PC Alpha 20 Dev Diary

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Since I only play single player, this would be quite painful. I can't just hand my stuff of to someone else to fix it. I generally only use guns for backup, I don't skill into them so I don't learn them that way, and the schematics haven't been dropping much for firearms. Right now I'm melee & archery and I'm using the compound bow that Rekt gave me for a quest reward. I wouldn't be able to repair one of my primary weapons because I don't know how to make it.

Do you mean "know the schematic or unlocked the recipe" or actually having to find / buy the schematic, not just unlock recipes with perks? I would find either option to be unpleasant but the latter would be even more painful. I've put the days of relying on looting books to function behind me and I don't want to revisit it. LOL


I meant "know the recipe no matter where you got it from". If the schematics don't drop that is the usual RNG that may force you to change your plans. I assume you perked into archery if you use it as your main weapon. So you would have to rely on the wooden bow instead for which you have the recipe and use the compound sparingly or just for the time until you wear it down. Means 9.5 less damage on average for same quality.

Depends on your level whether that is just normal for your stage or really bad luck. In my SP game I already found the recipes/schematics for lots of guns, and I also find new guns all the time. So I could just use the guns I already know how to fix or switch to unused guns

 
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I meant "know the recipe no matter where you got it from". If the schematics don't drop that is the usual RNG that may force you to change your plans. I assume you perked into archery if you use it as your main weapon. So you would have to rely on the wooden bow instead for which you have the recipe and use the compound sparingly or just for the time until you wear it down. Means 9.5 less damage on average for same quality.

Depends on your level whether that is just normal for your stage or really bad luck. In my SP game I already found the recipes/schematics for lots of guns, and I also find new guns all the time. So I could just use the guns I already know how to fix or switch to unused guns
No, I wouldn't like this. Too much reliance on RNG. It would feel like a push to either "use only what you know" or hunt specific loot types to fix what I've already found / received from quests.  

I do, however, think there are other players that would want this, so it might be good for a mod.

I use modded progression so my level doesn't indicate much. But I don't think I've seen a compound bow schematic in any of my A20 saves, which range in gameplay hours with the longest being just over 60 I think. Loot has been so random for me in A20. LOL I'm not complaining, really. I haven't found a beaker on this save but I was able to buy a chem station so that's fine. In my longest save, I found a beaker, and I also found schematics for all of the workstations except the chem station so I still ended up caving and sinking the INT points just to build it. :D  

Didn't we used to need to know stuff to fix it in the past, or am I thinking of another game? 

 
Who likes or dislikes dynamic music?  I have done with and without.  With does add some 'ambiance' but quite a few times I stop what I'm doing and find nothing.  But without 'allows' me to hear more 'ambient' noise.  Which is ok most of the time, but holy cow, wasteland scares the bejeebus out of me.  (And, a btw, parkour (2) seems to be an awesome perk for the wasteland...)

 
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Who likes or dislikes dynamic music?  I have done with and without.  With does add some 'ambiance' but quite a few times I stop what I'm doing and find nothing.  But without 'allows' me to hear more 'ambient' noise.  Which is ok most of the time, but holy cow, wasteland scares the bejeebus out of me.  (And, a btw, parkour (2) seems to be an awesome perk for the wasteland...)
The game is scarier without it in your opinion?

 
Who likes or dislikes dynamic music?  I have done with and without.  With does add some 'ambiance' but quite a few times I stop what I'm doing and find nothing.  But without 'allows' me to hear more 'ambient' noise.  Which is ok most of the time, but holy cow, wasteland scares the bejeebus out of me.  (And, a btw, parkour (2) seems to be an awesome perk for the wasteland...)


I don't play with the music on, because I've found it A) breaks the immersion for me (I like things to feel as "real" as possible, and music kinda ruins that lol and B) it is a lot harder to hear important sounds when music is playing. Without music I can do what I would do in real life, keep me ears constantly attuned to any noise that wasn't there before. That's just my preference, though. I know that a lot of people love the music.

(P.S. I can't live without the parkour perk anymore. I put two points each into sexy rexy and pummel pete, then my next points are all going into getting parkour to level 2. It just makes everything faster what with being able to jump up places or hop fences, and it is VERY handy in a pinch too, if you get cornered by something nasty. One of my top 2 or 3 favorite perks in the game.)

 
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Simple and common kings eat meat stew, but "Hobo Kings" go one step further for three Michelin Star dining!
Is it made from real Hobo's?

Just like in the original Fallout game...Wasteland...Hobo Dogs...they were in FACT...made with real Hobo's! ;)

 
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Please fix the teleporting vehicle issue soon. Logged in and my minibike was in one of the traders, finish a quest and it's 100m away in the desert. I've had to retrieve my bicycle from under the world multiple times. It's so frustrating

 
The game is scarier without it in your opinion?


In the wasteland it sure is (without).  And I do believe it is because I am more 'immersed'.  (Which is interesting as I am a musician.)  Firecat's response (right after mine) is 100% in alignment with me.  (For music AND parkour.)

 
Nope, it doesn't appear to keep them together. My game stage is 82 but my loot stage is only 48.

Normal zombies should not be able to leap farther than players can.
Gamestage still works off level + days alive, while loot stage is purely based on level (which is then heavily multiplied by biome, POI tier etc.).

Very rapid levelling will actually bring your lootstage closer to your gamestage, as your days alive isn't going up.

That said, you'll be in the position where you're getting tougher zombies right now and you haven't had time to actually loot at your new loot stage, so your gear will be outdated for your gamestage.

If you're playing solo you could dial down your exp setting before a big build then put it back up again afterwards.  Otherwise, using pre-crafted blocks is probably your best bet.  Even if you use frames for the finesse/aesthetic stuff, doing the big simple blocky stuff, like foundations, in pre-crafted will noticably reduce the building xp you're seeing.  You'll need a fair few workbenches though as concrete shapes take a while to craft and steel ones are absolutely absurd.

 
Anyone else on steam seeing "Missing Downloaded Files" when they check their downloads page?  I keep hitting retry but it doesn't do anything, and I can't get the game to load (goes to a black screen with the custom cursor and the music playing but then it just stops.

 
Anyone else on steam seeing "Missing Downloaded Files" when they check their downloads page?  I keep hitting retry but it doesn't do anything, and I can't get the game to load (goes to a black screen with the custom cursor and the music playing but then it just stops.
Nope. Do you have enough disk space?

 
Wouldn't it be nice if you could only repair a weapon if you know the schematic for that weapon?

It occured to me that that would have a few advantages, like

1) schematics for non-perked weapons would still be useful to you

2) durability mods would actually be worth using

3) A lucky find of a high tier weapon would have to be used sparingly until you also have found the schematic

(just wanted to throw out this idea to see how others think about it)
What if you can only repair a weapon/item a certain number of time depending of the level of the weapon/item ? A shotgun level 5 could be repair 5 times before it broke definetely ?

 
Wouldn't it be nice if you could only repair a weapon if you know the schematic for that weapon?

It occured to me that that would have a few advantages, like

1) schematics for non-perked weapons would still be useful to you

2) durability mods would actually be worth using

3) A lucky find of a high tier weapon would have to be used sparingly until you also have found the schematic

(just wanted to throw out this idea to see how others think about it)
Didn't it use to be like that? Or maybe it was a mod I played, but I definitely played with "no skill, no repair" for weapons before, and it just sucks. It's an annoyance for no purpose, particularly since you don't learn weapons through the perk except for the tier 1. And it just makes that schematic useful once, so it's no fix for duped schematics. The system @madmole hinted at seems like a much better solution for that.

 
Gamestage still works off level + days alive, while loot stage is purely based on level (which is then heavily multiplied by biome, POI tier etc.).

Very rapid levelling will actually bring your lootstage closer to your gamestage, as your days alive isn't going up.

That said, you'll be in the position where you're getting tougher zombies right now and you haven't had time to actually loot at your new loot stage, so your gear will be outdated for your gamestage.

If you're playing solo you could dial down your exp setting before a big build then put it back up again afterwards.  Otherwise, using pre-crafted blocks is probably your best bet.  Even if you use frames for the finesse/aesthetic stuff, doing the big simple blocky stuff, like foundations, in pre-crafted will noticably reduce the building xp you're seeing.  You'll need a fair few workbenches though as concrete shapes take a while to craft and steel ones are absolutely absurd.
Lootstage shouldn't be based on level. I've come to the conclusion the best way for lootstage to be is to have it tied to kills since last death. Like maybe lose half or so of your lootscore on death so that there's progression over time still. Level focus makes the rng feel more rigged than my idea, and makes you want to rush levels early instead of enjoying the world.

 
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Lootstage shouldn't be based on level. I've come to the conclusion the best way for lootstage to be is to have it tied to kills since last death. Like maybe lose half or so of your lootscore on death so that there's progression over time still. Level focus makes the rng feel more rigged than my idea, and makes you want to rush levels early instead of enjoying the world.


Wouldn't this just rush players to kill as many zombies as possible as quickly as possible? Two sides, same coin.

 
Lootstage shouldn't be based on level. I've come to the conclusion the best way for lootstage to be is to have it tied to kills since last death. Like maybe lose half or so of your lootscore on death so that there's progression over time still. Level focus makes the rng feel more rigged than my idea, and makes you want to rush levels early instead of enjoying the world.
But how does that help people who try to avoid fighting zombies?

 
You can't use the higher level blocks for layout as you cannot pick them back up.


You don't need to.

If you plan a complex piece of your structure, use frames.

Then grab your higher quality blocks, copy shape and rotation. Replace.

 
You don't need to.

If you plan a complex piece of your structure, use frames.

Then grab your higher quality blocks, copy shape and rotation. Replace.
Except frames don't have enough SI to support the structures that higher level blocks can support.

 
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