wicketness
New member
I Just want the pretzel truck.I just want Twitch integration for chess.
One day Gazz,
we just gotta Hope Lady luck sees us.
I Just want the pretzel truck.I just want Twitch integration for chess.
I have a few questions about the Feral Sense Option:
Torches, campfires and forges do increase heat in an area. Breaking things also does. The rate? The more campfires, forges ...etc, the faster screamers will come once they start coming, with little pause in between.Adding on to this, did they ever update the heat map similar to how it used to be? I know cooking meat / carrying meat etc used to trigger zombies, I could have sworn light shining through windows would draw them in. Anymore I don't even have windows, I build a beacon for all to see within miles around, with forges and vampires roaring and torches lighting it up from the inside and outside like a Christmas tree, and zombies don't care
This could be neat, especially since most people don't worry about losing resources to zeds unless they dig under your base and drop it. If they attacked "your stuff" you would have an incentive to build your base to also also protect your possessions (and while looting, like in your vehicle/temp storage), and zeds might path (and destroy) to your chests/workstations/generators/etc instead of just you, so you couldn't just leave them unattended (maybe without traps/protection/etc.but I would love to see zds and animals attack storage containers made by the player
at higher game stage levels where the vomiters attack.. that pretty green stuff WILL eat the containers if they get hit ...This could be neat, especially since most people don't worry about losing resources to zeds unless they dig under your base and drop it. If they attacked "your stuff" you would have an incentive to build your base to also also protect your possessions (and while looting, like in your vehicle/temp storage), and zeds might path (and destroy) to your chests/workstations/generators/etc instead of just you, so you couldn't just leave them unattended (maybe without traps/protection/etc.
Naah. I'm talking specific targeting of your food containters by all the entities and predators (or even a special infected "sniffer"), not fortuitous damage that might or might not result in storage loss depending on your positioning (above ground or under).at higher game stage levels where the vomiters attack.. that pretty green stuff WILL eat the containers if they get hit ...![]()
Who would ever do that??That only enforces more gamey behaviour like placing your horde base far away from your living base.
I don't see why you would want that.
True if it's based on the heatmap. But.... what if predator AI and/or some special infected has that behaviour of targeting storage with food ? Then it wouldn't enforce that "gamey behaviour" you talk about any more than it already does, as no matter where you settle, critters will get to your food if you didn't build any defense. Granted somebody would need to be in the area, because if it isn't loaded, nobody would witness stuff happening (of course).That only enforces more gamey behaviour like placing your horde base far away from your living base.
I don't see why you would want that.
Of course, in order to avoid that, there can be some gamestage limiter to the frequency of those spawns/actions . Or even X amount of food containers/resources for it to trigger that behaviour in predators/entities and become dangerous.Well, people tend to have *light* defenses around their base but not the kind to stop a 7 day horde.
It'd be like wandering hordes in the past, the attacks would happen even in uninhabited chunks. Besides, who uses their home base as their horde base anyway?That only enforces more gamey behaviour like placing your horde base far away from your living base.
I don't see why you would want that.
Me...It'd be like wandering hordes in the past, the attacks would happen even in uninhabited chunks. Besides, who uses their home base as their horde base anyway?
This would be annoying as hell - why? because we have smell in the past and it wasn't cool. More? this would need to recreate a lot of things again and make scavenging very rare and early stage- why? because the best option would be sitting in base to avoid to be destroyed when you are not there- so mining would be to risk , finding parts of tools and weapons and doing quest not effective- so people would mostry create spikes because to avoid being rushed .Torches, campfires and forges do increase heat in an area. Breaking things also does. The rate? The more campfires, forges ...etc, the faster screamers will come once they start coming, with little pause in between.
Shooting, breaking wood spikes over again and also hitting metal are good ways to call a screamer.
Smell is no longer a thing, but I would love to see zds and animals attack storage containers made by the player (with food inside). That would be awesome and a good way to bring a part of that gameplay without performace drawbacks.
Well if zombie would focusing on this stiff it would be just bad because- zombie are going to be stronger and stronger so if you one time lose 1-2 chest you woudn't to "run" in this " arms race"This could be neat, especially since most people don't worry about losing resources to zeds unless they dig under your base and drop it. If they attacked "your stuff" you would have an incentive to build your base to also also protect your possessions (and while looting, like in your vehicle/temp storage), and zeds might path (and destroy) to your chests/workstations/generators/etc instead of just you, so you couldn't just leave them unattended (maybe without traps/protection/etc.
Well i think some people just want to play as hard game as possible- like dwarves fortress but this type of games have one big problem- is just unpopular so maybe only 100 -1000 people would buy it. Yeah ds3 is hard but you only will lose 1 hour if you do something wrong, this same in total war , biding of issac etc. But if you can play 20 and you can lose everything because small bug or mistake this will discourage most people to play this gameThat only enforces more gamey behaviour like placing your horde base far away from your living base.
I don't see why you would want that.
I like all of those and we can say that they are a given in the long term (7dtd design is targeting exactly what you say) though I was aiming for more of an emergent gameplay situation instead of "game rules". Right now there are only screamers and wandering hordes. Sure, a future random encounter system would trump everything suggested on the subject, but in the mean time....Entities attacking food storage is too gamey for my tastes. Since a food spoilage system at this point is very unlikely, I think the following could be alternatives.
1) Food abundance setting for loot and/or harvest (e.g. 25% 50% etc.)
Since food scarcity is subjective based on many different factors (e.g. number of players, player skill, etc.)
2) Food sink at higher levels (e.g. more upper tier food recipes with better incentives, quest related turn ins, etc.)