PC Alpha 20 Dev Diary

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i'm curious about this change:

  • Updated metal hit metal and metal destroy sounds
when i'm mining with my iron pickax, it doesn't sound metallic at all.  the new sound reminds me of breaking down bulletproof glass.  I switched to my stone ax and the sound was very much like what it was prior to the change. 

i'm trying to determine if i'm having a hardware issue or if this non metallic sound is what was intended.




That's what I get too. Very, very annoying.  Same sound for hitting any metal.

Wrenching included.

Don't know what effect y'all are after, but this sound is not good.

In the category of Auger Annoying not good.

(so I'll just have to crank the sound down when wrenching/mining)

What was wrong with the old sound?

 
if the sound was somewhat metallic and not so "strange".   I know that is subjective but it's not like a sound i've ever heard.  even if the sound was similar to the stone ax hitting metal, that would be great.  this new sound is very plastic mixed with some industrial beats circa 1998.

 
I'm not going to call out names of those who messaged me in a rant about dislikes and taking it very personal but it's simply not personal and it wasn't needed to be brought into this diary about a20 when the rant was ignored. I'm not going through someone's profile and hitting dislike across the board. I'm opening a browser that opens to this forum discussion where I left off and start going down and to the next page. I disagree and instead of disagreeing in a comment and joining an argument or creating one I use the dislike system. It wasn't to mess with someone's reputation and as Roland stated it's neutral but I'm not anyone else but myself. I've been disliking AND liking through plenty of posts because the system was easier to use than sparking an argument and I believed that was it's intention.. 

 
The new metal sound is a big improvement over the old sound. The old sound was seriously grating when mining or wrenching cars.
Or using the auger for 2 hours straight in am iron mine..i had to turn off the game volume because it was literally giving me a headache 😂

 
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also i dont know about anyone else but ive noticed when you mine in lead mines you almost get 1.5x more xp than the other ores and when you get the art of mining book where you can craft stacks of ores and wood you get a huge xp amount for some odd reason

 
while i agree the auger sound is irritating and from what i can tell it's not changed.  the new pick ax sound is really bad and i would love to have a more "natural" sound.

 
No. Profiling requires Unity editor to attach to game. Game has to be a dev build, which makes it run quite a bit slower, so you don't want to be playing a dev build.

Profiling is also not as great as it sounds. Knowing something is slow is easy, I see lots of that whenever I profile. Trying to make it faster is the hard part.

Cities are going to be slower by their very nature. More objects/blocks/zombies. More is going to render slower. To handle more, you turn down settings to reach a reasonable FPS vs quality tradeoff.
What about the 1-3 second "hitch" when opening inventory sometimes or talking to a shop owner?

 
Bars are functionally stronger than plates made of the same material and having the same thickness.

Short reason, its the void space. 

IRL if you take a 1m square plate and a 1m square bars as depicted in the game.  Fire 1000 rounds of 7.62 at each of them the plate would suffer greater damage and lose way more structural integrity than the bars.  

Make a cube 3x3x3 of plates and another of bars.  Set off an explosive inside of those boxes.  There will be more structural damage to the box made from plates than the one made of bars. 

Back to the game, a bunch of zombies attacking a plate where every shot within that 1m square has to be absorbed by the plate vrs attacking bars where some of ther shots don't land flush on the bars, are deflect towards the void spaces, or even, them reaching through to take a swipe at whats on the other side. 

Bars>plates 

All day

 
What about the 1-3 second "hitch" when opening inventory sometimes or talking to a shop owner?
I could be wrong, but i believe that is the garbage collection. It happens about every 20 minutes if i remember right, and always when you talk to a trader or go into your inventory.

 
I think I remember someone(maybe Fatal) saying he’d rather have the garbage collection hitch at the trader or inventory screen rather than during a melee swing on a zombie.

 
I could be wrong, but i believe that is the garbage collection. It happens about every 20 minutes if i remember right, and always when you talk to a trader or go into your inventory.


Hmm you are probably correct. They might want to look into a better way of doing it simply because it isn't a good look or feel.

Bars are functionally stronger than plates made of the same material and having the same thickness.

Short reason, its the void space. 

IRL if you take a 1m square plate and a 1m square bars as depicted in the game.  Fire 1000 rounds of 7.62 at each of them the plate would suffer greater damage and lose way more structural integrity than the bars.  

Make a cube 3x3x3 of plates and another of bars.  Set off an explosive inside of those boxes.  There will be more structural damage to the box made from plates than the one made of bars. 

Back to the game, a bunch of zombies attacking a plate where every shot within that 1m square has to be absorbed by the plate vrs attacking bars where some of ther shots don't land flush on the bars, are deflect towards the void spaces, or even, them reaching through to take a swipe at whats on the other side. 

Bars>plates 

All day


IRL flesh and bone hitting a 1" steel plate will never do any real damage to it. Even if you hit it a million times, let alone a couple hundred like in the game that destroy cubes of steel. But that aint very fun, so.

 
Hmm you are probably correct. They might want to look into a better way of doing it simply because it isn't a good look or feel.


I'm sure they are all ears if you have any suggestions. GC has to occur and they figured having it occur during looting, opening inventory, etc. was the safest time to have it.

 
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