PC Alpha 20 Dev Diary

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The text to speech is not in the game. It was used to make audio files, so you would have to replace the files.
can you tell us if the audio file type change in a20 and if so (or not so im stupid and dont know what they are) let us know? can't wait to put in whinie the poohs voice

 
can you tell us if the audio file type change in a20 and if so (or not so im stupid and dont know what they are) let us know? can't wait to put in whinie the poohs voice
Should be the same as our other audio files. Resource folder wave files that Unity imports and compresses to Vorbis.

 
Worked on vehicle camera and stutter bugs and decided to add this:

Added vehicle camera zoom in/out. Uses mouse wheel or controller d-pad up/down (30% to 120%).

First person driving, if I get to it, would be an extension of zooming in. 30% is close, but not the same.

 
Worked on vehicle camera and stutter bugs and decided to add this:

Added vehicle camera zoom in/out. Uses mouse wheel or controller d-pad up/down (30% to 120%).

First person driving, if I get to it, would be an extension of zooming in. 30% is close, but not the same.
Could we get a before/after screenshot of the camera angle now? Since last stream would have been the time to showcase this feature

 
@faatal If you're OK to answer questions, could I bug you once again about the weather system? (I probably should have asked before the stream but didn't think of it.)

The weather system that was shown in the dev stream looked pretty cool. But, I was wondering about how much that is affected by the global temperature.

I did ask you previously about this, but was hoping for more details. How much is weather in a biome affected by the global temperature, if at all?

You previously said that it wasn't, at least not very much. But I don't know if that means that it is affected by global temperature, and it's just that the new code doesn't vary global temperature much, or that global temperature is simply ignored. Or for that matter, if global temperature is even still in A20.

I know this is pretty specific, but I have my reasons for asking. :)

 
Worked on vehicle camera and stutter bugs and decided to add this:

Added vehicle camera zoom in/out. Uses mouse wheel or controller d-pad up/down (30% to 120%).

First person driving, if I get to it, would be an extension of zooming in. 30% is close, but not the same.
Okay.

This is cool as hell.

Looking forward to messing with that.

 
@faatal is it possible, at least in theory, to get the opportunity to see the destruction of wooden and damage to stone/concrete buildings from a strong wind/sand or snow storm? 
The weather is like another enemy for the player and his buildings!

 
There was something mentioned regarding modding in the recent dev stream about "client mod (or mods)".  Can you elaborate more on what that is?  Are there some notes somewhere that goes into more detail?

I ran across this post, but am unclear on how this affects modding. 






 
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There was something mentioned regarding modding in the recent dev stream about "client mod (or mods)".  Can you elaborate more on what that is?  Are there some notes somewhere that goes into more detail?

I ran across this post, but am unclear on how this affects modding. 
Guppy dummy version:

So currently in order to use c# mods you have to modify the game dll to allow the dll to read the modded dll (code) files.

A20 will allow these mods to just "work" without first having to compile the mod against the game. 

That's what K is referring to. 

Dear programmers, I don't care if my nomenclature is incorrect, thanks. :)

 
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First person driving, if I get to it, would be an extension of zooming in. 30% is close, but not the same.
Unfortunately first person needs polished driving animations an clipping testing.  A limited first person would be odd and overall a bit bad. No more than 3 weeks to get it done with 1 animator that actually has the time.There's always shamway up the road in a21 if you don't mind stealing some mates for the task. 

 
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What he's doing is likely binding the mouse wheel to the CameraDistance property and increasing those differences; the steering already turns and hands are already on the wheel so there's nothing to animate.

Like right now, the CameraDistance for the gyro is 6,8 meaning the camera goes between 6 to 8 blocks away from a spot, so he's probably changing that to like 1,8 and binding the mouse wheel to that range.

/guppy guessing since 1971

 
What he's doing is likely binding the mouse wheel to the CameraDistance property and increasing those differences; the steering already turns and hands are already on the wheel so there's nothing to animate.

Like right now, the CameraDistance for the gyro is 6,8 meaning the camera goes between 6 to 8 blocks away from a spot, so he's probably changing that to like 1,8 and binding the mouse wheel to that range.

/guppy guessing since 1971
Yes, while basic animation is in, Idk if it's first person-ship-worthy as it was designed to be a misc movement like chopping wood in Skyrim and might cause clipping with some car elements, like window borders or roof/rear at value 0 or 0 ish.

The rest sounds correct, as long as nothing did change from a19 code-wise in that regard.

 
A question. From what i`ve read the Skyscrapers can only occupy certain areas in a city and they compete for those spots with other POIs, thus i almost never have any single skyscraper in any of my RWG maps made by game.

Will that be fixed somehow and skyscrapers will spawn more often on RWG maps in A20?

 
A question. From what i`ve read the Skyscrapers can only occupy certain areas in a city and they compete for those spots with other POIs, thus i almost never have any single skyscraper in any of my RWG maps made by game.

Will that be fixed somehow and skyscrapers will spawn more often on RWG maps in A20?
you’ll most definitely see skyscrapers in A20. If you end up phenomenally unlucky for some reason, there will surely be dozens of seeds posted here within days that will have you covered for a map with skyscrapers. 

 
Yes, while basic animation is in, Idk if it's first person-ship-worthy as it was designed to be a misc movement like chopping wood in Skyrim and might cause clipping with some car elements, like window borders or roof/rear at value 0 or 0 ish.

The rest sounds correct, as long as nothing did change from a19 code-wise in that regard.
Right now when you enter a vehicle you go into 3rd person mode and your hands get attached to a wheel that spins as you turn.  Nothing fancy, not AAA but a very good start.  

He *could* just clamp the zoom in all the way to right /before/ the camera enters the vehicle, then it flips into a static camera inside that doesn't even show your hands.  We shall see. 

 
No, that was a nightmare. 😛
He didn't mention which console. 

5pxtjk.jpg


 
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