Jost Amman
Well-known member
You're confusing me with TFP maybe... :heh:You make a lot of assumptions on what you can and can't do, in a game.
You're confusing me with TFP maybe... :heh:You make a lot of assumptions on what you can and can't do, in a game.
I usually go that way for my main base, but for horde bases I like smaller footprints as they are easier to repair/maintain.I feel like I'm one of the only people left who still builds fort/castle/bunker type bases. Haha. (To each their own! Just making a casual observation.)
I usually go that way for my main base, but for horde bases I like smaller footprints as they are easier to repair/maintain.
From what I could tell the 1/4 blocks and 50 pillars weren't affected. From mucking around in game and in the xml, it seems like the only blocks affected are plates, poles, and small corner pieces. Anything that was equivalent or smaller than a plate or pole (door trim, the tiny pillars, etc.) had the HP reduced. Pretty much any full or mostly full width block thicker than a plate seems to have 100% HP.I use them as structure to keep the base of the tower narrow, but they are a key support structure that allows me to have a wider area at the top. They usually only get attacked if/when the stairs go down, but that has happened more than once!
View attachment 22002
You're confusing me with TFP maybe... :heh:
Here are my issues with the block change.
I am curious. There are 352 blocks that were impacted by this change.
How did you identify in game, not using XML or outside resource which 352 blocks? AFAIK, the only way would be to place them as frames and upgrade to at least wood (or place directly as wood or higher material) then damage each block shape. Of course the meta game cheesers (who don't believe they cheese) will just remember each one they encounter even if their character didn't.
Then there is the resource cost which is unbalanced.
There is the fact that larger blocks do not get boosted (example take the shape 'Cube 3x3x1', by this logic that should have 9 times the HP since it fills 9 full blocks. I'll save you the effort of checking; it does not have 9x the HP it has the same HP as a single block.
The change is illogical, broken, unfair, and can't even be expressed properly in game with current mechanics.
I just tested this out and you are right it will display for full HP blocks BUT only if they have been damaged and repaired at some point.From my testing some of the blocks show their HP when you target them with your fists (and possibly other tools/weapons). I'm not sure why this is the case for some blocks and not for others. Many, but not all, of the reduced HP blocks would show their HP if you targeted them (no damage required), at least the particleboard frames would, showing 50/50 or 25/25. I agree that the larger than 1x1 blocks like some of the arches should now have increased HP especially since crafting costs now bear no relation to HP.
I just tested this out, and you are right, it will display for full HP blocks if they have been damaged and repaired at some point.
It does not display for blocks that have never been damaged.
This was my repeatable result, place 2 blocks. Damage and repair 1. Switch to fists. Only the block you damaged will show HP 50/50, 100/100 whatever numbers based on shape and stage.
It will probably confuse newer players and annoy them when they find out they used inferior blocks, with nothing to let them know it is inferior until after it is upgraded.
I think, currently, it's mainly a balance issue.As a new player I found it inconsistent with my expectations when I discovered that poles and posts had the same HP as full on 1 meter cubes. My expectations were based on, you know, reality and I found it immersion breaking. I thought it was just lazy programming I excused it because the game is in Alpha. No way in hell I would accept that from a finished product game unless it only cost like $9.99. Its just dumb.
As far as costing less materials, that totally makes sense and would be a nice (although not necessary) adjustment. By the time I am getting fancy with my bases I am not micro managing my materials like that since they are more than abundant. I much rather TFP spend their time on making crafting viable.
To you all the are complaining about the materials cost not being adjusted down to match the HP, your level of butt hurt 7wood, 7cobblestone, 7...... really makes me question the sincerity of your argument. It seems like there is something else you are not saying and it makes it difficult for me to recieve your opinion with the gravity I hope it deserves.
I haven't been able to get in the forums in awhile so...
+1 to all the folks who came back on and said they over reacted to new farming system and find it enjoyable.
Of course loot would respawn, I am not the only person in the world, and how many cans and scrap and crap do I drop when traveling and looting, not to mention dropping on death. Totally plausible that someone passing through during the night was fighting zombies and dropped their desert eagle and didn't have time to pick it up.
Feral sense on at night??? You guys are insane!
We need more weapon and armor parts. Since the trader is not a source of q1 guns, then there should be more in zombie loot. Or just parts, or introduce a broken gun that gives you parts. A q0 no damage gun that is only good for parts.
Thank you TFP for A20! You have rekindled my wife's desire, to play 7d2d.
We never had CTD but it happened after the 12/16 update to my wifes and my computers. Both CTD at the same time and hers did again later during a BM when I died. just FYI at this point, if it continues I will do a wipe and try and replicate and all that good stuff for an official bug report.
I don't build cheese bases, and I don't care who does either. Who hurt you?Bliss. Little fans of exploits and cheat-bases burned out
Then why are you whining?I don't build cheese bases, and I don't care who does either. Who hurt you?
LOL
- Living off the Land level 2 now has a 50% chance to harvest 1 additional crop
On Grand Spartan's stream tonight (around the 2:46 min mark), he had a base collapse and in addition to the elevated platform blocks breaking the support pillars broke as well. I've never seen support pillars collapse before. Has something changed about SI in A20?
MustFixCount += 1;
We're reacting to the change, a dramatic one at that. That's what these forums are for, discussing the changes as this thing mutates and grows. Again I just think this one is currently out of balance, if it sticks it should be, and likely will, go through yet more balance changes. Hopefully not a neverending constant update to what blocks are what now. It was easy before, greases the creative gears, now it's far more complicated, and that is a creative hinderance, period.Then why are you whining?
Speaking of whining, I remember one of the local people who argued that whining on this forum never leads to anything. Now recall that 90% of A20 complaints were related to the new farm, which, by the way, is positive, even without LOTL (for those who are friends with school mathematics). And what do we see
LOL
So go on to tell how the decrease of durability of blocks hinders to receive aesthetic pleasure, and not to cheat the game (I believe). Maybe the change will be canceled if there are ten more offended cheaters