Thanks for sharing the video regarding
City Tile Tech. This looks really cool. Lots of questions come to mind, fueled by some undeniable excitement for making POIs, Tiles, etc in the future:
- I assume Custom Tiles will be possible. What are the possible dimensions (width, height, depth)?
- Is it required that a Custom Tile provide for road connectivity on each side of a Tile and that the connections should be in the middle of those sides?
- Other than the road connectivity at the edge of Tiles, designers should be free to make the roads go anywhere on the Tile, correct?
- What do we call a place on a Tile where a POI can land? (A Parcel, perhaps? A Lot? A Plot?)
- When the World Generator is selecting a POI to put on a Parcel, does it select from POIs that have the exact same dimensions as the Tile's Parcel, is there some wiggle room, or can any POI that isn't larger than the Parcel be chosen? (I assume it is undesirable for a tiny bus stop to be selected to fill a Parcel where a large factory was envisioned.)
- Are there standard Parcel sizes for TFP-created Tiles? If so, could we know those dimensions?
- How close can Parcels be to each other on a Tile? Can they touch each other?
- I assume Tiles have a "Ground Level." Must Parcels on a Tile share the same Ground Level, or can a Parcel be elevated, or lower, then the Tile's Ground Level? (None of the examples seemed to have a POI at a different level.)
- I assume Parcel definitions are two-dimensional, allowing for POIs to be any height, yes? (That is, we cannot define a Parcel to be above another Parcel.)
- When designing a POI to be viable for those Tiles, it looks like we should not be providing our own sidewalks and curb-cuts (driveway connections), or is there more to the story there? For instance, if a Tile were to run a storm sewer system under the street, how would we know where to connect to it if we wanted a POI to be storm sewer accessible?
- Is Zoning associated with a Tile? That is, do we declare a Tile to be of a specific Zone type, like "Industrial"? Or, is zoning associated with each Parcel?
- Will settlements other than Cities use Tiles, such as the Western Town, Towns, perhaps a Farm Tile (ala Nitrogen's farm feature)?
- Will there be Tile-level Quest stuff? For instance, maybe a "Patrol" quest where you have to spend 8 (game) hours keeping Z's under some total number on the Tile, perhaps combined with some random events like a mini-horde? Find a hidden stash on the Tile? Or, maybe a Tier 6 "Clear all POIs on this Tile" quest?
1. Yes, each district has a set of tiles in Prefabs/RWGTiles/, they can be overwritten or simply add a number to the end and you can have any number of variants. They can be any height (meaning you can add sewers and other things underground) and must be 150x150 in size.
2. Yes, there are 4 way intersection, 3 way intersection, striaght, corner, and dead end type tiles.
3. Yes, we have several tiles where the streets veer off and dead end, alleyways, etc. within the tile. only the edges have to match up
4. We are just calling them POI spawn markers as we also have something called Part spawn markers.
5. All town/city district tiles use an exact size, the rural edges of a town will take anything that can fit in the space (down to the next POI marker size). I will be adding an option to allow the same on the district tiles via the rwg mixer.
6. Yes, Extra Small = 25x25, Small = 42x42, Medium = 60x60, Large = 100x100
7. They can be directly next to each other as the POI will always fit in the dimensions
8. They are all at the same level, doing multi height tech will be a large undertaking and not something we'll be doing for a20 for certain.
9. Yes, parcels are 2d, no height requirement as we had no need for that with the current system
10. It's better to leave out anything that isn't part of a real world lot, sidewalk from the house to the edge is fine, but you wouldn't want to put a frontage on there (at least on residential) I've seen some downtowns with front sidewalks that blended well with the downtown tiles.
11. Yes, zoning is associated with the tile. The definition of a tile to be a zone type is in it's name.
12. Yes they will, we have city, town, country town, and another I'll leave as a surprise.
13. Nothing was planned as of yet as this tech is still new. We'll be fleshing it out after initial release as per usual.