PC Alpha 20 Dev Diary

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Only in the desert biome.  The snow biome has cuddly delivery kittens and the wasteland dancing bears...😄
That's not exactly true even if you are joking. The forest can spawn 1 biome vulture. It's rare, but it's there. Idk about the other harder biomes though. Zombie kittens were somehow promised in the kickstarter, and I "paraquote" : "cats and dogs living together, mass hysteria!!"

 
So I just restarted my Steam client, and I have a 230kb update for 7D2D, no update history, anyone have any ideas what this is for?

 
I wonder how many more Poi's and zombie gore effects we will launch with now in A20 because of the unexpected delays. Theoretically the longer it takes to go to stable, the better overall product will be delivered because the art/animation/building designer teams will have more time to crank stuff out.

 I am also curious what will happen with ore/mineral nodes in A20 because of how city tiles will work

 
I wonder how many more Poi's and zombie gore effects we will launch with now in A20 because of the unexpected delays. Theoretically the longer it takes to go to stable, the better overall product will be delivered because the art/animation/building designer teams will have more time to crank stuff out.

 I am also curious what will happen with ore/mineral nodes in A20 because of how city tiles will work


I got the impression from one of the streams that they were in content lock for a while now so just bug fixing, so I'm not sure the longer wait will result in more content being added

 
I got the impression from one of the streams that they were in content lock for a while now so just bug fixing, so I'm not sure the longer wait will result in more content being added
maybe content is locked for A20, but  can't they still be working on things that wouldn't need more than a minor patch to implement? 

 

 
I wonder how many more Poi's and zombie gore effects we will launch with now in A20 because of the unexpected delays. Theoretically the longer it takes to go to stable, the better overall product will be delivered because the art/animation/building designer teams will have more time to crank stuff out.

 I am also curious what will happen with ore/mineral nodes in A20 because of how city tiles will work


Level design will continue to make new POIs all the way up to Stable as well.  😄

Since those won't break saves.

 
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Level design will continue to make new POIs all the way up to Stable as well.  😄

Since those won't break saves.
YES, Good work on that front. You look like a guy who can make a bunch of tier V but doesn't have the marbles to confront his fears . Kidding, kidding, I've seen great POIs by your hand lately.

You know what would be amazing? A moderately big labyrinth, either as a theme park situation,  or as a Mansion garden thingy or even one of those escape rooms that everybody is talking about lately.

 
YES, Good work on that front. You look like a guy who can make a bunch of tier V but doesn't have the marbles to confront his fears . Kidding, kidding, I've seen great POIs by your hand lately.

You know what would be amazing? A moderately big labyrinth, either as a theme park situation,  or as a Mansion garden thingy or even one of those escape rooms that everybody is talking about lately.


Thanks, I think? Lol

Yeah the team has alot of large POIs planned.  Some of which were not possible without good art support and the Xtreme block cowboy, lol.

 
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@faatal do you know if there's still no word on when will the art team replace the decals placed on roads, dirt and other places ?, I know it's not your department, but I noticed that they are here since Alpha 1 and they are starting to look so out of place that I personally wouldn't mind a fresh look on those blood splatters, smashed cardboards and newspapers. 

The "lore" that some of those newspapers is cool though. 

Anyway, they are just a nice to have for a20 I guess. Thanks for listening !
No changes for A20. They should still be on the art todo list.

 
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