faatal
Fun Pimps Staff
SI is basically the same. I think we increased wood to better match the others, but seems done.@faatal With the new blocks and the reduced blocks upgrades, is there anything else changing about the SI system or is it pretty as is for now?
Also what are you currently working on?
Mostly bugs. Currently short grass mesh improvements and fixing normals that today I noticed were wrong.
Something can be done with hours/days/weeks of work. Not spending any time on it for A20 or maybe at all. We have plenty to do already to get the game gold.@faatal Sorry for bothering you about old topic, few pages ago you were talking about audio, raycasts and not forcing anyone to set flags for every block. Would be big problem use existing "Collide - Bullet" as mentioned in spoiler? Or use HP of block how much reduce sound?
Something like Raycast from zombie/source to player if colide = bullet then reduce volume by 50% per block?
I know it sounds a little bit off in some scenarios but it could improve imersion when you hear zombie behind wall so loud or if your teammates are digging in next room.
It is planned to be stream #6 on Oct 13th.I am very hyped to learn more about the RWG tile system! It feels like we got such a small glimpse of it on the 1st stream. Any idea if and when there will be a stream dedicated to RWG?