Blake_
Captain Obvious
Wow, amazing RWG. I'm impressed. Thank you for this. It looks like it's time to fill those streets with 512+ entities. What could go wrong?
Wow, amazing RWG. I'm impressed. Thank you for this. It looks like it's time to fill those streets with 512+ entities. What could go wrong?
thats actually just a simple bridge (no frills unless you plan to jump from one when the zombies are chasing you)This looks really nice.
Quick favor since you're posting pictures - can you show a little more detail of the overpass/walkway in the middle background?
That's one thing that I always wanted to see in RWG.
Thanks!
thats actually just a simple bridge (no frills unless you plan to jump from one when the zombies are chasing you)![]()
any chance that one of those double lanes will be the default for roads between towns. Would be a shame if the old single lane was used as the highway.
I should knuckle rub you. THANK YOU FOR THE SEWERS1 Yes
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2 Just blocks
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3 Don't know
4 Same as a19
5 Don't know
I think I fixed that months ago.@faatal, will the bug with the Molotov cocktail be fixed in A20, when after the fire disappears, you can catch fire for a few seconds? And is there a chance that in the future ( maybe in 100 years ) a metro or something similar will appear in random generation?
@faatal, will the bug with the Molotov cocktail be fixed in A20, when after the fire disappears, you can catch fire for a few seconds? And is there a chance that in the future ( maybe in 100 years ) a metro or something similar will appear in random generation?
I think I fixed that months ago.
Some of it must be asked and answered before, so sorry if I'm a repeat... but here it goes...
Since RWG is changing so much as well as POI's (different ones and the placement), maybe most of these questions are solved because of that.
Been playing a new world again a few weeks ago and for a while now I'm almost only getting tier 5 quests, which is getting very (very) repetitive (especially since these are the same from previous alpha's). I have (really) a lot of shamway and shotgun factories and only the smallest of the skyscraper.
- Will there be more tier 5 quest buildings?
- Will there be a better distribution of all of the different tier 5 buildings? (so not like now, having 5 shamway factories, but not other tier 5 buildings)
- Can the Shamway factory get better (end) loot? What I mean is, when I get a new quest from the trader, it's hard to choose for the Shamway factory, when I also get the Shotgun one.
I like them both a lot, but the time it takes to complete the quest, it's hard to choose the Shamway one because of the lack of good loot.
- And last one, can the quest picking be changed at the trader? Now when you reach a certain level, you only get tier 5 quests, but I'm missing out on some fun lower tier quests or I can't repeat the fun ones.
Since I'm higher in level, the zombies in those building will be harder also.
Maybe let the player select which tier level they want a quest from? (when you have opened up that tier from leveling up ofc)
Thanks for reading and maybe answering.
Do you mean that time when you made a pass at the molotovs and made them better and even reduced the case of self-immolating situations? Yeah. Well if you mean that (and we should have that in a19) then you didn't fix this particular issue, which is actually very simple as it might have to do with particle generation. Code seems to be right, but fire effects finish a bit BEFORE the actual end of the burning event and you can (no matter admin or client) catch fire in a seemingly fire-free area right after you see the flames disappear (it can be subtle, but it happens). It might also have to do with the Particle video option, as it happens to me at 5% and 25% particles. Particles should be always visible in all the area, but maybe with a quality downgrade for lower video options (to allow for fire detection), not a full vanish.I think I fixed that months ago.
Are those ADA (American With Disabilities Act) compliant sidewalk ramps? Looks like we gotta worry about zombies in wheelchairs now.
@faatal
So how will the sewers work? will they be across the city?
are they a POI
will they span in citys or across the map?
And will zombies spawn in them? *Hint hint Hobo zombies*
Yes, the price will go up to 60 bucks for the final version. :drum:will there be any changes in relation to money? We often accumulate many Dukes and we have nothing to do.