khzmusik
Well-known member
It's coming out as a Gizmondo exclusive
If you don't want to fight the BM then disable it. fighting BM is the whole point of this game^^ Also it's pretty easy even without cheesing bases. Just use some traps and a well done design and they won't even dmg any blocks beside blades@Survager
Well, currently a 4x4 truck cant drive through a flock of Z vultures, which by itself is already a nonsense. I wouldn't mind fighting blood moon hordes if horde was limited in amount of zombies. But its unlimited, so i prefer just borrowing deep underground. Currently its a waste of bullets trying to fight off BM horde.
In fact, the hordes are not endless )@Survager
Well, currently a 4x4 truck cant drive through a flock of Z vultures, which by itself is already a nonsense. I wouldn't mind fighting blood moon hordes if horde was limited in amount of zombies. But its unlimited, so i prefer just borrowing deep underground. Currently its a waste of bullets trying to fight off BM horde.
Guppy dummy version:
So currently in order to use c# mods you have to modify the game dll to allow the dll to read the modded dll (code) files.
A20 will allow these mods to just "work" without first having to compile the mod against the game.
If I get to it means period. I'm not talking about any alpha is particular.Unfortunately first person needs polished driving animations an clipping testing. A limited first person would be odd and overall a bit bad. No more than 3 weeks to get it done with 1 animator that actually has the time.There's always shamway up the road in a21 if you don't mind stealing some mates for the task.
Close. I actually added a distance scale variable that changes with mouse wheel. That then scales the vehicle's current distance, which allows the vehicle to still zoom in/out with speed like it does.What he's doing is likely binding the mouse wheel to the CameraDistance property and increasing those differences; the steering already turns and hands are already on the wheel so there's nothing to animate.
Like right now, the CameraDistance for the gyro is 6,8 meaning the camera goes between 6 to 8 blocks away from a spot, so he's probably changing that to like 1,8 and binding the mouse wheel to that range.
/guppy guessing since 1971
They would be perfect!It seems we can pretty much plant everything other tree that grows but not the birch.
Nice ! Thank you for the insights and explanations. I would regard an IK as an Animation though, regardless of if it is the result of code or a hand made snap. It's what "Kinematic" stands for anyway. At the end of the day what really matters is:If I get to it means period. I'm not talking about any alpha is particular.
It does not animate. It is hand IK on a steering wheel and actually I may not even show your hands or the steering wheel.
Needs are subjective. What you consider adequate may not be what we decide. In the end if someone does not like how first person or third person works, they can just not use it. Now if they don't like either, I guess they have a problem.![]()
Close. I actually added a distance scale variable that changes with mouse wheel. That then scales the vehicle's current distance, which allows the vehicle to still zoom in/out with speed like it does.
It is possible, but I don't know. You asked a design question to programmers. We typically know the designs of the systems we are working on, but as far as extra content outside the scope of what we do, we would only know if someone mentioned it to us. Additional content to an existing and working system tends to fall into the polish category of if someone has time and desire, then maybe there will be more of whatever.I asked last stream and never got an answer. Maybe it wasn't relevant am not sure.
I was wondering if being able to plant birch trees would ever be possible to be added. The region I live in they are abundant and I would love to be able to plant birch around my base.
It seems we can pretty much plant everything other tree that grows but not the birch.
Thank youIt is possible, but I don't know. You asked a design question to programmers. We typically know the designs of the systems we are working on, but as far as extra content outside the scope of what we do, we would only know if someone mentioned it to us. Additional content to an existing and working system tends to fall into the polish category of if someone has time and desire, then maybe there will be more of whatever.
It means you won't need dmt to compile them anymore; nothing else appears to be changing.Does this mean that mods won't need to use tools like Harmony or BepinEx anymore? Do you know if there is a page that gives more detail about this?
Seeing that you've already planted the idea, I'd hate to be the one that leaves.Trying to implement a new seed type could be a real birch to get done.
I'd consider it, but not like that. That makes me want to hit nothing, since my vehicle would be quickly trashed.Hi @madmole, @faatal
On the fifth stream, there was talk about the damage that the transport inflicts on zombies and the developers said that they did not want the transport to inflict a lot of damage on zombies, as this would make it a universal weapon. It was also said that vehicles could only do a lot of damage to filler zombies, which, with some degree of probability, could appear in the game in the future.
Why don't you consider the option of vehicle breakdown from colliding with zombies depending on the type of zombie? So a motorcycle, for example, could inflict damage equal to 100% of health to ordinary zombies, but at the same time, the transport would receive 15% damage, and when colliding with mini-bosses like a zombie cop or demolisher - 30%. In addition, wild zombies could receive 75% health damage, and radioactive zombies only 50%.
In this case, it would also be possible to add modifications to the vehicle in the game that would increase its damage and durability.
I would be grateful if you point out to me the errors in my reasoning![]()
It is possible if we wanted to spend the time on it.Second, @faatal On the subject of voice changing, is it possible to have the voice/audio change when a certain mod is equipped? like say....when you equip it with the teddy bear head it changes to whinny the pooh, wouldn't that be a simple AND gate coding? aka if the drone speaks AND it is equipped with X mod, replace file A with file B? (not sure if DC circuitry and coding can correlate haha)(Also i've never modded 7 days so no clue what goes into that/this)