MisutoM
New member
I hate to necro the new farming complain train, but I had a shower thought that might put some players mind's at ease about it.
We have to remember that we aren't playing this theorycrafting game with a full deck of cards, the devs know what is going to happen in future updates so things that come out today might be setting up for future things.
In this case, they did give us a teaser over a year ago that likely most of us forgot about:

A lot of these bonuses didn't sound good back when they were revealed... but suddenly they look pretty spicy. Granted, this all got delayed to a21 (hopefully) and obviously anything could change and numbers aren't set in stone. But let's consider that this is roughly what they are still looking at and math out how crazy late game farms could be for an actual dedicated farmer.
With a quality 6 farmer armor (farmor?) set, we'd be getting an extra crop per harvest and a 60% chance at a seed. So in the 10 crop example, for a19 you'd get 30 crops per harvest. In the optimistic future of a21, this set combined with maxed LOTL would give 90 crops (2+1 base times 3 so 9 per harvest) and average 6 seeds per harvest, resulting in a staggering 70 crop profit; more than double that of the a19 system. Heck, even if you massively low roll and get 0 seeds back, you'd still see a 40 crop harvest after crafting 10 new seeds thus exceeding the previous alpha even in a catastrophically unlucky scenario. But, having to find high quality of this armor which would likely be loot stage gated is going to push this to a much later point in the game compared to a19 where you could set up a passive farm in the first week or so and remove hunger forever.
Basically, farming may be intentionally nerfed at the start especially for players who don't perk into living off the land, but if you want to fully invest in farming, it may end up being even more rewarding than what we have now. I'd pay the cost of re-sowing my seeds each time if I were able to get double the rewards in the future. We may just have to suck it up for a20 for the promised land future of a21 lol. Super corn aside, casual farming is still fine averaging only 0.5 crops less per harvest if you have 1 point in the skill. (seriously though, farm bundle 3 needs to give 2 super corn seeds to remove most of the feel bad moments!)
We have to remember that we aren't playing this theorycrafting game with a full deck of cards, the devs know what is going to happen in future updates so things that come out today might be setting up for future things.
In this case, they did give us a teaser over a year ago that likely most of us forgot about:

A lot of these bonuses didn't sound good back when they were revealed... but suddenly they look pretty spicy. Granted, this all got delayed to a21 (hopefully) and obviously anything could change and numbers aren't set in stone. But let's consider that this is roughly what they are still looking at and math out how crazy late game farms could be for an actual dedicated farmer.
With a quality 6 farmer armor (farmor?) set, we'd be getting an extra crop per harvest and a 60% chance at a seed. So in the 10 crop example, for a19 you'd get 30 crops per harvest. In the optimistic future of a21, this set combined with maxed LOTL would give 90 crops (2+1 base times 3 so 9 per harvest) and average 6 seeds per harvest, resulting in a staggering 70 crop profit; more than double that of the a19 system. Heck, even if you massively low roll and get 0 seeds back, you'd still see a 40 crop harvest after crafting 10 new seeds thus exceeding the previous alpha even in a catastrophically unlucky scenario. But, having to find high quality of this armor which would likely be loot stage gated is going to push this to a much later point in the game compared to a19 where you could set up a passive farm in the first week or so and remove hunger forever.
Basically, farming may be intentionally nerfed at the start especially for players who don't perk into living off the land, but if you want to fully invest in farming, it may end up being even more rewarding than what we have now. I'd pay the cost of re-sowing my seeds each time if I were able to get double the rewards in the future. We may just have to suck it up for a20 for the promised land future of a21 lol. Super corn aside, casual farming is still fine averaging only 0.5 crops less per harvest if you have 1 point in the skill. (seriously though, farm bundle 3 needs to give 2 super corn seeds to remove most of the feel bad moments!)