My few hours of viewing some streamers have highlighted how fun the cities now are!
In the city, the first 24 hours you can find dogs and police. Its deadly and you cant just run anywhere without some risk.
Outside the city is safer but its all risk/reward so cities are the thing IMO. Will max out cities on my second play though.
Perfect game IMO.
sorry if I seem skeptical of 50% RNG, I have played alot path of exile and there is just so much RNG in that game that it can be frustrating sometimes when your luck is awfulTesters have tried the change and it is still possible to be sustainable when perked up. Of course balancing is ongoing. We will see where things land.
a slight buff to LoTL would be to make it so seeds cost 1 less plant to craft.
I don't see any difference with how crafting a BB worked.I'm saying they should make it that way so you at least have to get to the trader and hope, or stumble across a working bench somewhere else. They keep making the beginning of the game easier when there's not much of a mid or late game yet.
Also seems to help this along there is also all the ingredients to make a pipe weapon in every container you loot. Really hope there's more balancing coming, but I doubt it. Ammo was already too abundant, but you usually didn't find a gun right off the bat so it kind of worked. But now you can just craft one within about 5 minutes of starting a game. Just feels like it's going the wrong way to me, is all.
There was a lot of discussion about this in the dev chat. Same concerns you are voicing were raised and assessed and after testing it they felt it was viable. You'll have to try playing it to see how it feels for you. The farming change is one we knew would be one of those controversial polarizing A20 features...
Oh man! ... of all the people with no clue, you win the cup for the most clueless player in the entire world lol :laugh:So your @%$#ing telling me that the Fun Pimps have had a year or more to up date this game.
But the only weapons they added were some FALLOUT rip off pipe weapons.
Everyone who has played Fall Out knows that pipe weapons are convenient when starting out
but immediately are discarded once something better comes along.
When I heard about this Update I was excited.
But the moment I read the details about the poor excuse of update.
Any excitement I had vanished instantly.
I wanted to apply for the weekend steamer event until I discovered the update details.
From what I understood, the drone is a very important step towards the addition of Bandits in A21.I feel like that probably isn't intentional, assuming you can scrap it and get robotic parts, since the devs are / were super against robotic parts week one for what ever reason. I don't know if it gives parts though, as it seems just unrelated to intellect now tbh
Honestly the drone just being unrelated to the robotic line and the robotic line getting a real t3 item of it's own would alleviate a lot of the issues with it, although I do still find it really weird for it to not be marketed and more impactful for the amount of time and hype (from fans, the devs have hated talking about it since day 1) surrounding it lol
If it is a t0 item it would make it a bit less sad since it wouldn't be competing with head lamp mods and pocket jeeps for utility
Indeed. Those pipe weapons look awesome. I can already see my self doing runs where I am only allowed to use pipe weapons. Or a theme run like a cowboy run. Look, at that, there is already a revolver available from the start of the game now. I just wish it was single action. Seems to me like it should be. A single action revolver is a lot easier to improvise than a dual action one. I get the magnum should be dual action because that style of revolver is dual action. The pipe version should be single action. Maybe later they could add a fan fire ability in gunslinger.Oh man! ... of all the people with no clue, you win the cup for the most clueless player in the entire world lol :laugh:
lets just make an example with how it currently works
say we plant 10 Blue berry seeds and we have living off the land 3
we will get back 60 fruit and 50% chance to get seeds
say were unlucky and we only get 4/10 back
we plant the 4, and then craft 6 x 5 (30) so were left with 30 blueberries.
Seems reasonable. you could get super lucky and get 7 out of 10 though and only spend 15 blueberries replanting and net 45
suppose you get really unlucky..you get only 2 seeds back... you used 40 blueberries to replant and you still net 20 ..you can still make stuff and sustain
honestly these changes seem reasonable
however, it makes farming much more laborious and tedious
I know it isn't in A20, but if farming is going to be this micro intensive than I think having a farming tool for A21 to speed up the process would be really nice
That is a problem, if you only have one seed and don't have living off the land 3 and you don't get it back you are bonedWhat if you only have one seed? What if you don't get one back? Too bad? Some crops are not easy to come by. Like I have had several random gen worlds where there was no Carl's Corn POI on the entire map. I looked in the XML and it just wasn't there. The only choice is to get a seed from loot in that case. Finding new ways to make your perk points worthless is not my idea of a well designed mechanic.
There's ONE new, as far as I can tell (they were 6 in A19, now they're 7).Another thing I'm confused on as far as the "You already did tons of work so . . . why not make it usable??" line of thought, is why are there no new T5's? 200+ new POI but none are t5's even though some seem as big or hard etc. Seems really weird to me to not just flag a couple as T5 for now to expand the end game more and then work on the "story t5s" later
I agree on the general idea that new features should be challenged by players depending on how fun or useful they seem to be.People like @[email protected] may be seen as a gadfly, but it's people who object to developments where some serious attention should be allocated, because echo chamber mentalities may bring comfort, but opposition gives opportunity, through feedback. These opinions are valuable.
From what I understood, the drone is a very important step towards the addition of Bandits in A21.
After all, if an "NPC" is already able to navigate the world, follow you and execute simple commands, then you have 20/30% of the Bandits/NPC AI already done IMO.
I agree on the general idea that new features should be challenged by players depending on how fun or useful they seem to be.
I disagree. The only perennials you farm in real life are fruit and nut trees/bushes. Every other crop you have to replant after every harvest.This was a mistake. Not having to replant the entire garden every time was a feature. If you want to slow down crops, make them take longer to grow. The whole RNG and replant thing is bad design. There was a reason farming was changed so we didn't have to replant each time. Because it isn't fun and it isn't necessary. They already grow at a pace that is comically fast anyway. At least they did in A19. There is no reason to force us to replant and then give some trash RNG. The other system was better, even if it was too fast.
I agree on the general idea that new features should be challenged by players depending on how fun or useful they seem to be.
However, there's still the balancing issue that the developer will need to address: we, as players, are of course all about keeping what is fun/convenient for us (e.g.: all cars should be drivable, crops should be a permanent source of food, pipe weapons should do more damage, the drone should be able to shoot zombies), but in the end most players will never make the hard choices which will effectively balance the game to make it more "fun" in the long run.
I'm not saying every choice the devs make is great, mind you, I'm just saying that we should at least give it a shot before taking up the pitchforks.