That's not exactly true even if you are joking. The forest can spawn 1 biome vulture. It's rare, but it's there. Idk about the other harder biomes though. Zombie kittens were somehow promised in the kickstarter, and I "paraquote" : "cats and dogs living together, mass hysteria!!"Only in the desert biome. The snow biome has cuddly delivery kittens and the wasteland dancing bears...![]()
This is due to some kind of shader checking. Steam released this while ago.So I just restarted my Steam client, and I have a 230kb update for 7D2D, no update history, anyone have any ideas what this is for?
Cool, thanks!27 minutes ago, Skuriles said:
This is due to some kind of shader checking. Steam released this while ago.
I wonder how many more Poi's and zombie gore effects we will launch with now in A20 because of the unexpected delays. Theoretically the longer it takes to go to stable, the better overall product will be delivered because the art/animation/building designer teams will have more time to crank stuff out.
I am also curious what will happen with ore/mineral nodes in A20 because of how city tiles will work
maybe content is locked for A20, but can't they still be working on things that wouldn't need more than a minor patch to implement?I got the impression from one of the streams that they were in content lock for a while now so just bug fixing, so I'm not sure the longer wait will result in more content being added
I wonder how many more Poi's and zombie gore effects we will launch with now in A20 because of the unexpected delays. Theoretically the longer it takes to go to stable, the better overall product will be delivered because the art/animation/building designer teams will have more time to crank stuff out.
I am also curious what will happen with ore/mineral nodes in A20 because of how city tiles will work
1 New newsstand per update? :angel2:Level design will continue to make new POIs all the way up to Stable as well.
Since those won't break saves.
YES, Good work on that front. You look like a guy who can make a bunch of tier V but doesn't have the marbles to confront his fears . Kidding, kidding, I've seen great POIs by your hand lately.Level design will continue to make new POIs all the way up to Stable as well.
Since those won't break saves.
YES, Good work on that front. You look like a guy who can make a bunch of tier V but doesn't have the marbles to confront his fears . Kidding, kidding, I've seen great POIs by your hand lately.
You know what would be amazing? A moderately big labyrinth, either as a theme park situation, or as a Mansion garden thingy or even one of those escape rooms that everybody is talking about lately.
Yeah the team has alot of large POIs planned.
doesn't matter how big it is if I can get a quest for it and clear it in 10 secondsI have a large POI
in my pants.
Sherlock called. He would like his magnifying glass back. Preferably washed first.I have a large POI
in my pants.
No changes for A20. They should still be on the art todo list.@faatal do you know if there's still no word on when will the art team replace the decals placed on roads, dirt and other places ?, I know it's not your department, but I noticed that they are here since Alpha 1 and they are starting to look so out of place that I personally wouldn't mind a fresh look on those blood splatters, smashed cardboards and newspapers.
The "lore" that some of those newspapers is cool though.
Anyway, they are just a nice to have for a20 I guess. Thanks for listening !
Well i think this POI's needs skeletons you know?Thanks, I think? Lol
Yeah the team has alot of large POIs planned. Some of which were not possible without good art support and the Xtreme block cowboy, lol.
Nah. newsstand poi is biggerI have a large POI
in my pants.
Yeah in the back of your pants! stop crappin' in yo pants!I have a large POI
in my pants.