PC Alpha 20 Dev Diary

Status
Not open for further replies.
Install the ones you want or don't it's honestly as easy as that.   Be happy we've got a variety of mods and folks putting in the time.
I mean : if game is less popular more creators are focused on big lore/realistics mods

See kids do play...so there SHOULD be child zombies ;)  

or like I have suggested in the past , just make them little people and not call the children and its a win win! Fast , low to the ground , hiding in bushes or trashcans...lol
Well teens ( 18) are in most countries mature so zombie can be high school students , we have high school  POI  so problem can be solved this wayXDDDD 

But it think modders will added them soon

 
Last edited by a moderator:
Surely we're close enough to get exact dates by now?


We'll most likely get told the release date the day before the streamer weekend starts so only 4 days before experimental drops. That could still be a couple of weeks away at this point too

 
Last edited by a moderator:
Well i know. I mean complete A21 road map


Why would we get that the day A20 launched lol

Most likely they will update A20 for a while to make sure everything is solid in it, before starting to fully commit to A21, and the "roadmaps" usually just end up being a headache for everyone involved since people try to hold TFP to a tentative "Here's what we might do for the next alpha" roadmap.

 
@Gazz , would it be worth it for you guys to tweak the padded armour from the current fixed values to the ranged variation ones that other armours have, now that you have some slack with the added decimal value?

I mean, it would be just a tiny "<1 point flavour" for that sad set that would make us happily value padded more  and not scrap or sell so many pieces  compared to the other ones. I don't know if it's worth it though, because I also don't know if you plan to scrap the current sets completely or just redo them for a21.

Thanks beforearm.

 
Padded isn't even worth scrapping *or* selling in it's current state lol, it's not even worth the inventory slot and cloth scraps are so abundant that even on the first day I would never waste inventory scrapping cloth armor

IMO cloth armor needs some pretty big QoL buffs, even on day 1 it's basically just filler that holds a mod for you until you find quite literally any other piece of armor in the game. Light armor as a whole will hopefully get reworked to not be so "why would I ever use this?" territory. The stamina reducing mods, noise not mattering, and being able to just take your heavy armor off before going on a long 1km+ run makes light armor pretty pointless imo.

 
@Gazz , would it be worth it for you guys to tweak the padded armour from the current fixed values to the ranged variation ones that other armours have, now that you have some slack with the added decimal value?


No primitive item has random variation because of the low cost they would all be trivial to spam-craft until you have the "good one".

That is not gameplay that we want to encourage.

 
Status
Not open for further replies.
Back
Top