PC Alpha 20 Dev Diary

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What's the significance of outfits for implementing bandits?
From what they showed of the outfits, each one will be basically a stand-alone character model. These could easily be tweaked/retextured to make bandits. Or it might just refer to the pipeline they made to pump them out.

 
1. how big is this skyscraper?
Never been in Dishong Tower?

Doing some biome testing and tried RWG.
The distribution center (bottom left with the Shamway trailer backed up to it) and the 3 warehouses across the culvert from it are new I think. As is the Pass & Gas just "above" it.

I'm liking the looks of where the random gen is going.

 
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Looks great. But I have no worries about big, flat cities looking good. I'm wondering how little groups of houses and towns out in the hills look. That is something Nitro, and from what I've seen, KG struggle with.

 
Never been in Dishong Tower?

The distribution center (bottom left with the Shamway trailer backed up to it) and the 3 warehouses across the culvert from it are new I think. As is the Pass & Gas just "above" it.

I'm liking the looks of where the random gen is going.
i think it can be diffrent skyscraper. you know - we will get 100 pois so this can be logical

 
i think it can be diffrent skyscraper. you know - we will get 100 pois so this can be logical
every block is in place to match dishong though.

Feature Request/Question

Slider in game settings to alter ore richness.

25%-200%

of course, if say youre getting 100 iron ore per block at default setting, this would alter it from  25 to 200 ore per block.

this would be a server setting, and not a map gen setting of course.

 
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Never been in Dishong Tower?

The distribution center (bottom left with the Shamway trailer backed up to it) and the 3 warehouses across the culvert from it are new I think. As is the Pass & Gas just "above" it.

I'm liking the looks of where the random gen is going.


There are several new POIs in that picture as well as a few updated ones if you know your POI silhouettes...😅

 
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There are several new POIs in that picture as well as a few updated ones if you know your POI silhouettes...😅
They've (and you I'd bet) definitely done a great job. Though the transformer station looks a bit lonely without power poles leading to and from. :D

 
Doing some biome testing and tried RWG.

View attachment 20821
Thanks for the screen shot , its looking great.

 I just have some questions if I may be so bold :)

1. Can we go into those tunnels?
2. New bridge and can we build it?
3. New Under [SIZE=14.6px]construction[/SIZE] building?
4. If we put down a bed in a large POI will we have to keep clearing it out?
5. New POI's?
6. Love the blending of the snow and dirt looks really good
7. Can see the zoning at work seems to go from Heavy [SIZE=14.6px]industrial[/SIZE], to home to business district

A20.jpg

 
The industrial district looks great. A residential districts can be seen behind it and looks as spacious as in A19, is this just by chance?

What I'm wondering is if a town center looks as dense as it once was in A15?

 
The canal looks awesome but really needs a other texture. This is madmoles business?
most of the textures you may be seeing is from the LOD not popped in yet when he took the screen shot. they do focus and look better when you are closer (no need for rendering them at 100% from 5 miles away when you cant see them) :)

 
Never been in Dishong Tower?

The distribution center (bottom left with the Shamway trailer backed up to it) and the 3 warehouses across the culvert from it are new I think. As is the Pass & Gas just "above" it.

I'm liking the looks of where the random gen is going.
That Pass&Gas is not new. The one on the left edge of the image, right? It's in the snow biome in Navezgane, NW of Hugh on a east/west road iirc.

 
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