PC Alpha 20 Dev Diary

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I hate to necro the new farming complain train, but I had a shower thought that might put some players mind's at ease about it. 

We have to remember that we aren't playing this theorycrafting game with a full deck of cards, the devs know what is going to happen in future updates so things that come out today might be setting up for future things.

In this case, they did give us a teaser over a year ago that likely most of us forgot about:

farmor.png

A lot of these bonuses didn't sound good back when they were revealed... but suddenly they look pretty spicy. Granted, this all got delayed to a21 (hopefully) and obviously anything could change and numbers aren't set in stone. But let's consider that this is roughly what they are still looking at and math out how crazy late game farms could be for an actual dedicated farmer.

With a quality 6 farmer armor (farmor?) set, we'd be getting an extra crop per harvest and a 60% chance at a seed. So in the 10 crop example, for a19 you'd get 30 crops per harvest. In the optimistic future of a21, this set combined with maxed LOTL would give 90 crops (2+1 base times 3 so 9 per harvest) and average 6 seeds per harvest, resulting in a staggering 70 crop profit; more than double that of the a19 system. Heck, even if you massively low roll and get 0 seeds back, you'd still see a 40 crop harvest after crafting 10 new seeds thus exceeding the previous alpha even in a catastrophically unlucky scenario. But, having to find high quality of this armor which would likely be loot stage gated is going to push this to a much later point in the game compared to a19 where you could set up a passive farm in the first week or so and remove hunger forever.

Basically, farming may be intentionally nerfed at the start especially for players who don't perk into living off the land, but if you want to fully invest in farming, it may end up being even more rewarding than what we have now. I'd pay the cost of re-sowing my seeds each time if I were able to get double the rewards in the future. We may just have to suck it up for a20 for the promised land future of a21 lol. Super corn aside, casual farming is still fine averaging only 0.5 crops less per harvest if you have 1 point in the skill. (seriously though, farm bundle 3 needs to give 2 super corn seeds to remove most of the feel bad moments!) 

 
I hate to necro the new farming complain train, but I had a shower thought that might put some players mind's at ease about it. 

We have to remember that we aren't playing this theorycrafting game with a full deck of cards, the devs know what is going to happen in future updates so things that come out today might be setting up for future things.

In this case, they did give us a teaser over a year ago that likely most of us forgot about:

View attachment 21549

A lot of these bonuses didn't sound good back when they were revealed... but suddenly they look pretty spicy. Granted, this all got delayed to a21 (hopefully) and obviously anything could change and numbers aren't set in stone. But let's consider that this is roughly what they are still looking at and math out how crazy late game farms could be for an actual dedicated farmer.

With a quality 6 farmer armor (farmor?) set, we'd be getting an extra crop per harvest and a 60% chance at a seed. So in the 10 crop example, for a19 you'd get 30 crops per harvest. In the optimistic future of a21, this set combined with maxed LOTL would give 90 crops (2+1 base times 3 so 9 per harvest) and average 6 seeds per harvest, resulting in a staggering 70 crop profit; more than double that of the a19 system. Heck, even if you massively low roll and get 0 seeds back, you'd still see a 40 crop harvest after crafting 10 new seeds thus exceeding the previous alpha even in a catastrophically unlucky scenario. But, having to find high quality of this armor which would likely be loot stage gated is going to push this to a much later point in the game compared to a19 where you could set up a passive farm in the first week or so and remove hunger forever.

Basically, farming may be intentionally nerfed at the start especially for players who don't perk into living off the land, but if you want to fully invest in farming, it may end up being even more rewarding than what we have now. I'd pay the cost of re-sowing my seeds each time if I were able to get double the rewards in the future. We may just have to suck it up for a20 for the promised land future of a21 lol. Super corn aside, casual farming is still fine averaging only 0.5 crops less per harvest if you have 1 point in the skill. (seriously though, farm bundle 3 needs to give 2 super corn seeds to remove most of the feel bad moments!) 
I thought the clothing idea was ditched as pretty much everyone hated it?

 
@MisutoM Following that logic then there is a fair chance they may be swapping deadeye and machine gunner or altering the perk trees in some other manner.

Edit: The issue I have with the change they made to farming is that even with points invested, unless you get really lucky with looting or where you spawn in you are not going to be able to get a farm going, and are likely to lose resources completely, before you've invested allot into the attribute + perk thanks to the coin toss to even be able to replant. Corn, mushrooms and potato seeds still require having found the recipe or having invested 7 points (so 3-7 levels if hard focused on getting to that point priority and depending on if the player does the starter quests) total into fort + LotL 1 & 2 right? LotL 3 is locked behind fort 7 as well iirc.

 
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This seems like an issue that will probably need to be addressed. There's a clear reload speed difference between the pipe weapons, and the pipe pistol especially is atrocious. Every streamer I've seen test them was of the opinion that the pipe pistol was the worst one, so it having the longest reload definitely doesn't help. Pipe machine gun seems to be the clear winner, they were already saying to build it over the lever action in every situation and just use controlled fire rate. Even the pipe shotgun seems to lose out to the machine gun in most situations
This doesn’t make sense.  I jumped into a test world and compared a Q6 pipe machine gun to Q6 lever action rifle.  The damage of the lever action was almost twice the damage of the machine gun.

So if I was someone that was trying to make every shot count, the lever action rifle would be the clear winner.

 
I had my doubts on this stamp stuff but I gotta say -- awesome job with the new Random Gen --- it is Very nice.     A16 previously had the best random gen but A20 easily surpasses it.  Once stable hits this will be the first Alpha in several that I play with a random gen map created by the game instead of a 3rd party utility.

Looking forward to having more stamp variety in both Vanilla and with mods --  I hope vanilla gets a bunch more city type stamps for variety.

Performance seems on par with A19 for me -- maybe a bit smoother - VSYNC on seems to help believe it or not.. usually I play all games with it off -- even other versions of 7 days.   I have a new PC downstairs with an RTX3080 on a large TV for Flight Sim / Racing Games & VR PRON, even platformer type games.   That PC acts as my "console" with a control pad and steering wheels etc -- but this PC is rocking a vintage GTX1080 and I7 6700k.  Real men play First Person Games with keyboard/mouse and ultra-wide monitor, of course.  

I do want to try to run a server downstairs on the better PC and just use the weaker one to connect to it  --  would that increase performance?  anyone have an easy to follow quick guide? lol

 
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I'm renting a server and trying now to set i up. Can't find the feral sense feature. There is a "advanced mode" where i can see the xml or some parts of it, and can't find it there too. Help please ? :)

 
This doesn’t make sense.  I jumped into a test world and compared a Q6 pipe machine gun to Q6 lever action rifle.  The damage of the lever action was almost twice the damage of the machine gun.

So if I was someone that was trying to make every shot count, the lever action rifle would be the clear winner.
@Khalagar Lever action is the tier 2 rifle (pipe -> hunting -> lever -> sniper), it replaced the Marksman Rifle. They're comparing the tier 0 MG to the Rifle that is on par with the Tactical Assault Rifle in level.

From the Change log:

Renamed all occurrences of gunRifleT2MarksmanRifle to gunRifleT2LeverActionRifle


 
This doesn’t make sense.  I jumped into a test world and compared a Q6 pipe machine gun to Q6 lever action rifle.  The damage of the lever action was almost twice the damage of the machine gun.

So if I was someone that was trying to make every shot count, the lever action rifle would be the clear winner.


Lever Action Rifle is the new tier 2 rifle. Pipe machine gun is a tier 0 gun. It'd be more fair to compare the pipe rifle to the pipe machine gun since the LAR needs a much high loot stage to find. At which point, you're looking at 66 damage vs 45 damage, so around a 50% increase. But you have a single shot loaded and over a 3 second reload animation, compared to pipe machine gun having 20 rounds loaded and a slightly faster reload animation. Given how common ammo still is (like getting 60 .762 per trader quest), it's unlikely you'd rather have 50% more per shot vs having 19 more shots loaded. 

 
How's this for a coincidence or is it?

Before the release I compared waiting to the wait for rain here in the tropics (the build up) 

You may not believe it but it rained last night for the first time this season and top make it self known lightning was crashing all around us with little or no lag between light and sound.

Seems TFP has way more influence than previously known ;)

So yeah thanks for the release and also the rain both of which are more than welcome.

 
Quick question : why is there numbers in the ''Random'' slider, in Generate World? And what do they mean?


I think if you put bigger numbers into that slider, the biome generation will be more random than big chunks in a specific layout? Could be 100% wrong, so don't quote me on that though

 
Be sure you are using the serverconfig from A20 and not A19
I'm using 4netplayers servers. They offer to change settings in "basic mode" or "advanced" where i can see the xml of the server. So it's not in my local files. Gonna have to contact them tomorrow. Or is there any command to check if feral sense is working ?

 
"console" with a control pad and steering wheels etc -- but this PC is rocking a vintage GTX1080 and I7 6700k.  Real men play First Person Games with keyboard/mouse and ultra-wide monitor, of course.  

I do want to try to run a server downstairs on the better PC and just use the weaker one to connect to it  --  would that increase performance?  anyone have an easy to follow quick guide? lol
As a console peasant, I take offence of this..


I can't wait for 7DTD to come out for console, my xbox can run Ark like Butter so i can't imagen 7DTD running on it.

Sure no mods but i don't play with them anyways, IDC if i have to rebuy it 2 times! 

 
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