PC Alpha 20 Dev Diary

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Also, in case you don't know this trick, crouch while mining. You generate 50% less heat that way.


Better tip, deploy junk turrets to guard your mine for free exp and loot! Half the fun of mining is seeing that exp bar grow while you hear a faint "Put put put put put" in the background

 
Agree. Even in Starvation mod mentioned here with food spoilage plus crop spoilage there was still plenty of food once out of early game. 

Maybe we just need to accept this and be challenged in other ways:

1. Bandits

2. Raids on our base by bandits

3. And then, Bandits
Damn now you want to  hardcore game  which most people will hate ( a think if TFP added food spoilage + bandits raiding bases  a lot of people wanted refund). They made casual setting so hardcore gameplay will be just paradox 

 
meganoth said:
What exactly popped? If its the power supply (it often is) a replacement might be easier to get than say the GPU.
all Electronics are more fried then KFC chicken.

it was a old PC so it was bound too happen lol  

 
I know I'm about a week late to the party, but what glitches are you running into? i definitely feel like Vulkan is having issues for me at times. I've got the 6700 XT and even at high-ultra it can go through 1 second freezing intervals and I've got artifacts everywhere at times.


I have an RX580. With A238 the game starts up with the cursor icon displayed too low, i.e. I had to click on a spot below any button to actually hit the button. This happens inside menues and the game itself.

The game had graphical artifacts as well, but what clinches it was that the game became unresponsive after a few seconds.

I did not try to turn off more graphical features yet, possibly it could be made to run.

 
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Mining metal, which includes iron and lead, generates significantly more heat than mining stone related blocks, such as stone, nitrate, coal, or oil shale. Just an fyi. [SIZE=14.6px] :) [/SIZE]

[SIZE=14.6px]Also, in case you don't know this trick, crouch while mining. You generate 50% less heat that way.[/SIZE]


Did not know that. Thank you.

 
I just used an auger for first time in maybe a couple of alphas. Within 10 minutes I got a screamer. Killed her and 10 minutes after that...I got 3...at same time.  I was within 200 meters of our base so maybe that affected the heatmap. I had used a steel pickaxe before that mining nitrate (a lot further from the base) and mined 5 stacks and never got one screamer though.
The way to deal with screamers is not to avoid screamers, is dealing with screamers. It is super easy to make an entrance to your mine that will kill the screamers.

 
So its about feature balance.  TFP likes to keep it simple, and that way works well too.




Soo...what you're saying is......that........

Learn-By-Do is coming back!!!

iu


-Arch Necromancer Morloc 💀

 
Just a little feedback:

As a crafter/builder, I think the XP from upgrading needs to be halved at the minimum. Otherwise if you do a large base build, your game stage will FAR outlevel your loot stage and totally bone you and your group (if you are co-op) on horde night.

Anybody else noticing normal/feral zombies making leaps that previously only a spider zombie could make and definitely more than any non-parkour player can jump. Last horde night, we were routinely seeing feral Steves jumping 5 - 7 block gaps.

 
Just a little feedback:

As a crafter/builder, I think the XP from upgrading needs to be halved at the minimum. Otherwise if you do a large base build, your game stage will FAR outlevel your loot stage and totally bone you and your group (if you are co-op) on horde night.

Anybody else noticing normal/feral zombies making leaps that previously only a spider zombie could make and definitely more than any non-parkour player can jump. Last horde night, we were routinely seeing feral Steves jumping 5 - 7 block gaps.


Alternatively, you could build out of the tougher shape menu blocks themselves (cobble, concrete, steel, etc.) and you won't get a single pinch of XP. :)

 
Just a little feedback:

As a crafter/builder, I think the XP from upgrading needs to be halved at the minimum. Otherwise if you do a large base build, your game stage will FAR outlevel your loot stage and totally bone you and your group (if you are co-op) on horde night.

Anybody else noticing normal/feral zombies making leaps that previously only a spider zombie could make and definitely more than any non-parkour player can jump. Last horde night, we were routinely seeing feral Steves jumping 5 - 7 block gaps.
Doesn't leveling up increase your lootstage too along with gamestage? 

It sounds like a good thing that they can now leap far, I have not seen it yet however.

 
Doesn't leveling up increase your lootstage too along with gamestage? 

It sounds like a good thing that they can now leap far, I have not seen it yet however.
Nope, it doesn't appear to keep them together. My game stage is 82 but my loot stage is only 48.

Normal zombies should not be able to leap farther than players can.

 
Wouldn't it be nice if you could only repair a weapon if you know the schematic for that weapon?

It occured to me that that would have a few advantages, like

1) schematics for non-perked weapons would still be useful to you

2) durability mods would actually be worth using

3) A lucky find of a high tier weapon would have to be used sparingly until you also have found the schematic

(just wanted to throw out this idea to see how others think about it)

 
Wouldn't it be nice if you could only repair a weapon if you know the schematic for that weapon?

It occured to me that that would have a few advantages, like

1) schematics for non-perked weapons would still be useful to you

2) durability mods would actually be worth using

3) A lucky find of a high tier weapon would have to be used sparingly until you also have found the schematic

(just wanted to throw out this idea to see how others think about it)
Since I only play single player, this would be quite painful. I can't just hand my stuff of to someone else to fix it. I generally only use guns for backup, I don't skill into them so I don't learn them that way, and the schematics haven't been dropping much for firearms. Right now I'm melee & archery and I'm using the compound bow that Rekt gave me for a quest reward. I wouldn't be able to repair one of my primary weapons because I don't know how to make it.

Do you mean "know the schematic or unlocked the recipe" or actually having to find / buy the schematic, not just unlock recipes with perks? I would find either option to be unpleasant but the latter would be even more painful. I've put the days of relying on looting books to function behind me and I don't want to revisit it. LOL

 
Maybe limit it to only being able to repair it a certain amount if you haven't unlocked the recipe? If they still had quality level degradation you could make it lose even more levels if you haven't unlocked that item yet.

With the way it is now items may as well not even have durability. There's no degradation of stats as it wears down, no downsides, and repair kits are too easy to get and even massive vehicles only need one to repair fully. And most items have way too much durability, especially once you're above q1 items. 

 
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