PC Alpha 20 Dev Diary

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CAN'T. HARDLY. WAIT. ! :D

Do you have any info on the release method? "latest_experimental" betas have been missing from Steam for some time now, do we know if this is going to stay the case for the A20 release cycle? Or is a Stable version getting released directly?

Thanks!


No, latest_experimental will make its return on some future Monday following a weekend of exciting A20 streaming. It will all go down very much like the last few alpha releases and most like A19 with some weekly dev streams where the artists, level designers, and the programmers will show what they have been doing and the owners will do some gameplay footage all leading up to the Streamer Weekend Event with a Monday release to Experimental. Stable will follow 1-2 months after and then the normal cycle of experimental to stable for the decimal versions of A20.

Something like that most likely.

 
A question about a new type of quest to restore the electricity supply.
Can we expect in 20 Alpha, in high-level locations of this type, the appearance of turrets with infinite ammunition that attack the player, protecting the top-end loot? Or other electrical traps that the player will have to disable in order to get to the top loot? Or is it a surprise?

 
my question would be... will this thread become a one year + thread?
I believe one year old dev diary thread wouldn't surprise anyone (we had dev diary thread of similar age in the past), so now to make it stand out, more interesting, a whole new record, a whole new game, we need at least two years old dev diary thread with a whole new Alpha, skipping A20 and going directly for A21, because that one will be more interesting anyway and because why not...

 
@faatal, what changes in music will there be in A20? And will they be at all?
Zack has made improvements and I think we have more tracks, but he would have to tell you the details.

please implement the Vulkan API mode, with it the performance will be several times better than direct x 11, on the Valkan API I now have pink textures
We already support Vulkan, but we have little control over it. That is between Unity, drivers and the OS. In any event, performance is not much different.

 
Zack has made improvements and I think we have more tracks, but he would have to tell you the details.

We already support Vulkan, but we have little control over it. That is between Unity, drivers and the OS. In any event, performance is not much different.
I haven’t tried vulkan in a while but it seemed to work worse imo.

No noticeable frame rate improvement and noticeably worse artifacts and stuff on the screen.

I know this is a unity thing not blaming you guys.

Similar with other games, vulkan just doesn’t help out much and seems to cause weird graphics glitches. Vulkan is a big disappointment to me, it was over hyped and under delivered.

 
I haven’t tried vulkan in a while but it seemed to work worse imo.

No noticeable frame rate improvement and noticeably worse artifacts and stuff on the screen.

I know this is a unity thing not blaming you guys.

Similar with other games, vulkan just doesn’t help out much and seems to cause weird graphics glitches. Vulkan is a big disappointment to me, it was over hyped and under delivered.
i tried vulkan here with absolutely no improvement, i did try vulkan with doom with all graphic maxed and the game just black screened with my rtx2080 ti. so yeah, i couldnt get doom to run with my card but 7dtd does but doesnt improve anything for me. (except to ease my conscience) :)

 
Zack has made improvements and I think we have more tracks, but he would have to tell you the details.

We already support Vulkan, but we have little control over it. That is between Unity, drivers and the OS. In any event, performance is not much different.
I did a video on Dx11 vs Vulcan and its almost no difference performance wise and it was not all that stable

 
@faatal

@Kinyajuu

1. What are you Currently working on?

2. Can you maybe post a screen shots of the new City Generation/ RWG?

3. Any on idea streaming dates?

4. With Streaming dates can we have some in Uk/Europe Timezones, 3 am is a bit early :)

5. Is there anything we can do as the community to help you guys out?

 
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It is no surprise that potential improvements of vulkan don't show up. Vulkan or similar middleware like metal remove an intermediate layer that directx or opengl usually provides. It allows more fine-tuning of a game. But if you just use a middleware like unity you have just substituted one general middleware with another that is provided by unity. 

For 7d2d the advantage is mainly that vulkan actually works better (with newer graphics cards) than opengl on linux. Something similar should be the case with metal on apple, if not now then in the near future as opengl falls behind in supported features.

 
I'm probably way more excited than i should be for dynamic imposters. i just really hope that makes it into A20 :)
Dynamic imposters are in for A20. Player alterations to the terrain and buildings as well as player forts are represented in distant terrain. It is awesome in the extreme. 

 
Not to be annoying in any way, just curious, but does "soon" (for the dev stream) mean this month, or... later..?

 
Not to be annoying in any way, just curious, but does "soon" (for the dev stream) mean this month, or... later..?


Honestly, it means this month or later. I suspect it could be this month but you just never know. It isn't scheduled on the internal calendar if that is what you'd like to know. They are talking about doing it and agreeing with each other that it is time to start showing stuff so that makes me think sooner rather than later. But there is no commitment to a date yet (not even secretly) so....anything is possible given their schedules and how time flies by when you're busy optimizing code, level designing POI's, fixing bugs, and remodeling zombies.

I, personally, think there is plenty that could be shown today that is in good working order! And I'd show it myself if I was ready to be fired. ;)

 
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