PC Alpha 20 Dev Diary

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@faatal With the new blocks and the reduced blocks upgrades, is there anything else changing about the SI system or is it pretty as is for now?

Also what are you currently working on?
SI is basically the same. I think we increased wood to better match the others, but seems done.

Mostly bugs. Currently short grass mesh improvements and fixing normals that today I noticed were wrong.

@faatal Sorry for bothering you about old topic, few pages ago you were talking about audio, raycasts and not forcing anyone to set flags for every block. Would be big problem use existing "Collide - Bullet" as mentioned in spoiler? Or use HP of block how much reduce sound?

Something like Raycast from zombie/source to player if colide = bullet then reduce volume by 50% per block?

I know it sounds a little bit off in some scenarios but it could improve imersion when you hear zombie behind wall so loud or if your teammates are digging in next room.

Something can be done with hours/days/weeks of work. Not spending any time on it for A20 or maybe at all. We have plenty to do already to get the game gold.

I am very hyped to learn more about the RWG tile system! It feels like we got such a small glimpse of it on the 1st stream. Any idea if and when there will be a stream dedicated to RWG?
It is planned to be stream #6 on Oct 13th.

 


While the one on the far left with just the grip and butt stock showing, and the one in the upper right corner with the foregrip and flashlight hanging from the barrel have me scratching my head the thing that is screaming at me in my head right now is why in the hell is there a bent screwdriver stuck to the side of the pipe mg's receiver in the upper left? If it's supposed to be a carry handle it is very redundant, much less it being in the perfect position to break the wielder's nose or knock out their left eye from the recoil when they use the sight.

 
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While the one on the far left with just the grip and butt stock showing, and the one in the upper right corner with the foregrip and flashlight hanging from the barrel have me scratching my head the thing that is screaming at me in my head right now is why in the hell is there a bent screwdriver stuck to the side of the pipe mg's receiver in the upper left? If it's supposed to be a carry handle it is very redundant, much less it being in the perfect position to break the wielder's nose or knock out their left eye from the recoil when they use the sight.
The one on the far left with just the stock showing is the M16A1

https://imgur.com/a/Z3wdqZ4

The one on the far right is the Hunting Rifle

https://imgur.com/a/Fft3UNf

The pipe SMG has a screwdriver as the slide to reload. 1:17:15 in the dev stream https://www.twitch.tv/videos/1163132757

https://imgur.com/a/aa28aQC

 
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The two biggest things for me from this week's dev stream were doors:

  • Cellar doors! I've wanted that for so long that I asked JaxTeller to add it to Ravenhearst back in alpha 16.
  • You can shoot through holes in the door as they get damaged! Yes!
The grass looked good too.

 
YES! Someone asked in the chat if we could place those doors vertically, but the devs missed it. We need more 2 block wide doors, as all we got are house doors and garage roller doors.

 
This is the update I've been waiting for all these years. You've really assembled a quality team of technical and artistic wizards. I'm still saving Navezgane for the gold release in order to appreciate the unsullied experience as it was always meant to be, but I can't wait to dive back into exploring the new world generation and creating with all these incredible assets. Everything is looking so alive, yet so dead. I'm really impressed with the way that revenant dissonance is conveyed through the environment. Kudos to each and every Fun Pimp. I knew my faith in y'all was not misplaced. 🥰

 
So I just watched small pieces of of the latest stream.  That screenshot of the Mesas really stood out.  Was every single Mesa shaped exactly the same but turned at a different angle?  

Is the whole world going to be full of the same shapes over and over now with this stamp tech?  Hey look that mountain again!  Hey look, that lake again!  

 
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I see. You believe that naked is always better. That's perfectly normal if only a bit unsettling.
Hey don't put the blame squarely on me lol, that's how the wight was for ages before this recent change. Clearly the devs agreed that he looked better without clothes at some point too. 😉

 
The two biggest things for me from this week's dev stream were doors:

  • Cellar doors! I've wanted that for so long that I asked JaxTeller to add it to Ravenhearst back in alpha 16.
  • You can shoot through holes in the door as they get damaged! Yes!
The grass looked good too.


Did they ever answer to say if those doors are player craftable? I'm still  listening through the Q&A portion at the moment

 
YES! Someone asked in the chat if we could place those doors vertically, but the devs missed it. We need more 2 block wide doors, as all we got are house doors and garage roller doors.


I thought one of the Devs said they would add (vertical) double doors to their to-do list.

 
okay : we have a lot new things (looking rly good- omg this dead deer looks so good UwU BUT  we will get tonfa so maybe add nightstick would be nice(and riot zombie too). ^^ i know it is a little bit too late to add this in A20 but add this to A21 could be as  good as newsstand

 
Any idea if and when there will be a stream dedicated to RWG?
2 weeks. next one is Faatal and a couple other programmers. Week after that is RWG.

YES! Someone asked in the chat if we could place those doors vertically, but the devs missed it. We need more 2 block wide doors, as all we got are house doors and garage roller doors.
They did answer that. yes those cellar doors go vertical but they will look funny. Also yes they are working on normal double doors. (that 2nd answer was in chat cause the dev that answered it, kbdizzo?, was having mic issues.)

 
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