other is largely unreasonable and uncompromising due to an underdeveloped pre-frontal cortex and amygdala.
Which one of those sounds like a description of a boss?![]()
This is game development, the number of Joss Whedon's per square metre is far above the average for any other industry.I think I know which one you are referring to but to tell the truth I have had bosses over the years that could fit both of those descriptions. I have a feeling many here will have also.![]()
This is game development, the number of Joss Whedon's per square metre is far above the average for any other industry.
https://www.reuters.com/business/activision-blizzard-fires-20-employees-over-harassment-claims-ft-2021-10-19/
A neckbeard with power it would seem. This is Gal Gadot's response to Mr Whedon's claim that she couldn't understand English enough to recognise threats and harrassment.So what category boss is Joss Whedon supposed to be?
So it was not just bad rng? We had our first demolishers last blood moon and one was kind enough to drop a red bag we all gathered around and watched our lucky looter open the bag. Just the same general stuff and our very first hazmat coat.I've noticed what appears to be an odd change in loot table for zombie loot bags. Some items like mining helmets and hazmat clothes drop very often and weapons and armor (other than mining helmets) are now very rare. To test this I changed the config to increase the chance for loot bag drops for a blood moon in the snow biome at game stage ~350. I ended up getting around 50 loot bags. From these I only got 1 weapon (a L4 compound bow) and zero armor drops.
Did weapon/armor drop rates get for loot bags dramatically drop for A20?
seems right to me lol of course not but i havent seen this bug yet in rwg im gonna guess that its a more uncommon bug where the wilderness poi paths intercept with lakes and rivers and cause some weird stuff to happen for example thisSo far the only oddity in random world generation I have come across is this...
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Do you happen to have seen in your game a guy named Moses by any chance? :suspicious:So far the only oddity in random world generation I have come across is this...
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