PC Alpha 20 Dev Diary

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The problem is that I feel that has been the case for a while now. I'm not sure I remember the complete change list of A18, but for sure A19 was already more of a polish then an addition of core gameplay aspects.

I fully understand we're at a time where the product is mostly 'done' and we're getting into a shipping state. But bandits to only name them have been postponed for years now, and honestly if you have played consistently it's getting quite redundant at this point. 

I know you can just 'have some time off' and 'skip alphas' but I've mostly skipped A19 already and I'm kinda disappointed that the only feature I'm truly happy about in A20 is what A19 should have shipped in the first place (tiered biomes). 

Oh well, maybe I might just love it anyways. 


Hopefully there is enough to keep veterans entertained until A21. 

Keep in mind modders will surely take advantage of all of the new game events from the twitch integration to make even cooler mods for the community to get enjoyment from.  Prefab makers will also be busy making their own content based on the new tile system.  Lots of foundational systems have gone into A20 that should hopefully inject many hours of fun.

 
Hopefully there is enough to keep veterans entertained until A21. 

Keep in mind modders will surely take advantage of all of the new game events from the twitch integration to make even cooler mods for the community to get enjoyment from.  Prefab makers will also be busy making their own content based on the new tile system.  Lots of foundational systems have gone into A20 that should hopefully inject many hours of fun.
well i think twitch integration will do a lot of bad in mods meaning. Why? because we will get tons of shrek, tom the train etc mods not rly "suiting" mods like immersive creatures and armors in skyrim.

So in long term it will be bad.

this game need more seriouse mods

 
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The modding community has been very active while waiting for A20.  Lots of new possibilities to explore.

 
Is it too late to report on the bug tracker? I found an issue where if you enter the interface of a shotgun turret, SMG turret, dart trap, electric timer relay, motion sensor, or spotlight, the ability to nerdpole or pick up frames is severely crippled. In other words, your camera has to be in a very specific position to pick up or place frames, and sometimes it won't let you do this at all. A simple relog fixes this.
You can always report a bug. Even after we release experimental, we will still be fixing all the bugs we can.

I added that to my todo list to check.

 
well i think twitch integration will do a lot of bad in mods meaning. Why? because we will get tons of shrek, tom the train etc mods not rly "suiting" mods like immersive creatures and armors in skyrim.

So in long term it will be bad.

this game need more seriouse mods
That might be the dumbest thing I've read on here in a while.

 
Honestly: most people on twitch using "for fun" mods. Most people using "lore friendly/realistic" types of mods play alone


The game event system might be able to do more then just arcade type events.  It is not limited to just the twitch integration as far as modding is concerned.

 
The game event system might be able to do more then just arcade type events.  It is not limited to just the twitch integration as far as modding is concerned.
I meand : twitch is bad. So make twitch integration is even worst. Well : most streamers using "funny" mods right? Big ass elves in skyrim, Big smoke as MR. X in RE2 etc. So less  popular on twitch = bigger change for 7dtd to became stalker or total war. what i mean by this? Most of "social media " member will get to play in another games  but most will focus on create " big" serious mods- like Darthmod ( almost every old total war game have this mod - this is not connected with star wars- this mod create more castles factions units more etc but keepin realistic setting), to total war, last alpha to stalker or battlefield 3 legancy , end of republic etc (  lore and setting suisable - as example skeleton zombie have explanation in stalker lost alpha and suits good, in BF mods in big mods are added "lore " units not "hahah for fun" units).  

 
Has there been any changes to critical hits/injuries in A20? Are vultures still absolute crit dealing machines?

And on a more general note, has there ever been consideration given to having different XP for kills with different weapons? Like more xp for melee vs ranged?

 
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So he's a trooper but the game was never made to be particularly child-friendly. The whole M rating and all, y'know?
See kids do play...so there SHOULD be child zombies ;)  

or like I have suggested in the past , just make them little people and not call the children and its a win win! Fast , low to the ground , hiding in bushes or trashcans...lol

 
well i think twitch integration will do a lot of bad in mods meaning. Why? because we will get tons of shrek, tom the train etc mods not rly "suiting" mods like immersive creatures and armors in skyrim.

So in long term it will be bad.

this game need more seriouse mods
Install the ones you want or don't it's honestly as easy as that.   Be happy we've got a variety of mods and folks putting in the time.

 
You can always report a bug. Even after we release experimental, we will still be fixing all the bugs we can.


I'm still upset about you guys fixing the ladder elevator. That one was a hidden feature with practical applications! I used to always live at bedrock, but haven't made a bedrock base since =(

30+ seconds  and your entire stamina bar to climb a ladder every single time is pain

 
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Well quick question: Will we get A21 roadmap and A20 in this same day?
The way they've done it in the past would be A20 experimental releases and then it's several weeks to a month of more bug fixing before stable releases.  Usually once stable is out, the next dev diary goes up about the same time.

EDIT: Actually just checked and A19 Stable was Aug 20 and the A20 dev diary didn't go up til Oct 28 (2020).  So there may be a few months of .x releases before the A21 goes up.

 
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See kids do play...so there SHOULD be child zombies ;)  

or like I have suggested in the past , just make them little people and not call the children and its a win win! Fast , low to the ground , hiding in bushes or trashcans...lol
If you want small enemys what about rats? the model is easy made, (make the Rabits ears small and add a tail)

 
Is it too late to report on the bug tracker? I found an issue where if you enter the interface of a shotgun turret, SMG turret, dart trap, electric timer relay, motion sensor, or spotlight, the ability to nerdpole or pick up frames is severely crippled. In other words, your camera has to be in a very specific position to pick up or place frames, and sometimes it won't let you do this at all. A simple relog fixes this.
Everyone is waiting for the number of MF to decrease from 8 to 0. @MechanicalLens : Oh by the way... Nice moment to remember some serious bug!😄

But seriously speaking, it's good that you help the devteam catch bugs :)  

 
Alright. But what if WE are the MF? What then?
MF people hmm
 

terminator-t-800-genisys-17.jpg

 
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