pyronical
New member
Even inside their bellies? Gotta make sure you poop before blood moon!If the canned goods explode destroying the containers, including vending machines and traders/players, they're in instead of spoiling then I'd be for it.
Even inside their bellies? Gotta make sure you poop before blood moon!If the canned goods explode destroying the containers, including vending machines and traders/players, they're in instead of spoiling then I'd be for it.
Meh, same difference. Still means it's probably off by a bit. And obviously early on hitting a run of bad luck of losing seeds could kill your farm for a bit till you find more seeds. Which to me is a good thing. And also, maybe just give it a chance and see how it feels, not what it seems like it will be after putting together a probability table.Their math was correct, they were just starting from a flawed initial assumption that the 50% return is guaranteed.
I feel like Rimworld / Stellaris style DLC is the future for the game. Each of these new Alphas could mostly be a new DLC package on their own if not for all the base game changing stuff.
People get their pantsu in a twist over games like Stellaris that have a bajillion DLC, but those are some of my favorite games, so I like when a new update comes out and brings you back to the game after an 8 month break
this is so true... but and i mean it in a nice way as to not offend anyone.... play it as is and learn to adapt and then we are back to square one because the rough parts are at the start to scramble to keep food in belly... dont make it a point to keep the food bar at top notch but keep it up enough to not get a penalty and after you get used to how fast food drains (until) you perks into a few things then it will get easier to manage.Ok I understand now, that is definitely a welcome change I think. I am sick of seeing massive community gardens making food trivial for anyone even new starters.
That extremely likely early run of bad "luck" can and probably will kill farming for all but the most diehard "survival" players, like yourself.And obviously early on hitting a run of bad luck of losing seeds could kill your farm for a bit till you find more seeds. Which to me is a good thing. And also, maybe just give it a chance and see how it feels, not what it seems like it will be after putting together a probability table.
Excited to hear all of your impressions after tomorrow. Apart from the streamer weekend hype train, the team did get alot of fixes/adjustments in from it. Hopefully that translates into an even more polished release for everyone else come tomorrow.![]()
this is so true... but and i mean it in a nice way as to not offend anyone.... play it as is and learn to adapt and then we are back to square one because the rough parts are at the start to scramble to keep food in belly... dont make it a point to keep the food bar at top notch but keep it up enough to not get a penalty and after you get used to how fast food drains (until) you perks into a few things then it will get easier to manage.
changes are what kills the players if they arent willing to learn to adapt to those changes and over come them.
seriously, probably within a week we will see people complaining how easy it is and the changes are easy to over come.![]()
I don't farm so forgive my ignorance. It sounds like the changes are more in line with how valheim does it, is that accurate?
To make some additional money TFP could add:
-a Tier 4 and 5 City Center package.
-an extended quest line with an actual human settlement! (Maybe 10-20 people) (Once bandits are ready!)
-A skins and cloths package (very cheap maybe $0.99)
The list could be endless!
In A19 you could farm and have exponential growth with 0 points invested. Now you need to have at least 1 point invested to make a profit.
It currently does not just like going hunting or looting a POI does not guarantee finding food.
Multiple people have posted that it's a 50% chance. A chance means that it is not guaranteed.
Thank you for the reply.
Given that maximum perking still gives nothing but chance harvest, that will be one of the first thingd I seek to mod out.
I find the change absurd and damaging to farming (under the assumption of your information being correct and not subject to change,) but the developers will do as they please.
Oh well.
In A19 you could farm and have exponential growth with 0 points invested. Now you need to have at least 1 point invested to make a profit.