I think the combo of -75% HP while still at 100% mat cost in the current iteration is the extreme problem. If that were at least balanced, so -75% HP at -75% mat cost, there would be a dif debate about this change.I'm a pretty basic builder. I don't even know how I would use most of the new shapes for aesthetically pleasing results. I guess a good example could really help me. Can you describe one of the shapes that has been reduced in HP and exactly how that would compromise the security of your base? Are these smaller blocks the ones that are typically even going to be within reach of the horde? For example, some of the archway pieces probably won't ever get hit if you use them would they? What's the usecase for these pieces in zombie defense where their hp actually comes into play?
I mean if MechanicalLens is saying goodbye until this is fixed these must be pretty integral defensive blocks and maybe I need to learn about them better.
I have the same question.
although realistically and thematically, -75% and -50% make sense..it is a little bit...extreme? I think -50% and -25% would be more reasonableI think the combo of -75% HP while still at 100% mat cost in the current iteration is the extreme problem. If that were at least balanced, so -75% HP at -75% mat cost, there would be a dif debate about this change.
Like, I would still be ugh on it and consider it an unhealthy blow to base building, but I would adapt and deal, probably end up liking it eventually. But as is, in this patch, nope. Started a new game, stopping the one where I was super into base building, and am just gonna focus more on exploring the new POIs, with minimal base building, until next patch. I imagine this will not stay as it is in this patch for long.
although realistically and thematically, -75% and -50% make sense..it is a little bit...extreme? I think -50% and -25% would be more reasonable
I was also looking forward to building a tower,7 meter in A20 for my hordebase, but if the round tower pieces have scuffed HP than there is no point using them and it will be back to square blocks.
I think why alot of people are upset about this is because you gave us a whole new shape menu to play with now, and no you are telling us alot of these shapes are just useless in hordebases.
regardless of these small block changes, people will still make bases that can cheese hordenights. they will just use older/uglier ones with full blocks.
so this change does nothing but restrict what people will build hordebases with
although realistically and thematically, -75% and -50% make sense..it is a little bit...extreme? I think -50% and -25% would be more reasonable
I was also looking forward to building a tower,7 meter in A20 for my hordebase, but if the round tower pieces have scuffed HP than there is no point using them and it will be back to square blocks.
I think why alot of people are upset about this is because you gave us a whole new shape menu to play with now, and no you are telling us alot of these shapes are just useless in hordebases.
regardless of these small block changes, people will still make bases that can cheese hordenights. they will just use older/uglier ones with full blocks.
so this change does nothing but restrict what people will build hordebases with
I believe it's LOS, but we do give off a scent trail since A18 from what I remember. So we can still be tracked through blocks albeit lightlyOkay, and the "vs distance" part is supposed to not account for blocks obstructing path and/or LOS to the player?
I don't even get why this change was done, 75% nerf to certain blocks seems too much, it seems like another one of those "oh players have figured out a tactic that works let's get rid of it so they have nothing that really works" moves. I just don't get why, people still had to defend, use traps, use guns, had the horde coming up to them mostly in a tower style in a tower defence game. Next, it'll be "oh traps work, let's get rid of traps, perhaps guns need to just give them a tickle instead of actually shooting them"
I have been using three 1/4 columns around the corners of my horde base tower. It allowed me to build wider at the top, while still having a somewhat sleeker design. The lower health is making me rethink that design now.I just wonder how big an impact this will have in actual practice on horde nights or is it just the principle of the thing that offends?
I have been using three 1/4 columns around the corners of my horde base tower. It allowed me to build wider at the top, while still having a somewhat sleeker design. The lower health is making me rethink that design now.
Maybe it wouldn't be as painful if the health reduction was halved? 75% health for 1/2 blocks and 50% for 1/4th blocks? It does make sense for them to be weaker, but with the same upgrade costs it does encourage blockier, less interesting builds.
Eighmy_Lupin said:This just seems like the classic Madmole response to finding out some players play differently than him "How dare they! I'll show them by either completely removing the feature or nerfing so bad no one will want to use it!". I mean literally every bad decision in this Alpha seems to be based on this silly logic.
except if thats what this change was designed to do, it totally fails because people will still use ugly square block cheese style hoard bases. all they did was take a few tools out of the hoard base building tool belt, which sucks from a creative perspectiveI don't even get why this change was done, 75% nerf to certain blocks seems too much, it seems like another one of those "oh players have figured out a tactic that works let's get rid of it so they have nothing that really works" moves. I just don't get why, people still had to defend, use traps, use guns, had the horde coming up to them mostly in a tower style in a tower defence game. Next, it'll be "oh traps work, let's get rid of traps, perhaps guns need to just give them a tickle instead of actually shooting them"
The point is you can make something PRETTY with the new shapes, but when has PRETTY meant best stability? Never.Eighmy_Lupin said:I just don't get the point of adding all these new shapes, just to turn around and say "no no don't use them" by nerfing them out of usefulness, especially since there is 0 indication of which blocks now suck in game before building them and building a @%$#ty piece cost the same as good one.
This just seems like the classic Madmole response to finding out some players play differently than him "How dare they! I'll show them by either completely removing the feature or nerfing so bad no one will want to use it!". I mean literally every bad decision in this Alpha seems to be based on this silly logic.